Ready to paint your town?????????
After decorating your village with crests, we take it one step further and introduce an [b]update 2.3.0.0[/b] that, among other features, allows you to add some colour and patterns to your walls. But that’s not all! Other new features include, but are not limited to:- the economy tab,
- remote storage,
- “take all” option.
- Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
- Economy summary tab - contains data from different time periods on items created and consumed in the village
- Painting the walls of buildings with colours and patterns
- House presets with sticks / logs / stones
- Item stacks with different conditions
- Option to take all items from containers and bandit corpses
- Memorial Stone on the Oxbow map
- New hit and swipe sounds for battle axe
- Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
- New footsteps sounds for NPCs and players - metal armour
- Season switch sounds (different sounds for each season)
- Projectiles spawning particles when breaking
- Husbandry animals leaving their pens
- The map opening with the player marker in the centre
- Centering on a player on a map
- Inability to turn in side quests to Derwan during main story while on a horse
- Broken vase given as a quest reward
- Wrong bucket counting for event restrictions
- Fixed reward for quest Flowertelling
- Fixed weight of simple torch
- Events not taking storages into account
- Some events
- Head shape of a player resetting after loading the game
- Character's ears sticking closely to the head even if the helmet's visibility is turned off
- Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
- Melee weapons not having any reverb inside buildings and caves
- Range weapons getting stuck preventing bandits from shooting
- Player can hide unavailable items in People's Demand Control tab in Management
- Buildings costs are now visible in crafting menu
- Item prices now take into account their condition
- The total animal feed demand is now visible in the building details
- Number of dye slots is now visible in the item description
- Less poison reduction: Cherry Wine
- Higher productivity: Bucket with Milk
- Changed technology gain from crafting most items
- Changed experience gain from crafting most items
- Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
- Reduced temperature of the hottest summer weather
- Women with infants go for a walk outside their house
- Building walls colorations for story villages
- Mixed special audio effects: stagger and block break
- New sounds of sword hitting snow
- Slight network optimizations for Fields and Orchards
- Reduced memory usage when a great number of NPCs is present
- Tweaked projectile hit effects
- All Languages updated
- Skill Handyman has been removed. From now on, everyone can insulate their homes.
- Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode
