Bug Fixes
- Fixed : Issue where fence doors, custom doors and windows could not be destroyed.
- Fixed : Issue where Seeker would stop seeking the player even when in direct sight.
- Fixed : Issue with caravans colliding with player characters and bouncing away when towed by an SUV.
- Fixed : player stat UI remained visible after entering a car.
- Fixed : Issue with ladders inside water stations that couldn't be interacted with.
- Fixed : invert mouse Y not work properly
- Fixed : Issue where the Tank's revolver and rock throw attacks did not inflict damage on the player.
- Fixed : items and objects inside caravans and trailers were not positioned correctly upon game reload.
Optimization
- Reduced overall CPU usage for improved game performance.
- Refactored and improved the item and object spawning system.
- Fixed: Resolved an issue where certain spline generations caused critical errors that may have been causing game crashes.
- Fixed: Addressed an issue causing freezes and prolonged loading times when opening game or entering the main menu.
- Updated tree materials to simpler versions
- Separated streaming layers for indoor objects and objects in super close proximity indoors.
Features
- Pet System Refactored
- Added New Pet : Germanshepherd ( Locate and free a dog from its cage to receive your new pet )
- Added : New Materials Trader NPC at survival camp
WIP And Progress Update
- Work In Progress Pet : In the next upcoming main patch, there will be a new pet skill system that allows you to level up your dogs by training them and feeding them 'Pet Snacks,' ( a new item i'll be adding )
As your pet levels up, they will unlock additional action commands and skills. Such as new petting animations and the ability to perform sneak attacks and silent takedowns on targets.
- Work In Progress Zone01_Sec01 : This area will be ready in the next main patch.
- Work In Progress New Infected (Mini Boss) :
- Work In Progress New Mutant Concept "Fly" :











