News Liste Noble Fates

Kingdom Crier #42: Storage v2, NPC Raids, Optimizations
Noble Fates
21.05.25 21:20 Community Announcements
Kingdom Crier #42 is here alongside Version v0.30.2 which brings Storage v2, Optimizations, and other quality of life improvements.



Changes


Storage v2


Storage has been reworked to be Item centric instead of Storage Slot centric.

Previously, Store Commands were issued only when the Storage system had reserved a Storage Slot for it. This meant that if you had insufficient storage, the Item would not get a Store Command. In addition, in the late game, the latency of processing storage meant that it could take 30s or so for the system to try to reserve Storage Slots, meaning that it wasn't clear if you were out of Space or if the Item was awaiting a Storage Slot reservation!

To solve this, we've flipped the role of Store Commands - every Item that belongs to your Kingdom and is not yet Stored automatically gets a Store Command. The Command is marked as Pending when the Item has not yet reserved a Storage Slot, and it is marked as Blocked when you have Insufficient Storage for it. This means you can check the status of any loose Item in the world by clicking on it (and prioritize it), even if it has not yet been evaluated.

In addition, we added a high level Storage Status icon when you're at home next to the Food Remaining Status Icon. It shows the percentage of Storage Slots in your Kingdom that are not used or reserved and changes color when there's a Warning or a Problem. Hovering over the Icon shows the breakdown of Storage Slots as well as counts for any non-Junk Item types that have Insufficient Storage. We've added the same stats to Storage Props and Stockpiles to allow you to check the status for individual Storage areas by clicking on them (or double clicking in the case of Shelves).



Finally, we took this opportunity to revisit Hauling prioritization trying to better find the balance between distance traveled and storage priority.

It's worth noting is that you will see more Store commands than you did previously. Any loose, unstored Item or Stack will have one - and Stacks that are destined to be merged will have multiple (one for each separate Stack to be merged in). Generally, I kick on the Prioritize Toggle on the Jobs screen when Store Commands are above 150 or so and let it run until they're back under that threshold.

NPC Raid Tweaks


Conquest launched with AI Kingdoms tuned heavily towards self preservation when interacting with the player. This meant that they wouldn't dispatch Raiding parties to attack you when at War if they didn't think they were stronger than you. Overall, this meant there was a large decrease in the number of incoming Raids, even if you were involved in multiple Wars.

Now, NPC Kingdoms will be more aggressive towards the player when at War - keeping you on your toes and spreading themselves thin at times to open up valuable opportunities for counter attack!

Optimizations


We've dedicated a few days to Optimizations over the last few weeks, increasing the baseline Framerate for mid and late stage Kingdoms.

As always, there's more to do here, but this should help!

Patch Notes


Noble Fates 0.30.2.7 Released
Minor Version
Code Crash Fixes
Fix for crash with Envoys
Fix for crash with Storage Settings
Fix for crash with the Bulk Cut Tool
Fix for crash when a Ruler Dies
Fix for Crash with Moving items
Fix for crash with Mods

Storage v2
All Items that need to be Stored now have a Store Command
Can be soft-blocked with Pending while waiting for Storage Assignment
Will be hard-blocked when there is Insufficient Storage
This means, generally, you will see more Store Commands, as each loose stack gets their own even if they will eventually merge into a larger stack when stored
Add Storage Remaining UI
Lists Free Space, Slots, Used, Reserved, Remaining, and Insufficient
Add Storage Remaining to Storage UI
Lists Slots, Used, Reserved, Remaining, Free Space for selected storage
Add Storage Icons Visibility Category
Shows Error Icons over Items when there is Insufficient Storage for them at home
Improve Hauling Efficiency
Fix for Items getting stuck in walls when dropped

Enemy Kingdoms
Are now more likely to Raid you when at War if they do not like you
Are now less likely to Offer Peace to the Player if there is a better option
Fix bug that decreased raid frequency when introducing new tech

Optimizations
Greatly Reduce Cost to calculate Success (up to 10ms)
Drop bad Corner Post Calculations (up to 3ms)
Character Optimizations (up to 1ms)
Pathing Optimizations (up to .25ms)

Terrain Gatherables (Rocks, Logs, etc.)
Are now shown if any part of them is visible on the current layer (Ex. Stalagmites)
Can now be gathered when within another Gatherable or Tree
Can now be gathered from nearby spaces in any Room they breach.
Drop Stacks near Gatherer when Gathered

