Hello everyone, please check out the patch notes below.
Bug Fixes
- Fixed: Road collision issues.
- Fixed: Water barrel turning unsafe water into safe water after closing the UI or pressing ESC.
- Fixed: Missing collision on tunnel walls.
- Fixed: Some world items were inaccessible.
- Fixed: Key bindings and mouse sensitivity resetting to default after pausing the game or pressing ESC.
- Fixed: Military Components dropped from infected showing 0.0 kg.
- Fixed: Log cart disappearing or falling through foundations after loading the game.
- Fixed: Mutant 'Tank' getting stuck near a column in his area.
- Fixed: Fridge door rotation issue.
- Fixed: Door rotation bug at Scott's location in the bandit camp.
- Fixed: Some floating trees in the environment.
- Fixed: Incorrect Hen model displayed when holding a hen.
- Fixed: Bloat movement bug (remained still and unable to move).
- Fixed: Allies NPC, Dog remaining attached to vehicle after exiting.
- Fixed: Wood Cabinet placement incorrectly rotating 90 degrees when placed.
- Fixed: Sugar has 0 value on trade
Tuning & Adjustments
- Adjusted: Flamethrower range reduced.
- Optimized: Improved performance when loading interior props inside buildings (School, Carol Camp, Motel).
Co-Op Progress Update
For now, third-person animations in Co-Op mode share the same assets as the first-person animations. To improve consistency and quality, I have to recreate them.
When Co-Op mode is released, I’ll start by adding the most frequently used animations first, then continue updating the rest through future patches. Some animations may look a bit off or incomplete in third-person until the full set is implemented.
Here’s a before and after comparison of the animation update:

