⚔️ Performance:
- Reduced CPU spikes occurring when loading new areas and content.
- Reduced CPU spikes occurring when instantiating numerous visual effects and objects.
- Reduced memory usage in various systems.
- Improved our broad-phase culling pass, reducing CPU utilization.
- Improved content loading sequencing to reduce cases of on-screen pop-in.
- Improved particle simulation and rendering performance for various debris effects.
- Improved mesh trail performance.
- Improved cloth simulation performance.
- Improved character animation system’s performance.
- Improved CPU performance during cinematic sequences.
- Reduced CPU overhead for physics simulation of clutter, debris and destructible objects.
- Reduced CPU overhead for pre-placed corpses.
- Reduced CPU overhead for animating objects’ visual properties.
- Reduced CPU overhead for characters outside of the camera viewport.
⚔️ Quality of Life Improvements:
- All hairstyles are available on both body types
⚔️ Content Additions:
- Major Crucible Rework!
- Added multiple new base Crucible Chambers
- Each trial run now randomizes more than triple as many arenas, and includes more diverse art styles, new enemies, and more environmental challenges
- New system - Echoes - to allow infinite customization for every Crucible run
- Added new Spike Traps, Fire Projectiles and Levers
- New enemy faction - The Gloam
- The Seneschal vendor NPC hidden deep within the Crucible
- Exalted gear which permanently increases stats and improves enchantments
- New interactions and dialogue for the Watcher in “Spilled Blood”
- Lots of new dialogue for Roan, who now provides tips and pointers to guide players toward quests
- “Spoken and Unspoken” quest re-structured, allowing the Crucible to be opened much sooner, and including new scenes and dialogue for Elsa and Roan.
- Added new hairstyles for both body types
- Players can now pet stray cats and dogs around Sacrament!
⚔️ Balance:
- Rebalanced Health and Damage curve for Enemies
⚔️ Weapons:
- Updated names and descriptions for some Armor/Quest items
- Updated descriptions for Runes
- Added more enchantments for Bows
⚔️ Enemies and Bosses:
- Polished animations and timings for several enemies
- Added new Armor variation to the Risen Ironhand
- Updated enemies behavior - now some of them can use jumps for navigation
- Updated Attack, Dodge and Taunt animations for Light Plagued Enemies
- Improved randomization on enemy armor sets
- Improved hit reactions on Siren Enemies
- Updated High level behavior
- Enemies can now use special moves more often
- Rebalanced stats of both phases of the Echo Knight boss
- Nerfed Health of both phases of the Falstead Darak boss fight in The Black Trench
⚔️ Areas:
- Improved collision, faders and set dressing in Sacrament, The Black Trench, Nameless Pass and Cerim Crucible
- Added new trapdoor interactable
- Updated foliage in various locations
- Lighting improvements across many locations as well as housing interiors and vendor shops
- Added interactive inscriptions for Dasha statues in Sacrament and Orban Glades
- Added Mini Arena underneath Prison in Nameless Pass
- War room rooftop door can now be entered before Servant of God quest is finished
- Replaced more static barrels with destructible ones in Sacrament
⚔️ Quality of Life:
- Improved interaction priorities between ladders and pick ups so they can both be used in the same location
⚔️ Settings:
- Added Mute Audio on Focus Loss setting
⚔️ Input:
- Improved input responsiveness / performance (removed rewired)
- Improved logic for actions that can share buttons with others:
- Interact / run / rune toggles can share a button with more other actions that don't conflict
- Prevented overlapping several cases of actions that behave poorly together (eg: interact / eat food)
- Added support for Numpad input
- Added movement axis mappings on Mouse buttons
- Added optional "toggle walk/run" input to all schemes to allow running without holding a button
- Stopped processing input while the steam overlay is active
- Added input priority when performing rune attacks and when near interactables
- Fixed cases of the UI referencing default mappings and/or keyboard mappings when on gamepad (or vice versa)
- Prevented quicksteps/rolls from occurring between consecutive bow rune attacks
- Fixed "reset to default" resetting your keyboard/gamepad mappings while editing the other device
⚔️ Cinematics:
- Animation and Lighting updates to Opening Scene, Risen Attack, Ship Ending, Ellsworth Speech, Seline at Mountain Gate, Winnick and Rattigan Sewers Ending, and Inquisition Arrival cinematics
