Bundles
To celebrate the update, we've partnered with a few interesting games to offer additional discounts. [i]Medieval Strategy games unite![/i] https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/ [i]We've partnered with our friends at GSQ Games to bring our games together through 10/31 @ 10a PDT![/i]https://store.steampowered.com/bundle/45345/Fates_and_Legends/Daily Deal and Sale
[i]Noble Fates is featured today and we're celebrating with our biggest Sale to date![/i] https://store.steampowered.com/app/1769420/Noble_Fates/Localization
The first Official translation pass is complete. We've added Official support for French, German, Korean, Simplified Chinese, Japanese, and Russian. Choose the language you'd like to use from the Main Menu. NOTE: switching languages does *not* rename Factions, Items, or Places in an existing game. [i]That [strike]always sensical[/strike] opinion driven dialog that you know and love, available in 6 new flavors![/i]
QOL Changes
Expanded Rules
The Rules system has been expanded to contain a number of Rules to allow more nuance in consumption, junking, salvaging, and claiming.Food and Drink
The Food and Drink menu has been rebuilt to be top-down instead of bottom-up with support for Categories, the Expanded Rules System, and option to override settings per Item Type.Auto Junk
Auto Junk has been greatly expanded using the new Rules system to better facilitate the rules you'd like your people to follow when separating the Items you care about from those that you don't. As with before, you can mark or unmark an item as Junk even when this feature is enabled.Auto Salvage
Auto Salvage has also come online, courtesy of the Rules System, allowing your Mortals to recycle Items according to your preferences when they don't have anything to do. In addition, you can toggle Salvage per-Item even with this feature enabled.Auto Claim (Autonomous Belongings)
Most importantly, the Expanded Rules System finally allowed us to tackle Auto Claim (Autonomous Belongings) in a way that we thought would do the feature Justice. Rules pull double duty here, allowing you to define the rules that control whether an Item is Claimable as well as the Rules that control whether a Mortal can Claim a Claimable Item. [i]The Rules... Rule.[/i]
To start, enable Auto Claim from the Belongings Screen and then click the Claimable: Rules button and the Auto Claim: Rules buttons beside it to customize your Rules.
You can override the Claimable flag on any item at any time. In addition, you can distribute any Items you'd like even while the system is active.
Selection QOL
We've added a popup near the cursor when you can [L Click] or [R Click] again to cycle through targets under the cursor if the Actor you want wasn't selected the first time.Controls
Finally, we've added support for Edge Scroll and Pitch Inversion (with a separate option for Third Person).Other changes
There are a bevy of other small changes and fixes included in this update - this is the best playing version of Noble Fates to date!Existing Saves
Existing Saves should carry over to this Update. As always, let us know if you're experiencing an issue and we'll get it sorted.Translations
Our localization providers have kickstarted translations - but we believe that experience players are the best equipped to help refine them. We've set up a Localization Forum here on Steam to collect Feedback. In addition, we've open sourced the Official translations so that you can suggest edits to existing translations or create new ones. We'll augment community edits with subsequent passes by localization providers at major milestones as needed.Edit Official Translations
The Official Translations can be found as forks of the NobleFatesLoc github repo: [url=https://github.com/xobermon/NobleFatesLoc-French]NobleFatesLoc-French[/url] [url=https://github.com/xobermon/NobleFatesLoc-German]NobleFatesLoc-German[/url] [url=https://github.com/xobermon/NobleFatesLoc-Japanese]NobleFatesLoc-Japanese[/url] [url=https://github.com/xobermon/NobleFatesLoc-Korean]NobleFatesLoc-Korean[/url] [url=https://github.com/xobermon/NobleFatesLoc-ChineseSimplified]NobleFatesLoc-ChineseSimplified[/url] [url=https://github.com/xobermon/NobleFatesLoc-Russian]NobleFatesLoc-Russian[/url] Fork these and make any edits you'd like. Create Pull Requests to send them back up the chain to us for evaluation. Active Contributors can apply to become Moderators for Official Languages - let us know if you're interested.Create New Translations
To create a new translation, fork the [url=https://github.com/xobermon/NobleFatesLoc]NobleFatesLoc[/url] github repo and follow the directions therein. Unofficial Translations can apply to become official when they're ready.
Mods
Mods tagged v0.29 are fully-compatible.Mod Localization
In addition, Mods now support localization. See this [url=https://discord.com/channels/705502476572557452/918916095509942282/1281760343902650421]post[/url] for details.Localization Mods
Finally, we now support Localization Mods. These mods can add new Languages, replace or expand on existing translations, or supply translations for mods. See [url=]this post[/url] for details.Patch Notes
[code]Noble Fates 0.29.7.34 Released! Localization Content Update Autonomous Belongings Content Update Crash Fixes Fix for Crash related to Wants Fix for edge case with Prop Reachability Fix for crashes from TextMesh Pro Fix for crash with Origin containing a Baby Fix for crash with Background Simulation Fix for crash with Storage Props Fix for crash when using Tool Hotkeys Localization Add Languages 简体中文 Français Deutsch 日本語 한국어 Русский Add .loc format for translated text Supports comments Supports \\untranslated lines Supports variable pool lengths Add Alias support to Localization Keys Rules Expand Rules System Add Any of Rule Passes if any of its children do Add All of Rule Passes if all of its children do Add During a Feast Rule Passes during a Feast Add During a Wedding Rule Passes during a Wedding Add Qty Rule Passes based on Item Qty Add None of Rule Passes if none of its children do Add Value Rule Passes based on Item Value Add Durability Rule Passes based on Item Durability Add Quality Rule Passes based on Item Quality Add Rarity Rule Passes based on Item Rarity Add Buff Points Rule Passes based on the number of +'s an Item has Add Is Rule True when an Item is of a chosen type Add Is Spare Book Set Rule True when an Item is beyond the # to Keep for its type Add Prestige as Percent of Ambition True when the Item's Prestige meets the chosen condition compared to a Mortal's Ambition Add Prestige as Percent of Lodging True when the Item's Prestige meets the chosen condition when compared to the Prestige of a Mortal's Lodging. Given that a Mortal wants 20% of their Prestige to come from Lodging, and there are 8 equipment slots, this means that each slot is allotted 10% of their Prestige, resulting in a satisfied Lodging Need. Add Satisfies a Want Rule True when the Item's Prestige satisfies a Want but doesn't exceed it by more than limit Add Is Claimable Rule True when the Item is Claimable Food and Drink Screen Hide Mortals Add More Rows Show Categories Add Inheritance of Rules Alcoholic Drinks Allow During a Feast Allow During a Wedding Migrate existing Rules Auto Junk Migrate to Rules for Auto Junk Prop Crates can now be Auto Junked Book Sets can now be Auto Junked Setup Default Rule Include Is Gear (disabled by default) Include Is Spare Book Set (disabled by default) Auto Salvage Add Support for Auto Salvaging Gear Add Rules Support Default To Gear that Is Junk when Enabled Auto Claim Enable to allow Mortals to claim and return gear as they see fit Ruler chooses first, then Mortals in order of Ambition Claimable Add Claimable Flag to items Add Manual override Add Claimable Rules Used to control which Gear is available to be claimed Add Auto Claim Rules Used to decide whether a Mortal can Claim a Claimable Item Defaults to Prestige <= 15 Prestige <= 50% of Lodging Prestige <= 10% of Ambition Add Next Auto Claim in... to Belongings Screen Add Claim Now Button to Belongings Screen Edge Scrolling Add Edge Scrolling Disabled by default Controls Add Pitch Inversion Add Pitch Inversion (Controlled) Selection Add Selection Helper Pops up near cursor... when you can [L Click] again to cycle selection when you can [R Click] again to cycle targets Toolbar Add Untuck Mode Setting Any Hovered - Untuck when any Tool is hovered *default* Always - Always Untucked When Hovered - Untuck when Tool is hovered Pathing Fix for bug that made Doors at the bottom of Curved Stairs unusable Fix bug that causes Mortals to freeze in place when Defending or Holding on a Slope Fix for bug that prevented building Dirt Thanks for the report! Building Fix bug with Facade Detection Fix bug that causes Infinite Planning Thanks for the Reports! Settings Move UI Scale to Interface Settings Move Portrait Count to Interface Settings Change Portrait Count default to 10 Add Tooltips to Interface Settings Babies Fix bug that could cause *lots* of treated or soothed Baby Esteem entries Cleaning Prioritize Cleaning indoors Prioritize Cleaning under Babies Lodging Lower Lodging expectation for Nobles to 20% of Prestige (from 25%) Lower Lodging expectation for visitors to 10% (from 12.5%) Jobs Screen Remove # sign from Prioritize Display Prioritized Jobs as Pri 0.x Work Increase Frequency of Working with Poor Esteem on Autonomous Schedule