Returning Home
Fix bug that could cause you to deduct from your own stacks back home when bringing stacks back

Assassinate Petitions
Fix bug that marked the Petition as a Success even if a target Escaped
Greatly increase the Damage threshold before they try to Escape

Incoming Catapult Raids
Improve Raider behavior when their Catapult has been destroyed

Outgoing Raids
Improve initial Defender placement

Party Animals
Parties that leave while you're away now take their Animals with them
Abandoned Wolves will now leave the map

Gathered Fruit
Drop Stacks near Gatherer when Gathered

Projectiles
Now properly attach to the Prop not the Prop Accent when hitting an Accent
This fixes a bug that prevented collection

Wants
Clean up Wants for Mortals who die while Away

Ballista Bolts
No longer light on Fire because they cannot Burn

Stalagmites
Decrease Quantity of Stone yielded by Stalagmites

Fog of War
Tweak Appearance

Petitions
Decrease frequency of Petitions

Ignored Item Icons
Are now Optional (Ignored Icons under Visibility)
Are now disabled by default

Foliage
Can now be gathered when inside of a Terrain Gatherable (Rock or Log)
Drop Stacks near Logger when Cut

Footsteps
Hide footsteps within hidden spaces

Corpses
Clear Storage Command when set to be Buried

Debris
Fix rendering bug with large Debris blobs on Load

Terrain Gatherables
Fix bug that prevented rendering

Fortresses
Fix bug with Beauty Bogs that caused the storage room not to be used

NPC Kingdoms
Tweak the amount of Coins and Items they keep on hand

Fog of War
Fix Fog of War when you return to a Kingdom that you previously Raided
Restart the game and steam to pick it up!

Prior Minor Update (v0.30.1)


We didn't post a Kingdom Crier with the launch of v0.30.1, the last Minor Update, so we wanted to include those notes here in-case you missed them.

That update focused on improving NPC defenses, adding additional Fortresses, and revamping the Fog of War for clarity and performance.

Patch Notes


Noble Fates 0.30.1.2 Released!
Minor Update
Code Crash Fixes
Fix for crash when Embarking
Fix for crash from World Sim with Mod Races
Fix for crash from FX
Fix for crash with Mercenaries
Fix for crash with Status Effects

NPC Raid Defense
Iteration on Defensive Strategies
Improve handling of Caves
Improve handling of Procedural Storage

Away from Home
Do not relax in Home Areas of Enemies
Do not Collect Projectiles on other Maps
Do not Clean Debris on other Maps

Declaring War
Do not relax in Home Areas of the Target
Do not Study using Books belonging to the Target
Do not Train using Dummies belonging to the Target

Fortresses
Add support for Stockpiles
Only include usable Farms
Track Map Source
Improve handling of unowned Caves
Improve placement of Procedural Storage buildings
Add New Player Fortresses (9 total!)
Add Carbhunt Pass
Add Chillland - thanks Papszi!
Add Cupmaw Hollows - thanks JimG!
Add Inaccessible Hill
Add Mountain Island - thanks Mathew W!
Add Nevernose View (3 variants) - thanks JimG!
Add Stairquest Forest - thanks flimss!

Fog of War
Replace FX
Improve performance dramatically
Show Roof Vents
Unreachable
Try to use a nearby position when told to Go To an Unreachable position inside of Fog of War

Raids
Withdraw if the War ends mid-raid

World Map
Improve Map Borders

Item Details Window
Hide redundant Owner information

Pathing Lines
Now draw behind of Prop Blueprints

Room Detection
Fix for bug that could cause bogus Rooms on stairways

Prop Selection
Only add Props belonging to the same Faction when Multiselecting

Fight Moment
Attacker must Hate Victim
Decrease chance

Outgoing Raids
Fix bug that prevents Outgoing Raids from entering home when Incoming Raids are disabled


Experimental


Updates like these arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner


This update's Community Corner features Fortresses submitted by players like you!

Nevernose View from JimG!


Stairquest Forest from flimss!


Mountain Island from Mathew W!


Chillland from Papszi!


Discord


Join the Official Discord to participate in Development!


Reviews


If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team
Logo for Noble Fates
Release:14.12.2021 Genre: Actionspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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