- Optimized IK Look and IK Hits
- Optimized performance for The Shallows
- Optimized Static rune so it no longer causes performance spikes
- Enemies no longer spawn in immediately after the Plague is cleansed in an area
- Increased the drop rate of Repair Powders
- Evasive Combo renamed to Pestilent Recoil
- Charged Spells’ descriptions have been changed to emphasise that you should charge them for them to be fully effective
- Improved the Bounties Menu
- Exiting Vendor Screens will now go back to the Selection Menu instead of exiting the vendor interaction
- Rebalanced level scaling of areas after campaign completion: [list]
- Shallows, Mariner's Keep, Orban Glades will be Level 21
- Nameless Pass, Black Trench will be level 23
- Marin Woods and Lowland Meadows will be level 25
- Quicker Input Queuing for the first attack on Hoar Frost Sickle
- Fixed Gear not being able to be repaired when durability hits 0
- Increased max inventory stacks from 20 to 99
- Increased drop rate of gems
- Slightly decreased drop rate and value of Fallen Embers
- Gordon Tier2 now has Fruit Pie Recipe instead of Dracaena Dumpling Recipe
- Rebalanced drop rates at dig spots
- Slightly rebalanced Falstead Darak
- Increased available daily bounties from 3 to 4.
- Improved translations for multiple items in various languages
- Fixed crash and performance hit in Lowland Meadows
- Fixed Water Channel Key in The Black Trench not spawning if player is stuck in the old bugged state
- Fixed the door to the West Bridge of Mariner’s Keep closing by itself
- Fixed Lara forgetting how to walk on the way to the elevator in Weeping Sisters
- Fixed kickback on various 1H weapons
- Fixed enemies being able to leap in from outside of the player’s camera
- Fixed being able to get stuck in certain NPC dialogs
- Fixed health bar not updating when Drain Health in Combat enchantment is equipped
- Fixed buff icons not displaying remaining time
- Fixed deformed model for Torn Colossus
- Fixed elemental infusion gems being able to be exalted but not actually be treated as exalted, taking resources and preventing the item from being fully exalted.
- Fixed character ledge climbing like they had one too many to drink
- Fixed Masterworks background sticking to common items
- Fixed Illuminate rune's light affecting cinematics
- Fixed light leaking from Illuminate rune
- Fixed petaled spear run attack sometimes missing its target
- Fixed seaweed having a sharp cut off against rocks
- Fixed face blurriness when moving sliders in the character creation
- Fixed Halberds using the wrong roll animation
- Fixed Danos Screen projects panel taking a hike after completing a project
