




- The MK4 Regular is your bread and butter, it’s going to get the job done
- The MK4 Short is less powerful but fits in your pistol slot
- The MK4 Special is another variant that has a built-in suppressor to the barrel. Its for those of you who want to sneak around and be more stealthy (and hit a little harder)

- Barrel Extension - Which does 2 extra damage
- Extended Mag - Which increases the mag capacity to 10



- WIPE (All progress is reset)
- New Rebel Base raid area
- New Fortress raid area
- Extension and rework to the Asteroid mine raid area
- New U.A. Commander boss (Can be found guarding the Fortress vault area)
- New U.A. Commander boss head and body cosmetic unlock
- New S.A.S Major boss (Can be triggered in the Navy Outpost)
- New S.A.S Major boss head and body cosmetic unlock
- MK4 Regular
- MK4 Short
- MK4 Suppressed
- MK4 Extended Mag
- New Heavy BA helmet
- New Heavy BA vest
- New AC-14 Rifle
- Mosin Obrez Extended mag
- Mosin Obrez Extended barrel
- New Italian voice lines (male and female)
- 25 new contract missions added (across all maps, bringing the total to 80 now)
- Asteroid Mine v2 and Merchant Ship are the raider mode maps for this update
- Vault Containers now spawn 1 item each, however we have increased the amount of containers throughout all maps.
- New AA missile and cluster bomb scrapable items for hi-grade and standard gunpowder
- Items such as cable spool, air compressor, tobacco pouch and the lubricator give various scrapable benefits
- New CE Full Plate Rig, a level 10 storage armor

- All weapons now have a similar walk speed whilst ADS
- Certain cosmetics are less bright at distance (White, Yellow and Red)
- Mines do 25% less damage
- NPC raiders in raider mode have around a 40% chance to drop basic supply crates
- The China Lake and Mini Thumper now both do around 50 damage (down from around 80 for the Mini Thumper) however they now both fire incendiary rounds causing additional fire damage over time
- The Mini Thumper is removed from the pistol loot pool (remains in weapon boxes/containers)
- STG44 fire rate has gone up from 440 to 480 rpm
- The Delisle rifle damage has increased from 36 to 38
- The DP28 has had an increase in damage from 34 to 35 and now has a 20% tighter hip firing spread
- Johnson and the Mosin have had their damage reduced from 42 to 40. However, their barrel attachments now give +2 damage instead of +1
- Heavy weapons: L1A1, Bar, Mas44, SVT40 have had their damage reduced by 1
- Bar recipe now requires double the ingredients to craft
- Planet Killer base and Colony Cruiser have had their chance of spawning increased, all raids should now have an equal chance.
- Custom PSH and the Warden Riot Helmet now have an additional +1 head protection
- The Custom PSH is no longer available through trades. It is now part of the vault loot pool
- The 40 mm high explosive round is now a 40 mm explosive incendiary round
- The Thompson special and the Delisle rifle are no longer in the Kingdom Alliance faction shop, they have been replaced with the Grease Gun and Grease Gun's Suppressor
- The Light Stahlhelm and regular Red Stahlhelm now have the correct credit values (reversed)
- Long Double Barrel Shotgun now has the tightest spread of all shotguns, reduced by 15%
- Full Panzer Plate & Rig, Heavy Pilot Armour, Full Sherman Plate & Rig, Sherman Plate & Rig have had their armor protection increased by 1
- All shotguns have had their damage increased from 16 to 18 per pellet, however, they now fire 10 pellets instead of 12. (This is to provide more damage against higher armored targets but still requiring shorter range)
- The Klobb has damage increased from 18 to 19
- The CE Full Plate Rig replaces the Full Panzer in Navy spawner locations
- Reduced the chance of navy squads spawning on all locations by 5%

- Viper - New empty mag reload animation
- Viper - New loaded mag reload animation
- Viper - Improved screen position of the walking animations
- Viper - Bolt will now be in the correct position across animations based on if the weapon is empty or loaded
- MP40 - New empty mag full reload animation
- MP40 - Tweaked some anims for better screen position
- MP40 - New simple equip, with no bolt pull
- MP40 - Bolt is now in the correct location while doing the equip
- MP40 - Updated loaded mag reload animation
- MP40 - Can now see the bullet in the mag if still has ammo when reloading
- Mosin - New shoot animation
- Mosin - New empty mag full reload animation
- Mosin - New loaded mag reload animation
- China Lake - New loaded mag quicker reload animation
- M16 - Has a new loaded reload animation
- M16 - Tweaked anims to have better screen space
- M16 - Now has a simple equip, with no bolt pull
- STG44 - Tweaked some anims for better screen position
- STG44 - Now has a loaded mag reload animation
- Stoner64 - Tweaked screen position of walk animation
- Stoner64 - New loaded mag reload animation
- Stoner64 - Bullet now shows in the mag if still has ammo when reloading
- UZI - Tweaked holding weapon hand position and some screen positions of other anims
- UZI - Removed equip bolt pull, so now a more simple equip anim
- UZI - New loaded mag reload animation
- PPSH - New loaded mag reload animation
- Sten - New simple equip, with no bolt pull
- Sten - Bolt now is in the correct place across anims (e.g. before when equipping it could be in the wrong position for if the gun was loaded or empty)
- Sten - Tweak to walking anim play rate and screen space for a better feel and transitions
- Sten - New loaded mag reload animation
- Sten - Bullet now shows in the mag if still has ammo when reloading
- Bren - New empty mag full reload animation
- DP28 - New empty mag full reload animation
- DP28 - Bullet now shows in the mag if still has ammo when reloading
- K1 - New loaded mag reload animation
- K1 - Remove bolt pull from the equip animation
- K1 - Tweaks to anims screen position and play rates for better feel and transitions
- K1 - Bullet now shows in the mag if still has ammo when reloading
- Johnson - Tweaks to anims screen position and play rates for better feel and transitions
- Klobb - New more simplified equip animation
- Liberator - New reload animation
- Jackhammer - New empty mag full reload animation
- Jackhammer - New loaded mag reload animation
- Jackhammer - Tweaks to anims screen position and play rates for better feel and transitions
- Sawed-off - New reload animation
- SVT40 - New loaded mag reload animation
- SVT40 - New simple equip, with no bolt pull
- SVT40 - Bolt is now in the correct position when equipping based on if you have ammo remaining
- SVT40 - Bullet now shows in the mag if still has ammo when reloading
- M1 Para - New empty mag full reload animation
- M1 Para - Bullet now shows in the mag if still has ammo when reloading
- EM2 - Now shows ammo in the mag only when you have ammo remaining
- EM2 - New empty mag full reload animation
- Thompson - New empty mag full reload animation
- Thompson - New simple equip, with no bolt pull
- Thompson - Bolt is now in the correct position across different anims
- Thompson - Tweaks to walk anim screen position and play rate for better feel and transitions
- Mauser712 & special - New simple equip, with no bolt pull

- Asteroid mine sound improvement pass (further ambience and spot sounds, improvement sound locations and attenuation falloff)
- Asteroid mine audio occlusion improvement pass

- Fixed misc crashes (client and server)
- Fixed a bug where one of the secrets in the prison caused weapon blocking to be triggered
- Fixes added for footstep audio exploits
- Fixed-up project redirectors
- STG44 - stopped thumb clipping in the equip anim
- Fixed skinning issue on heavy liberator
- Fixes for some items having the incorrect repair sounds
- Fixes for some items having the incorrect scrapping sounds