News Liste Mortal Online 2

Patch Notes 2.3.0.47
Mortal Online 2
Heute 07:59 Community Announcements

Fixes

  • [p]Reduce game stalls when opening and closing a bank with many items. Items now appear in the UI over multiple frames. The UI invalidation stalls got introduced with the engine upgrade and we are troubleshooting the source of the issue.[/p][/*]
  • [p]Updated the helmet effect for VoIP chat to be easier to understand and sound more natural.[/p][/*]
  • [p]Disabled helmet voip effect on the Ranger Armor and Khurite Splinted Helmets due to the effect now being specific to a proper full faced helmet with space inside.[/p][/*]
  • [p]Fixed an issue causing a stall when performing certain actions, such as kill an enemy.[/p][/*]
  • [p]Fixed an issue causing Gameplay audio setting to not be loaded properly[/p][/*]
  • [p]Fixed an issue causing gameplay audio setting to not be reverted properly[/p][/*]
  • [p]Fixed Greater Walker Heraldry not showing.[/p][/*]
  • [p]Fixed three crashes that happened if an event triggered on the exact frame as the client disconnected: receiving a chat message, activating a clade gift, or hitting anything with a magic projectile.[/p][/*]
  • [p]Fixed rare crash when some characters failed to generate a material instance in the engine.[/p][/*]
  • [p]Fixed rare crash in a subsystem related to character detail levels.[/p][/*]
  • [p]Added more loading screen checks to ensure several engine subsystems have finished loading levels, assets, and shaders, before closing the loading screen. This is necessary because players started falling through the ground after the engine upgrade to 5.7. We will monitor if the issue persists after this patch.[/p][/*]
  • [p]Fixed issue where if you killed your own pet you would lose standing.[/p][/*]
  • [p]Fixed certain spells and combat abilities applying bleed debuffs without a caster, causing the bleeds to not be removed upon the end of a duel, potentially killing one of the duelists.[/p][/*]
  • [p]Add support for new distance-based leashing conditions for certain AI. Primarily used for Event AI.[/p][/*]
  • [p]Updated Tagmaton Invasions targeting Kranesh so that they do not finish their march inside the town.[/p][/*]
  • [p]Rebuilt the backend of the system that handles "guild logs" to our new way of doing slow data. This is used in the UI to show how much prominence and treasury a player and a building have added. This should fix many previous issues with this feature.[/p][/*]
  • [p]Update Territory UI tooltip to more clearly explain that the numbers are per hour now (used to be per day) showing how much the entry has added during the last hour. [/p][/*]
  • [p]To get the daily/weekly/total hover an entry in the list.[/p][/*]
  • [p]Every second row in the territory logs is now darker.[/p][/*]
  • [p]Guild Logs now show a type in the ui, the following types are displayed: Upkeep + default building name for TC structure upkeep Territory Taxes for when houses pay silver to your guild for being in your territory. Guild NPC for when a NPC belonging to your guild adds to the treasury or the prominence.[/p][/*]
  • [p]Fixed bug where charging an attack while performing a fatality would break the fatality animation.[/p][/*]
Logo for Mortal Online 2
Release:25.01.2022 Genre: Massively Multiplayer Online Entwickler: Star Vault Vertrieb:keine Infos Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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