[b]Branch[/b]
For those who wish to continue playing the previous version, 0.5.2.1, it remains accessible in the "old_build_052" branch, just like version 0.4.1. To access these versions, go to Steam, right-click on "Mist," select "Properties," and then choose the desired branch.[b]Feature[/b]
Version 0.6.0 introduces numerous reworks and overhauls, which are detailed below:- Project migration to Unreal Engine 5.
- Maps from version 0.4 have been completely reworked from the ground up while retaining the original landmarks and locations.
- New moving object system.
- Implementation of a new carry system.
- Comprehensive vehicle rework.
- Rework of vehicle tuning.
- Overhaul of the vehicle customization system.
- Introduction of a tow system, including caravans, trailers, and carts.
- Complete rework of all infected and mutant types.
- Livestock system rework.
- New custom build system.
- Addition of more items and weapons, including a flamethrower.
[b]Upcoming Re-Work feature[/b]
- Zone 1 Map (0.5.2 current map) In the upcoming updates, I will be reworking the Zone 1 map. This rework will involve dividing Zone 1 into several sectors, similar to what I did with Zone 0. Each sector will be unlocked and made available as it is completed. The objective of these improvements is to elevate the quality Zone 1 to match Zone 0's quality, focusing mainly on landscape enhancements. Key areas like the Old West Town, Radio Station, and Military Outpost will remain unchanged.
- Companion AI and Pets Overhaul I'm currently reworking companion NPCs and pets, encompassing updates to models, animations, and systems. These enhancements are set to undergo testing in the TestBranch soon.