Escapee Moment Ensure Pursuing party is Dispatched Auto Grant Permissions to Locks when Handing Over Add Time Out to Hand Over Cinematic Thanks for the reports! Origins Fix bug that caused Origin babies to pass away Dead Mortals Fallback to Dead Mortal x4 if Faction disbanded Thanks for the report! Wants Lower chance of Decoration Wants Increase chance of Gear Wants Dirt Blocks No longer remove Walls, Posts, or Doors when Built Eating Fix for bug that caused stuck eating Thanks for the report! Kin Increase the Radius of Kin Mounds disturbed when one Awakens Equipment Fix bug that caused Mortals to drop their gear if the best item for a slot wasn't reachable Food Add Vegetarian Food Category Characters Fix bug that caused Characters to collide through floors Ask to Finish when targeting a downed Animal Breacher Fix bug with Breacher teleporting when overlapping a floor Fix bug that caused Breachers to flee danger Research Fix tooltips for Paths Text Expand Font Glyphs Update TextMesh Pro to 2.1.6 Reduce Memory Overhead of Fonts Performance Improve performance of Belongings Screen UI Add Orc King to Main Menu and Pause Menu Bring Back Orc King Loading Screen Injuries Do not collapse Wound Treat Commands on Right-Click Menu Fix bug that prevented treating non-Player Mortals Allowed Death of Halve Esteem Effects World Expanded View of Log Heavy is the Crown Fix bug that allowed characters to exceed the Origin Lvl Cap Animal List Use Animal Name, not Type Name Character Customization Improve Naming of Character Parts Temperature Need Fix for edge case that can cause permanent Heatstroke or Hypothermia Training Don't target Training Dummies we can't Reach Studying Don't target Book Shelves we can't Reach Wanderers Increase frequency of Carrying Iron, Silver, and Gold Rods Report an Issue Add a Contact field to add contact info when reporting an issue Mods All v0.29 Mods should be compatible! Modding Add Mod Octdat Localization supports Add localize=true to OctMod.info to generate loc\raw.loc and loc\template.loc in Dev Builds Enable Missing Key reporting for localized Mods raw.loc Contains the English text with accompanying keys template.loc Contains the stub of a translated version[/code]Restart the game and steam to make sure you're up to date!Roadmap Update!
Let's take a moment to update the Roadmap and cross off a few of the major boxes! As a reminder - there are 3 types of updates for Noble Fates - Hotfix Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.Priority Progress
[i]Progress against the Priority Fixes that we outlined in Winter 2023[/i]
Beyond the launch of Choose Your Fate and its accompanying QOL features, we've devoted a lot of cycles in the last 9 months to crossing Localization off the list and tackling a wide range of QOL features including improved Building and automated Belongings Management.
[i]Notable Changes[/i]
[code]50 Crash Fixes - bringing total to 250+!
Localization
Add Languages
Add 简体中文
Add Français
Add Deutsch
Add 日本語
Add 한국어
Add Русский
Add .loc format for translated text
Used to Open Source Translations
Mortals
Added Biological Age
Chronological Age / Lifespan
Added Maturity
Add Baby Maturity
Add Child Maturity
Add Juvenile Maturity
Added Development Points and Milestones
Added Skill Potential Progression
Added Traits
Added Families
Added Yodeling
Adults can now Yodel with one another
Male <> Female Yodeling can cause Pregnancy
Added Cheating
Added Pregnancy
Added Labor
Added Lactating
Added Crying
Added Relationships
Add Parents
Add Children
Add Relatives
Add Guardian/Ward
Added Legitimacy
Add Bast and Illegitimate
Basts start a new Family when they become Adults
Added Genetics
Affects Appearance
Affects Preferences
Affects Potential
Added Mood
Used by Babies and Children
Based off of basic needs being met
Attraction
Add Global Attraction Modifiers
Add Negative Attraction for Related Mortals
Added Confirmation Barks!
Add Confirmation when you give a Mortal an Order (right click)
XP
Decrease XP earned from Building, Studying, Logging, and Taming
Increase XP earned from Hauling, Cleaning, Foraging, and Farming
Mortal Editor
Add ability to Edit Maturity
Add ability to Edit Age
Add ability to Edit Level
Add ability to Edit Traits
Mortal Sheet
Add Family Name
Add Family Tree Button
Add Traits Section
Rename Attraction Tab to Sexuality
Add Fertility (and tooltip)
Add Pregnancy Chance to Attraction Tooltip
Add Chance of Pregnancy option for Couples
Minimize - .25x Pregnancy Chance
Maximize - 4x Pregnancy Chance
Defaults to Minimize for Unmarried Couples
Defaults to Normal for Married Couples
Choose for Married Couples from Sexuality Tab
Orcs
Now have 0.65x Human Lifespan
Building
Support Fantastical Architecture!