- Added spinning animations to the ship’s steering wheel during Risen Attack cinematic
⚔️ Audio:
- Added New VO lines for several flavor and quest NPCs
- Added Foley Mix overhaul for a number of Player and Humanoid Enemy movements, such as ledge Clambers
- Added consistent enemy voice and weapon/shield hit reactions
- Updated Bow SFX
- Unique vocalizations, movement and Combat SFX for Fungal Humanoids
- Updated audio for a number of potions, like Stamina and Experience
- Updated weapon SFX for unarmed, blunt and slashing fist combat
- Reworked combat and UI sounds for charge attacks, specials, enemy-death, blood splashes,
- Updated cinematic mixes for the Ship Prologue, Cerim Chamber Statue and Inquisition Arrival Cinematics
- Added custom vocalizations for enemies or the player falling to their death
- Updated spatial audio zones for a number of areas
- Added bespoke wolf-den ambience audio
- Audio Tech:
- Integrated additional sounds for UI that was missing audio, like the community chest, readables, and contributions for bounties/challenges
- Optimized walk/jog/run animation tagging to use resources more reliably
- Other miscellaneous optimizations to reduce resource usages
⚔️ VFX:
- Improvements to the Mist in the Crucible Atrium and Arenas
- Improvement for the timing on the Crucible Blood Offering vignette VFX
- Added Spark VFX whenever enemy gets interrupted to give better player feedback
- VFX Improvements for Statue Reveal in the Crucible Atrium
- Improved the Fog VFX in the Ship Tutorial
⚔️ Localization:
- Improved UI to better support translations for realm and settings pop-ups
- Added localization to Rune and Enchantment descriptions
⚔️ Bug Fixes:
- Fixed Twitch Authentication not working correctly for drops
- Fixed area discovery notifications showing outside of the area they are expected
- Fixed Lord of the Muck weapon description saying to craft at the Anvil instead of the Workbench
- Fixed spot where you can climb up on a wall and skip part of the level on Nameless Pass
- Fixed a chest trying to hide in a wall in Nameless Pass
- Fixed certain vendor map markers not showing on the map until after the Inquisition Arrival cinematic
- Fixed enemy positions and patrol paths in Mariner’s Keep
- Fixed climbable pillar that allowed players to go out of bounds in Sacrament
- Fixed Finley's sign not being interactable
- Fixed being able to climb on pipes nearby the junctions bits in The Black Trench
- Extended an invisible collider so players wouldn't clip behind a lever in The Black Trench
- Fixed falling out of world between the 2 buildings when Gordon's kitchen was upgraded to level 2
- Fixed a large hole halfway up the mountain in Nameless Pass that was hidden under a bush and dropped players to their death
- Fixed Western Quarry wall allowing players to reach an unfinished area within Nameless Pass
- Fixed being able to skip a section in Nameless Pass by jumping across the bridge north of Nameless Pass entrance
- Fixed enemies being unable to get behind the fire pit in Orban Glades cave
- Fixed missing collision on hay stacks in Sacrament
- Reduced whisper strand follow distance so it doesn’t distract from NPC encounters
- Fixed localization for Realms Loading Flash Screen
- Fixed localization for Russian Translations on recipes and rebinding screens
- Fixed rebinding ‘Interact’ being able to be set to an already occupied key
- Fixed Map Marker pointing to the wrong direction for Riven Twins Bounty
- Fixed clipping with Odessa and Ships Railing during Ship Tutorials Cinematic
- Fixed dead NPC placement during Ship Tutorials Cinematic
- Fixed clothing clipping through NPC in Inquisition Arrival Cinematic
- Fixed using RShift for Rebinding not being saved properly
- Fixes for Fader on a Staircase that was in the way of players view in the Crucible
- Fixed a bugged Sidling Ledge in the Nameless Pass
- Fixed Gordon NPC Eavesdrops not working correctly
- Fixed T-Posing Enemies when killed outside of player view
- Fixed for buildup chances on Frozen Enemies
- Removed chest spawn that was located in front of a ladder, interfering with its interaction
- Fixed similar bounties rolling at the same time
- Fixed unlocalized NPC Names
- Fixed incorrect Activities, Interaction Hints and Readable Lore Localizations
- Fix for character facing the wrong direction when speaking to NPC in Nameless Pass
- Fixed 2D UI displaying in the 3D world space
- Fixed Collision on Malec’s cage so player can no longer get stuck
- Updated Gamepad HUD Icons for remapped Food, Quick Items, Mainhand and Offhand
