[/p][p]We’re already hot on the road to Co-Op, but we’re still polishing up existing content and dropping hotfixes while we’re at it. [/p][p][/p][p]We’ve improved performance in the Prologue and the Darak boss, fixed a couple of other instances where the game would appear blurry, buffed perfect gather, and more.[/p][p] [/p][p]Check out the details below![/p][p]
[/p][p]⚔️ Performance:[/p]
- [p]Improved performance for the Darak boss and related cinematics[/p][/*]
- [p]Improved drops in the Raider Attack cinematic in the Prologue[/p][/*]
[/p][p]⚔️ Loot:[/p]
- [p]Addressing players feedback for perfect gathering by moving the distribution towards player skill instead of RNG[/p][list]
- [p]Perfect gather now guarantees bonus loot[/p][/*]
- [p]Reduced how often trees, ores, and dig spots give large hauls to incentivize perfect gathers[/p][/*]
[/p][p]⚔️ Areas:[/p]
- [p]Polished various lighting elements inside player houses[/p][/*]
- [p]Updated NPC spawn and patrol paths in Sacrament around arena elevator to match new set dressing[/p][/*]
[/p][p]⚔️ Bug Fixes:[/p]
- [p]Fixed game looking blurry or low resolution because DLSS/FSR upscaling settings were not being initialized correctly[/p][/*]
- [p]Fixed bug where depth of field would blur foreground if there was an enemy in the foreground that had a status effect buildup[/p][/*]
- [p]Fixed quick items selection menu not working unless you had an update to your inventory[/p][/*]
- [p]Fixed certain settings not getting updated in game[/p][/*]
- [p]Fixed controllers not being detected when connecting them after the game is open[/p][/*]
- [p]Fixed UI having double navigation on controller joysticks movement, rendering selecting certain options impossible[/p][/*]
- [p]Fixed Darak losing control of his faculties and getting stuck in idle[/p][/*]
- [p]Fixed character pop for Darak during transition in the Black Trench boss fight[/p][/*]
- [p]Fixed the character attacking if Utility Runes are used in quick succession[/p][/*]