Add Expanded Reachability
Optional (on by Default) for Building, Rebuilding, and Repairing
Always on for Researching, Uncrating, Refueling, Cleaning, Fighting Fire
Allows a Prop to be worked on if they can reach something connected to it
Add Cached Reachability
Persistent version of Expanded Reachability for Crating and Dismantling
Caches all available interaction points when the Command is queued
Allows for all pieces of a building to be reached for the duration of a Dismantle Job
New Props
Added Angled Walls
Added Braces
Added More Beds
Added Ramshackle Beds
Added Stone Double Beds
Added Cribs
Added Ramshackle Crib
Added Stone Crib
Added Wooden Crib
Added Fine Stone Crib
Added Decorative Paths
Add Wood Chip Paths
Add Gravel Paths
Add Stone Paths
Added Bulk Tools
Add Work -> Cancel Tool
Add Work -> Cut Tool
Separate things by Maturity, Wild Status, and Type
Sustainable Option to leave enough for the Foliage to fill back in
Add Work -> Dismantle Tool
Add Work -> Forage Tool
Add Work -> Gather Tool
New Game
Added Choose Your Fate Scenario
Begin on the Living World Screen
Operate at Greater time scale
Added Origin Stories
Add From Wealth Origin Story
Add From Nothing Origin Story
Add Guardian Origin Story
Add Settlers Origin Story
Add Custom Origin Story
Add Origin Customization Screen
Choose Your Enemy!
Added Ascending
Ascending returns you to the Living World Screen
Added opportunity to Ascend after the Guided Experience
Added opportunity to Ascend when Kingdom is Defeated
Added opportunity to Ascend after defeating a Conquest
Added opportunity to Ascend after defeating a Breach
Added opportunity to Ascend losing a Ruler
Expanded Rules System for Food and Belongings
Add Any of Rule
Add All of Rule
Add None of Rule
Add During a Feast Rule
Add During a Wedding Rule
Add Qty Rule
Add Value Rule
Add Durability Rule
Add Quality Rule
Add Rarity Rule
Add Buff Points Rule
Add Is Rule
Add Is Spare Book Set Rule
Add Is Junk Rule for Auto Salvaging Rule
Add Prestige as Percent of Ambition Rule
Add Prestige as Percent of Lodging Rule
Add Satisfies a Want Rule
Add Is Claimable Rule
Food & Drink List
Add Categories and Rule Inheritance
Migrate to expanded Rules System
Belongings Management
Added Auto Claim
Uses Rules to automate marking Claimables
Uses Rules to automate claiming
Refined Auto Junk
Uses Expanded Rules to automate marking Junk
Added Auto Salvage
Uses Rules to automate queuing Salvage
Trading QOL
Add Offer Filters
Any
Poor or better
Average or better
Good or better
Great
Keep Trade Window open after Deal
Interface -> "Close Trade Window after Deal" for prior functionality
Prevent Abuse
Round up for Trader
Round down for Player
Training
Added Training Schedule Slot
Add Training Job Assignment
Add Training Priority Assignments
Added Studying
Add Skill Book Sets
4 Tiers
Each Tier allows progression for Mortals
with (1-5) * Tier Skill Points
Add Lectern
Unlocks at Building Lvl 5
Used to Author Skill Books
Each Tier can be authored by Mortals with
5 * Tier Buffed Skill Points
Kingdom Size
Increase Kingdom Sizes
Tiny - 1-5 - +1
Small - 6-10 - +2
Medium - 11-15 - +3
Large - 16-20 - +4
Soften Esteem hit for Very Large Kingdoms
Increase Difficulty for Very Large Kingdoms
Camera
Improve Camera behavior on Slopes
Improve handling of raising to higher levels
Slowed down default near pan and rotation speeds
Controls
Add Pitch Inversion
Add Pitch Inversion (Controlled)
Add Edge Scrolling
Disabled by default
Graphics Settings
Add Motion Blur Option (default to On)
Add Film Grain Option (default to On)
Selection
Add Filtering to Marquee Selection Dialog
Add Selection Helper (pops up near cursor...)