- Fixed Walk to Cursor and Rune Attack Button Icons displaying default Button Icons
- Fixed missing Health Bar for The Wallow boss from the Abomination Bounty
- Fixed enemy not tracking the player, while running behind it in specific Crucible location
- Nith Leviathan has learned how to drown (animation fixed)
- Fixed chance of Risen Kindler throwing Bomb in opposite direction of player
- Improved ability to climb certain walls in the Crucible
- Fixed confirmation module in remapping screen not reselecting module on controls list when closed
- Fixed F key binding causing character to fall off of ladders no matter what action it was bound to
- Fixed Siren getting stuck on environment in the Crucible
- Fixed unreachable and floating chests in the Crucible
- Fixed an unintended climbable edge in Nameless Pass
- Fixed interaction with Finley's sign in sacrament
- Fixed Player clipping through Vines at Crucible location
- Fixed Player jittering when jumping onto climbable wall in the Crucible
- Fixed low damage on Spike Traps in the Crucible
- Fixed male hairstyles that could clip with the player’s forehead
- Fixed for hard to interact with chest in the Orban Glades
- Fixed for Side Button key remaps not displaying on all scheme descriptions and tutorial prompts
- Fixed Loot Orb appearing in the air in Crucible
- Fixed Camera Zone in the Crucible so the player can better see climbable area and lever
- Fixed stretching mesh on the male body type neck
- Fixed darkening on bonfires in Sacrament during certain times of the day
- Decreased the Run Attack Damage on the Torn Grubhost enemy
- Fixed a hole in wall in Crucible where players could see out of world
- Fixed a gap in geometry in Crucible allowing players to fall out of the level
- Fixed misaligned collision in a pond in the Crucible
- Fixed collision on Pillars in Crucible allowing players to clip into them
- Fixed double fade out effect at the end of the Church Cinematic
- Fixed Base Attack Speed Increase percentage not working correctly
- Fixed unintended enemies spawning in the Crucible
- Fixed Shift + Num making Character Walk/Dodge instead of Run
- Fixed the respawn position for the Crucible Chamber
- Fixed Camera which would often zoom out to show non-aggroed enemy in the Crucible
- Fixed an instance where the player could have enough XP but would not level up
- Allowing Map/Gestures and Runes to Rebound to the same buttons (Gamepad)
- Fixed the possibility of remapping Interact to an occupied key
- Fixed Elemental Damage Descriptions
- Fixed Thorsten NPC’s VO cutting off too early
- Fixed Mouse and WASD descriptions displaying LMB instead of WASD
- Fixed a crash related to upscaling when setting was “DLSS” but was not available (AMD GPU)
- Fixed Flame Become Us Blueprint not working on Anvils
- Gnarled Saw weapon can now break destructible objects
- Fixed NPC rotating back to their original position after interaction with the player
- Fixed Russian text width on realms select screen
- Improved lighting around statues in Atrium where it was too dark
- Fixed Sword Special not dealing damage at the right moment during second impact when enemy is staggered
- Removed colliders from spikes in Nameless pass so enemies will properly die and not just get stuck when being pushed into them
- Fixed collision to unintended area in Nameless Pass
- Fixed enemies being pushed onto uneven collision above Whisper at beginning of Nameless Pass
- Fixed gap in geometry between Gordon’s pantry and the one next to it, allowing players to get stuck
- Fixed crash related to Leap Attacks
- Fixed for Death Screen translations
- Fixed Player being able to climb wall and jump out of world in house
- Fixed collision on Nameless Pass Bridge allowing players to skip Camp Area
- Fixed Player being able to climb wall to reach Lever early in Drainage Cellars Room, in the Black Trench
- Fixed a bug blocking the player after lowering water levels, blocking access to lever, in the Black Trench
- Fixed collision in the Black Trench allow players to go out of world
- Fixed dark area in water in the Black Trench
- Fixed Player clipping through wall avoiding the Piston Elevator in the Black Trench
- Removed non interactable Barrel from Ship’s Interior
- Fixed a bug where the player could fall into unintended area in the Potion Seller Cave
- Fixing collision on Rocks in Water near the Shallows allowing players to clip into geometry
- Fixed chest that was sunken into ground terrain in Nameless Pass
- Improved collision on sides of cliffs in Orban Glades
- Fixed player clipping inside crate when climbing a ladder in Nameless Pass
