- Improved performance for the final cinematic and boss fight
- Improved performance for Inquisition Arrival cinematic
- Increased the speed for backstab indicator appearing and disappearing
- Moved the starter weapon shiny on The Shallows to be closer to the Mariner’s Keep entrance to avoid being missed
- Added disclaimer about Legacy saves to the Main Menu and Realm Screen
- Updated Bounties and Challenges Screen [list]
- Added weekly/daily category label to activity screen under both bounties and challenges.
- Added active/complete category label to quests in the activity screen.
- Added weekly/daily labels to the bounty/challenge columns in Randolph’s menu to explain the difference.
- Added red border on weekly bounty and challenge icons in Randolph’s menu to emphasize they are more difficult.
- Added danger level label of the bounty’s target area to both Randolph’s menu and the activity screen.
- Colored skull icon on bounty target health bar to yellow/red for daily/weekly respectively to indicate difficulty.
- Rebalanced the Danger Levels for the Overworld before Tier3: [list]
- Post-Sacrament Orban Glades: Level 3
- Early Nameless Pass: Level 8
- Quarry Nameless Pass: Level 11
- Black Trench: Level 15
- Polished Caretaker boss balance
- Bonded Witch, Nith Screamer and Shackled Brute attacks can now be interrupted by any weapon
- Weapon damage and Armor no longer initialize a value from an interval when spawned, instead will use a set value
- Improved Gear Score system to increase the chance that a REALLY nice item drops for you every once in a while
- Decreased drop rate of Plagued Gear
- Increased drop rate of Herbs
- Increased drop rate of Fallen Embers
- Increased drop rate of Weapon Shards
- Increased drop rates on Ore Veins
- Increased loot chances on Brutal Couplet bounty bosses for the Savage Pair bounty
- Added more tier1 food recipes
- Added 2 more weapons to early game Filmore for more variety
- Added more blueprints to Tier3 Filmore
- Filmore now sells 5 ingots and 1 Weapon Shard a day
- Whittacker now sells 5 planks a day
- Cleric armor set is now craftable
- Fixed Elemental Damage affixes not working on enemies
- Fixed description of Blade Oil not displaying correctly in Quick Menu
- Fixed rune extraction sometimes showing the wrong input key on Keyboard and Mouse.
- Fixed lighting and skybox in the Inquisition Arrival cinematic
- Fixed foliage trying to steal the show in the Inquisition Arrival cinematic
- Fixed certain mesh trails that were flickering
- Fixed Blight Hearts lighting that would stick after they die
- Fixed player highlight showing the whole square sprite from torches
- Fixed player unable to Exalt items with materials from house storage
- Fixed The Great Beak having the wrong armor
- Fixed player being able to pass through the gate for the temple in Marin Woods
- Fixed root motion for the Riven Twins spin attack
- Fixed Sacrament interior music audible in combat
- Adjusted music spatial room borders to avoid gate ambience getting stuck
- Fixed Alton spawning under the ground in Sacrament after campaign end
- Fixed certain Blight tentacles not despawning
- Fixed Lowland Meadows whisper near the plague bear arena not showing up on the map after it becomes available
- Fixed spatial room for music at the Cerim Gate during Servant of God
- Fixed spot where you can get stuck in collision in Orban Glades
- Fixed goat in the boat on a moat shining like a deity (it wasn’t happy about that)
