The Autumn Update is here! ????
Get ready to come back to the medieval world and explore [b]the new content brought in the Autumn Update.[/b] New clothes, armour sets, weapons, and decorations—and that’s only a part of it! ????️⚔️ Watch the gameplay trailer for the highlights of the biggest changes we’ve prepared for you. [previewyoutube=6V_gYBRnJkg;full][/previewyoutube] For a more detailed list of changes, check out[b] the Autumn Update changelog:[/b] [b]Added[/b]- Crests
- Banners
- New Fences and Gates
- Village Sign, which makes it possible to edit the crest and village name
- Armour
- Dyeing clothes in Inventory
- Shields
- Battle axes, swords, picks, maces, daggers
- Weapon Rack
- Damage types dealt by weapons and animals
- Damage resistances for armour and animals
- Training Dummy with different armour types
- New bandit types
- Bandits group behaviour
- Health Bar for Enemies, Players and Animals (can be turned off in settings)
- Players can now create their dynasty together (options related to marriage are available in the emote wheel)
- Seasonal Field Management
- Skip Season Animation
- Village journal displayed at season change
- Option to hide some of the equipped wearable items
- Clothes and armour lose durability when player takes damage
- Option to change input type for Inspector Mode (Hold, Toggle)
- New quests
- New NPC activities and animations
- New sitting animations for the band
- NPCs can sway to the music played by the band in the tavern
- New chatters - dialogues between NPCs
- New chatters for bandits attacking or looking for players
- Barber in the Oxbow and the Valley
- Switch to heir by dialogue (the Oxbow)
- New challenges from the King
- Seasonal events are available on the Oxbow map
- New seasonal events
- New encounters
- Players can now also use chat to play some emotes using commands like /dance /hi /hello /bye /bravo /clap /thanks
- New combat songs
- New crafting and tinkering sounds in many NPC and player animations
- Sounds for some band animations
- New sounds for flail threshing
- Sounds in a lot of NPC idle animations
- More human crowd ambisonic ambience sounds in the Oxbow villages
- More 3D ambience sounds of insects in the Oxbow
- Sounds of swords hitting different surfaces
- Sounds for bandit camp cage animations
- Sounds of picking new items
- Sounds of assigning tools to quickslots
- Some characters whose age should be "??" being visible as normal value if a player listens to the conversation
- Wrong player character name displayed while showing who is preventing the season from changing
- If there are two custom goals of the same type available at the same time (for example two times "listen to the conversation") then only the first one can be finished
- Management locking in co-op mode sometimes not working correctly
- On the Oxbow map children are not getting more skill points when a player takes control over them
- Inventory list scrolling to the selected item when using a torch
- Stolen water bucket/waterskin changed to normal after filling up with water/milk
- Heir Hair Cut Event spawning one season late
- Janek staying in the barrel after his quest (if he should be in the swamp)
- Some cases of NPCs getting stuck (e.g. miners in caves)
- NPCs sitting at slots occupied by players
- Players getting stuck on respawn if dying of old age
- Inputs and mount stats sometimes not showing correctly after mounting if player has huge latency
- Items sometimes being picked up on grab at low fps
- Jaropelk not having his hat in winter
- No sounds and particles on clients when finishing building modules
- Production in management sometimes not updating correctly for clients
- Tools held by client sometimes do not disappear when getting on a mount due to high ping
- Camera rotating in unintended ways when dismounting into ragdoll on mount's death
- No compass marker for NPCs you have to follow
- Sounds of daggers hitting different surfaces
- New combat system for new and a few existing weapons and tools
- Reworked damage calculation for weapons, tools and projectiles
- Reworked melee weapons hit detection
- Reworked projectiles
- Reworked bandits combat behavior
- Reworked bandits combat animations
- Reworked hit particles
- Tweaked blood effects
- Offline players will now also age with time
- Network optimizations mainly for animal spawn points
- Pregnancy is now displayed on female player not on husband
- Pregnancy of offline players will update with time
- Durability Tool bar color changes according to durability
- Durability Loss of tools, weapons, armour and clothes can now be changed in "Customise game" menu
- Items can be unequipped with Right Mouse Button or Double Left Click Mouse Button
- Character/Mount can be rotated in Inventory
- Schemes in Technology can be viewed without technology points
- Inventory UI focuses on slots that are compatible with a currently dragged item
- Many improvements in UI Animations (e.g. Creation Menu/Crafting Menu, Death Screen, Dynasty Continues, Inventory and more)
- Compass markers handling
- Players can create new characters after dying on the Oxbow map
- Reworked Quarry ruins taken over by bandits
- New bandit camps: 3 levels of difficulty, some camps include quests and more expensive loot
- Bandits' voices
- Fish now give survival skill instead of hunting skill
- Old King challenges
- Old seasonal events
- Tweaked animals health and damage
- Optimized animals
- Tweaked animal locations in the Oxbow
- Fire can cause damage
- Reduced the minimum value of the experience and technology points gain slider to 10%
- Network and code optimizations
- Tweaked fall damage
- Higher prices for most metal tools (except bronze) and high-tier food
- The Spiked Cudgel is lower in technology, deals less damage, and is made of copper
- Productivity changes in almost all items
- Changes to the level of experience gained for most items
- Basic products like feathers, logs, planks, rocks or mushrooms give more technology points
- Eggs, Feather, St John's Wort, Wool and Potion of Heal I give less technology points
- "The Murder of Crows" and "Badger Badger Badger" quests require fewer animals to kill
- Changed recipes: Flower Himmeli, Flower Wreath Himmeli, Large Flower Himmeli
- Longer effect duration: Meat with Gravy
- Stronger effect: Plum Tart, Plum Wine, Oat Beer, Rye Beer
- Cabbages provide more food
- Lower weight: Salt
- Higher damage: Axes, Knives
- Changed stats for almost every cloth item
- Slower wool growth on sheep
- Harvesting fields with Sickle and Scythe is more efficient and quicker
- Apples heal instantly a small amount of HP instead of healing over time
- Main Menu Theme soundtrack is supporting Dolby now (5.1 configuration)
- All Languages updated
- 2 exclusive game save files with unique challenges prepared by our team
- 13 stunning PC wallpapers
- 10 beautiful phone wallpapers
- Special version of the Oxbow map with marked locations for easier exploration
- 2 behind-the-scenes videos showcasing our team and how we bring the game to life
- A “thank you” card from our team
