Changelog - Patch 2.0.0.9
[b]Added[/b]- Animations for village statuses
- Well Earned Rest achievement not working for host/solo
- Warm Blooded Achievement not working for host/solo
- Ground texture for fields not updating correctly if a corner of a chunk has 0,0 coordinates
- Fish spawners should now appear correctly on the map for clients
- An issue that could cause fish spawners to not have any fish for clients
- Incorrect behavior of NPCs in some quests. ([i]Loading or reloading save file will fix behaviors[/i])
- Children may say texts that they don't have toys, even if the player gave them a toy
- Children don't play with the figurines given to them by the player ([i]Oxbow[/i])
- Transfer whole stack as host doesn't update UI correctly ([i]fix for: 2.0.0.8 version[/i])
- Sometimes talents are reset on loading the game
- Main menu input buttons not being visible after closing join game menu
- HUD settings for item information visibility not working properly
- Sometimes NPCs would greet player as if they didn't know them
- NPCs can comment on the carrying of too much weight by players who play without weight restrictions.
- Keyboard/pad input not working in the game loading menu after death
- Network and loading optimizations when saved player is being created in the world
- Higher price for scissors
- Excavation Shed and Woodshed productivity changed
- Experience gained by workers in Excavation Shed and Woodshed has been changed
- Polish language
- Decoration in caves
- Basic and worst Summer days are warmer
- Worst Summer day has higher chance of occurence ([i]but still after year 2[/i])
- Changed price for knifes and pickaxes
- Workshop II and Workshop III has diffrent productivity
- Inventory optimizations
- Foliage update on clients optimizations ([i]Trees,plants etc when interacted[/i])
- Field plant update optimizations
- Customisation menu in game: acceptation window after changes, hoovers, double click working on checkbox setting