- Fixed Torn Rat clipping through floor of Crucible preventing player from clearing the level
- Moved around some rocks in Nameless pass to avoid enemies falling onto them
- Fixed chest spawning partially into wall in the Nameless Pass
- Fixed collision on Crane in Nameless Pass allowing player an easier time to jump back onto it
- Improved colliders on the Orban Glades elevator
- Fixed an invisible collider in the Shallows
- Fixed dialogue prompts after rebinding the skip button
- Fixed misaligned helmet for the Captain’s Helm on the model of the characters head
- Fixed a Kill Volume placement in Lower Glades
- Adjusted surface of rocks, preventing player from falling to their death easily in Orban Glades
- Fixed invisible collision in Western Bonfire Tower in Orband Glades
- Fixed enemy spawn so they are not immediately facing wall at the top of the Orban Glades
- Moved rocks in Orban Glades where the player was able to hide from enemies
- Fixed location where legs would clip through a wall when the player is sildling in Sacrament
- Player can no longer clip into bale of hay in Sacrament
- Fixed an invisible climbable area in Sacrament
- Fixed enemy getting stuck on a tree when pushed off a ledge in Crucible
- Adjusted NPC placement on the main decks of the ship so they are no longer floating in the air
- Fixed NPC Giles leaning against air in Sacrament
- Fixed NPC Fiora levitating a little above the bench in Sacrament
- Fixed a bug where the player was unable to sort their inventory in Eleanors Vendor Infuse menu
- Fixed the player being able to push rats
- Fixed “Reset to Default” affecting all schemes rather than the currently selected one
- Fixed water splashes appearing overly gray in color
- Fixed weapon VFX staying present after player is killed during attack animation
- Fixed collision in the Black Trench where the player could appear floating in the air
- Fixed location where the player was able to Dash into geometry in Mariners Keep
- Fixed collision at Gordons unbuilt kitchen to prevent players from clipping through floor
- Fixed collision on rocks next to Rookery Elevator in Sacrament
- Added player access to unintentionally locked room near War Room in Sacrament
- Fixed interaction radius on Finley's Shop Sign so player can interact easier
- Changed Sacrament bounds to prevent part of Orban Glades counting as Sacrament in UI
- Fixed collision on Shelf of Barrels and Crates near the Training Dummies in Sacrament
- Preventing the player from clipping into tower in Sacrament near Karina NPC
- Fixed collider where the player was able to get stuck in the air and see out of world in Sacrament
- Improved Camera shake during Echo Knight Fight
- Fixed missing Quest Marker during the “of Rats and Raiders” Questline
- Fixed collision behind Mira and Meri’s town shop, where the player could get stuck in wooden planks
- Added collision to a rock in Sacrament that previously did not have any
- Fixed collision on fountain basin in Sacrament allowing the player to climb it
- Preventing the player from stumbling when running up the stairs at the Rookery in Sacrament
- Fixed for when changes could not be saved to rebinding configurations in certain scenarios
- Updated resolution on Steam Deck button Icons
- Fixed texture on Gnarled Staff
- Fixed allowing missing attributes tutorial prompt to remain visible after closing inventory
- Improved camera shake during tree cutting to match collision time better
- Fixed response time for double tapping when consume food/items is remapped to “B”
- Fixed Prince of Lies Armor set on female and male characters
- Improved food sorting to show foods with highest heal values on the left
- Fixed spot where the player could get stuck inside barrels outside of Darak’s Boss Arena
- Fixed where the player could fall out of world through a gap in wall in Caroline’s Inn
- Fixed Fire Spitter VFX in Crucible, preventing unwanted artifacts
- Fixed an issue where armor body collars and glove trims were hidden
- Fixed Druid’s Roots armor piece clipping into female body
- Fixed for multiple armor sets on Female and Male Characters
- Fixed Keyboard controls on the resources contribution panels
- Fixed a bug with randomized challenges where abandoning them and re-accepting with reroll random elements of the challenge
- Fixed doubling footstep audio
- Fixed faders in water area at lower Sacrament, where the player was being hidden behind walls
- Fixed floating wave attack VFX for Bonded Witch enemy
- Fixed bug where enemy would stop attacking the player when they stand on railing in Orban Glades
