No Rest for the Wicked, indeed! After we landed Hotfix 1, we fixed another set of things we’ve seen that we wanted to quickly address.
This hotfix will solve a bunch of the most obvious issues that were left-over, such as invisible enemies spawning sometimes, addressing quite a bit of combat feedback, beds are now a dream to sleep in and so on and so on. Here’s the breakdown:
⚔️ UI:
- Higher Level Enemies now have a skull icon above their health bar
⚔️ Balance:
- Increased Poise Damage on Axes, Clubs, Hammers, Maces, Straight Swords and Wakizashis
- Reduced health on bounty enemies
- Resting in a bed now gives Rest Bonus immediately instead of after set duration, will also immediately heal players now
- Removed armor penetration from enemies
- Increased Lifesteal Coefficient from 0.2 to 0.3
- Increased Health Regain Coefficient from 0.02 to 0.04
- Increased values on all Health Regain Enchantments
- Added ‘Offscreen Protection’ so that enemies don’t immediately attack from off-screen
- Decreased costs for enchanting or infusing gear at Eleanor’s
- Amethyst, Quartz, Ruby, Sapphire Gem Changes:
- Now grants Elemental Infusion on Weapons and Bows
- Increased values for all deal damage on block enchantments
⚔️ Enemies and Bosses:
- Rebalanced Caretaker and Shade of Piety bosses[list]
- Improved gameplay around him teleporting around and more opportunities to fight back
- Nerfed timings on attacks so we don’t annoy players with slower weapons too much ????
[/list]
⚔️ Loot:
- Increased loot drop rate on bosses
- Increased loot drop rate on elite enemies
- Increased loot drop on beasts
- Increased chance of dropping 2 Wood from trees
- Increased fishing drop rate
⚔️ Quests:
- Caroline now offers Innkeepers Husband side quest immediately after entering Sacrament instead of after Inquisition Arrival cinematic
⚔️ Bug Fixes:
- Fixed Water Channel key being unavailable
- Fixed Lara not being able to continue the Weeping Sisters
- Fixed invisible Balak Taws
- Fixed Gordon key spawning after the quest is over
- Fixed explosion on kill effect
- Fixed sorting order on new categories in activity screen
- Fixed wall lever pull timing in marin and mountain pass
- Fixed timing on enemy knife antic
- Fixed enemy not being visible due to lighting in Marin Woods
- Fixed icon on Scorched Broadblade and Whetted Wedge
- Polished Activities Log