when you can [L Click] again to cycle selection
when you can [R Click] again to cycle targets
Guided Experience
Retool the Guided Experience
Unlock all features immediately
Improve pacing
Progress even when sleeping
Rework Speak To Step
Add Progress tracking
Add Next button (skips to next step)
Add Exit button
Jobs Screen
Add Training
Separate Time Limit Autonomy
Separate Training Autonomy
Add Click and Hold support
Added Origin Settings
Add Ambition Cap Setting
Add Want Frequency Setting
Add Pregnancy Difficulty Setting
Add Labor Difficulty Setting
Add Max Origin Size Setting
Add Max Origin Level Setting
Add Bonus Development Pts Origin Setting
Allowed Death of
Inform Family
Soften Reaction
Improve nuance in determining Ruler Responsibility
Cleaning
Prioritized Cleaning indoors
Prioritized Cleaning under Babies
Fire Fighting
Fight Fires from the nearest reachable position
Fight Fire Zones now include Slopes
Wanderers
Increase size of Wanderer Parties
Increase number of Wanderer Parties
Increase avg age of Wanderer Parties
Dangerous Animals
Members of a Dangerous Animal Event are now part of a Pack
Escapee Moment
Auto Grant Permissions to Locks when Handing Over
Imp Invasions
Improve Performance before and during
Raids
Prevent unfair Conquests
Improve Difficulty Calculation
Rooms
Add Nursery Room Type
Add Library Room Type
Rename Workroom to Workshop
Add Lectern to Workshop Room Type
Saves
Saves are now named after their Region
Background Simulation
Stabilize Simulation
Decrease AI Kingdom Wars
Decrease AI Kingdom Conquests
Decrease Turnover within AI Kingdoms
Tweak Population Control Algorithm
Fix bug that prevented Withdrawing from Conquering
Add Marriage Simulation
Add Children Simulation
Tweak Succession
Tweak War Frequency
Tweak Simulated Raids
Tweak Gear Sim
Tweak Chat Frequency
Temperature Sim
Improve accuracy of Temperature Sim on large maps
Improve accuracy of Temperature Sim on high speeds
Text
Update TextMesh Pro to 2.1.6
Add Expanded Fonts and Glyphs
Reduce Memory Overhead of Fonts
Tool Bar
Add Untuck Mode
Optimization
Improved performance in a number of scenarios
Thanks for the reports!
Pathing
Fixed a number of Pathing issues
Thanks for the reports!
Environment Visuals
Improve Dense Grass visuals
Improve immature Flower Visuals
Mods
Lots of changes to support existing and new Mods
Added Localization Support
Added Translation Mod Support
v0.29 Mods are all compatible[/code]
[i]Current Priorities[/i]
The core Localization work is complete and it's all down to ongoing translation work now, so it's been crossed off. Whew.
We've continued to tackle a number of second passes on systems and there are more to come along with the beginning of third passes on some.
Content Updates
[i]We've released 27 Content Updates so far! Wow![/i]
There have been 5 Content Updates since the last Roadmap Update!
[code]Localization!
Autonomous Belongings!
Buildable Paths!
Fantastical Architecture!
Bulk Tools![/code]
We'll continue to work on these and release them as they're ready,
Feature Updates
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 6 have landed so far. [i]Feature Update #6: Choose Your Fate![/i] https://store.steampowered.com/news/app/1769420/view/4151827464083738835?l=englishFeature Update #7: Expanded Diplomacy and Raiding[i](working title)[/i]
Finally, we're excited to announce that the 7th Feature Update will expand diplomacy and deliver the ability to Raid other Kingdoms. With the Localization work behind us, we're full steam ahead on this update. We're still a few months out, but stay tuned for more news when it's ready!Early Access Status
We're around 75% of the way through what we aim to accomplish with Early Access. Localization took longer than we anticipated, leaving us tracking a bit behind where we wanted to be on Feature Update #7. Current estimates have us at 18 months or so from 1.0 with at least 2 more Major Updates (Feature Updates #7 and #8) landing first. We're in good shape for landing 1.0, due to your continued support. Thanks!Experimental Branch
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions [url=https://steamcommunity.com/app/1769420/discussions/1/]here[/url] or on discord. v0.29 Saves will remain compatible until we launch the Beta for Feature Update #7 - some time from now. Expect occasional issues - but know that we appreciate you helping us make the game better!Community Corner
[i]Sordak released Lizardmen v2.0![/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3325757775Discord
Join the Official [url=https://discord.gg/HeAaQcS]Discord[/url] to participate in Development! [url=https://discord.gg/HeAaQcS]
[/url]