- Fixed Tree clipping through the Tailor Sisters roof in Sacrament
- Fixed typos in Bounties and Armor items (line breaks)
- Fixed Fire Pit Inventory Tab to display Food rather than Resources right away
- Fixed unreachable chests in Nameless Pass under bridge
- Fixed Danos Vendor UI in different translations
- Fixed Ore Vein blocking ladder in Nameless Pass
- Fixed localization for Gestures screen
- Fixed unlocalized ‘Loading Realm’ in different languages
- Fixed ‘Learned Recipe’ not having correct Russian translation in the Inventory Menu
- Fixed ‘Gestures’ and ‘Map’ not having correct Russian translation in Rebinding Menu
- Fixed collider on a sidling ledge in Nameless Pass
- Fixed Gordon’s voice line being cut off too early
- Fixed pressing Y on modules screen in rebinding menu refocusing selector on controls list
- Fixed for rebinding off ‘Offhand Use’ to Keybutton 1,C,X or LT breaking switching tabs and discarding items
- Fixed collison on Vines in Nameless Pass where player was able to clip through
- Fixed for Sailor armor sets
- Fixed Laura and Reed affecting performance
- Fixed player being able to rebind Rune controls to already binded key buttons
- Fixed quest completion UI displaying incorrect remapped key icons
- Fixed Risen Leader and Cerim Tatters armor sets rigging
- Fixed uncaged Monstrosity bounty not accepting kills correctly
- Fixed player dodging when trying to use Bow’s Rune assigned to the same button
- Fixed unintended rolling when tapping Rune A too fast
- Fixed collision on Ship so the player is no longer able to jump on Steering Wheel
- Fixed special key buttons bound to ‘Run’ being ignored, with characters instead running to mouse cursor
- Fixed Plague Doctor Helmet where the players neck was becoming invisible when wearing it
- Fixed colliders/wind on various armor sets on female model
- Improved the piece count on Destructible Barrels to improve performance
- Fixed some UI Objects being enabled and disabled in the same frame causing performance issues
- Updated masks on Plague Doctor and Captain Randolph armor sets
- Fixed statuses not being removed after duration expires and multiple of the same status being applied to the player
- Fixed the Localization on “Not enough space in your gear inventory”
- Fixed a bug related to stat comparison where stat is highlighted as a 0 change when it should not be highlighted if stats are equal
- Fixed collision on Lodgings staircase where player could spam dodge until they were out of bounds
- Sped up the windup animation for the Boar’s charge attack
- Fixed navigation for Enemy pathing on a ramp in Nameless Pass, allowing enemies to successfully follow the player to the bottom
- Fixed a bug where a Challenge wasn’t updating when looting some Medium and Small dynamically spawned chests
- Fixed Wolf’s landing animation so they will always land on floor and not the air
- Fixed the Charge fire bow attack where arrow was misaligned before firing
- Fixed Wolves dragging the player with long attacks
- Fixed Stove interaction UI displaying through different floor levels in housing
- Fixed NumPad keys being displayed as symbols in schemes descriptions
- Fixed the attack range on the Risen Bulwark so it better matches the weapons model
- Fixed Localization on Turning Wheel interaction prompts
- Fixed an issue where enemies would T-Pose after drowning when player is far away and returns
- Fixed death reaction when frozen for different enemy types
- Fixed “Eat” action in HD still showing default button when “Food” is remapped
- Fixed floating debris taking a long time to disappear after breaking wooden doors
- Improved the Refineries display number to avoid confusion of remaining space available
- Fixed attributes on stats screen being cut off in Russian Language
- Fixed localization of consumable items in Russian Language
- Fixed localization of Bounties
- Fixed missing Localization for settings
- Fixed % symbol display for systems set to French language
- Fixed issue for German and Japanese where NPC names overlapped wit UI
⚔️ Known Issues:
We are aware of some larger issues in this build that we are already working on and will have a hotfix out as soon as possible.- Being stuck in transitions at the start or end of cinematics for short duration (Fixed in hotfix build 14684)
- Losing resources you take out of refineries if you have a full inventory (Fixed in hotfix build 14684)
- Seneschal missing graphics for builder projects (Fixed in hotfix build 14684)
- Sacrament intro cinematic characters loading in before the cinematics starts then resetting
