Guided Experience
The Guided Experience has been retooled so that all functionality is available from the start to better reflect the full experience. The conversation step has been reworked to focus on recruitment to better align with its role in the game. In addition, there's a new UI that reflects progress with the ability to skip to the Next Step or End the Guided Experience in-game! [i]Schnazzy![/i]
Decorative Paths
We've added Decorative Paths to help give your Mortals proper paths between your Buildings. [i]Dress up those entryways...[/i]
[i]Or leverage the cusomization options to make a zen Garden![/i]
We've had early discussions about the roles Slopes, Floors, and Paths could play in movement speed but it's a sizeable chunk of work, so it's on the list of things we're considering for now.
New Grass!
We've updated the Dense Grass Visuals. [i]They also better reflect Density - nice work Matt![/i]
Quality of Life
Camera
The Camera will now pan and rotate a little slower when zoomed in by default (tunable in the options). As a bonus, height adjustments are now much less jarring. Embrace Verticality!Dangerous Animals
Dangerous Animals now act as a pack. This simplifies the logistics of clearing them off your lands. [b]NOTE:[/b] This also makes them more... uh... Dangerous. Be careful out there!Confirmation Barks
Mortals will now Vocalize when you order them to do something using their voice and pitch!Imp Invasions
We improved the performance both before and during Imp Invasions. We halved the quantity (but not quality) of the loot they generate to lessen the burden of cleanup afterwards and improve mid-game balance.Injuries
Treatment Commands are not automatically issued for Injuries that need treatment. Use Orders to assign your preferred Nurse or cancel the Command if you'd like to wait.Patch Notes
[code]Noble Fates 0.29.6.3 Released! Content Update Crash Fix Fix for Crash when Marquee Selecting Guided Experience Retool the Guided Experience Unlock all features immediately Improve pacing Progress even when sleeping Rework Speak To Step Add Progress tracking Add Next button (skips to next step) Add Exit button Decorative Paths! Under Decor -> Paths Add Wood Chip Paths Add Gravel Paths Add Stone Paths Decorative only for now Dense Grass Improve visuals Double frequency Camera Improve handling of raising to higher levels Slow down default near pan speed Slow down default near rotation speed Dangerous Animals Members of a Dangerous Animal Event are now part of a Pack That Pack will attack as one and defend eachother as you'd expect This makes them more difficult to deal with Be careful! Confirmation Barks! Add Confirmation when you give a Mortal an Order (right click) Large Scale Imp Invasions Improve Performance before and during Halve the quantity of Loot Props Improve sliding behavior when placing Add subtle variation to break up visual repetition of large structures Rabid Animals Fix bug that could cause Rabid Animals to leave the map Work List Sort by Count Flowers Improve immature Visuals Ramshackle Props Improve colorization options Terraforming Improve Terraform Block Highlighting Trees Add Slight Variation to Tree Heights Mortals Remove option to rename Illegitimate Child Families Performance Fix bug causing poor performance due to stale Transport Commands New Game Decrease the number of Years simulated at the start of a new game Injuries Automatically Issue Treat Command for Injuries Principles Fix bug with Organic Armor Principles that caused them to affect Gloves instead of Gauntlets *thanks for the report*[/code] Restart the game and steam to make sure you're up to date!Experimental Branch
Minor Updates like this arrive on the Experimental Branch first. If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions [url=https://steamcommunity.com/app/1769420/discussions/1/]here[/url] or on discord. Expect occasional issues - but know that we appreciate you helping us make the game better!Localization Progress Report
Localization is well under way! After much gnashing of teeth, the strings have all been harvested and are ready for translation. We've chosen a partner to provide the initial translations! We've chosen French, German, Korean, Japanese, Simplified Chinese and Russian to start with. We're planning a public Beta, but we're still a month or more out - hang in there.Discord
Join the Official [url=https://discord.gg/HeAaQcS]Discord[/url] to participate in Development! [url=https://discord.gg/HeAaQcS]
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