News Liste Noble Fates

Kingdom Crier #41: Welcome to Noble Fates: Conquest!
Noble Fates
11.03.25 16:59 Community Announcements
Noble Fates: Conquest, the 7th Major Update for Noble Fates is here! [i][b]Conquer your Island via Diplomacy and Warfare![/b][/i] [i]Submit your base for use by other Kingdoms![/i] [i]v0.29 saves are compatible![/i] [i]Noble Fates: Conquest, courtesy of KoboldArt[/i] [i]Noble Fates: Conquest trailer, courtesy of Matt[/i] [previewyoutube=QMtDVZpTIT8;leftthumb][/previewyoutube]

[strike]SECRETS[/strike]

[i]Noble Fates is [strike]redacted[/strike] in the [strike]secrets[/strike] that runs from [strike]shhhhh[/strike] to [strike]no no no[/strike] matching our biggest [strike]seriously stop, you can't talk about this[/strike] to date![/i] https://store.steampowered.com/app/1769420/Noble_Fates/ [b]Umm... Our lawyers have advised us to say that maybe you should check this space here later in the week instead of what we were going to say above.[/b]

Features

Visit and Raid other Kingdoms

Send an Envoy to Improve Relations or Trade Lead a Raiding Party to Declare War and Conquer your enemies! [i]Bring the fight to them![/i]

Conquer your Island

The World Map has been updated to reflect each Kingdom's Might, their Holdings, and their known history. [i]Chilljaw Atoll shall belong to the Orcs![/i] A Kingdom's Holdings expand and contract based on their Strength relative to their neighbors. Leverage a mix of Diplomacy and Warfare to unite the Island under your Beliefs or take them all out and stand as the only Kingdom, it's your call.

Engage in Diplomacy

Rulers, including your own, can [i]Bend the Knee[/i] and swear Allegiance to another Kingdom to become their Vassals. Build Influence with them to Negotiate their Allegiance, or beat them into submission and Demand it. [i]Choose your path...[/i] Call on them for support in times of need, but don't leave them in the lurch when they call on you!

Hire Mercenaries

Some of the more ingenious Mortals have realized they can turn a profit selling their Skills as Mercenaries. Place a Deposit and Hire them to expand your Workforce in a pinch... Or turn your Coins into brute strength to turn the tide of a Battle that isn't going well... [i]You want how much?!?!?![/i] Make sure they make it back home to get your Deposit back from the Mercenary Company!

Battering Rams

Smacking Walls with Swords and Axes isn't a very effective way to knock them down. Introducing the Battering Ram, a new Secondary piece of gear that Mortals can use to attack Props for additional Damage. Consequentially, Damage done to Props by Melee Weapons has been reduced. [i]When a Door is in your way... You must Ram it![/i] Prop Health has been rebalanced to better ensure Doors are (usually!) the weak point of a Structure. That said, a little scouting before engaging can yield weaknesses that are easier to exploit. When attempting to breach a base, it's best to send a mix of Shields, Battering Rams, Hooks, and Ranged Weapons to Maximize your chance of success.

*NEW* Ballistas

Ballistas are the hot new Defensive Prop sweeping Noberia. [i]Put those Guards to use while you're waiting to see if your walls get Breached![/i] They work best against static targets like Archers, and especially well against Catapults. Place some around your perimeter and mark them to be Operated and your Guards will occasionally stop by and scan for targets.

Fortresses

We want the other Kingdoms in your world to live in bases worthy of their stature and to offer interesting Strategic challenges when Raiding, so we've introduced Fortresses. Fortresses are snapshots of Player bases that can be instanced and used by the other Kingdoms in your world. They layer additional procedural elements and defensive strategies over the top of these to offer a variety of experiences. We've added a Submit Fortress button to the Pause Menu. Use this to Submit your base for consideration to be used as a NPC base! Make sure to include your Contact Info so we can get in touch and give you proper Credit. Note: it's best to avoid using Mods that introduce new Structures when building a base for submission as a Fortress, as it will limit your chances of selection.

Reworked Shields

Shields have been Reworked to offer more Tactical choice. Use of a Shield is now toggleable when equipped. When wielded, the holder draws additional Aggro from nearby enemies, but they attack about half as often, and do not combo their attacks. In addition, Blocking has been rebalanced - yielding better results for Mortals with higher Melee Skills and against less intelligent or less agile enemies. Direction of Attack matters now too, it's more difficult to Block attacks from the side and much more so from behind. Some enemies are harder to block than others - but even a Breacher's Melee can be blocked by a skilled fighter! Shielded Warriors Sprinkled amongst your Ranged and Breaching Mortals can draw Enemy fire and increase your chances for success. They're also great at Holding choke points, even while your other Melee Mortals attack from behind them.

Edge Highlights

We've added a new Post Process to the Renderer that adds subtle edge highlighting. This brings a nice amount of Contrast to the World, especially in low lighting conditions and brings us one step closer to final visuals for the game. [i]Look Ma, Fancy Edges![/i]

Save Compatibility

We wanted to make sure you could submit your existing bases so we've tackled the work to maintain Save Compatibility with this Update. You can carry on with your Kingdom from v0.29 and take the fight to those pesky Kingdoms that have been pestering you for ages. There are a few things that were changed about the simulation, so starting fresh will yield the best experience going forward. This also means that we've made it easier to do this, so future updates will maintain compatibility barring catastrophe as well. huzzah!

Patch Notes

Noble Fates 0.30.0.21 Released! Noble Fates: Conquest [code]Crash Fixes Fix for crash caused by Abandoned Raids Fix for crash with Catapults Fix for crash when Ascending with Autonomous Belongings enabled Fix for crash with background Simulation Fix for Crash with Delegated Adventures Fix for crash with Map Generation Fix for multiple crashes with Reachability Fix for crash with NPC Gear Fix for crash with Modded Props Fix for Crash with Fire while Traveling NPC Rulers Add Familiarity - how familiar they are with your Ruler Add Influence - how much influence your Ruler can leverage with them at present Seek to learn more about other Rulers relevant to their Beliefs Retain information about others relevant to their Beliefs Tweaks to Diplomatic Priorities Add ability to Offer Allegiance Add ability to Request Allegiance Add Plot Armor NPC Rulers now have Plot Armor when being attacked on their home turf Plot Armor prevents them from dying until you deliver Judgment upon them Attempting to Execute or Imprison a Downed Ruler with Plot Armor will cause them to Surrender Add Surrendering NPC Rulers can Surrender when Raided Add Judgment Judgment Allows your Ruler to Choose that Ruler's Fate Add Grant No Mercy Outcome Add Execution Outcome Add Imprison Outcome Add Exile Outcome Add Forced Allegiance Outcome Add Grant Peace Outcome Add cooldown before NPC Kingdoms declare War again after Peace Add cooldown for Gifts and Tribute Add Expected Outcome on Diplomacy Tooltips Diplomatic Relationships Introduce Vassals and Overlords Kingdoms can now Swear Allegiance to an Overlord and become their Vassals Kingdoms with Overlords may not have Vassals Entering a Vassal/Overlord relationship ends any War in progress Territory Add Territory System Territory is derived from Strength relative to neighboring Kingdoms Territory for a Vassal extends that of their Overlord Fortresses Add Fortress System to Seed NPC Kingdom Bases Setup Tags for fortresses so that usage make sense Examples: Farming Kingdoms with Farms! Builders in Big Castles! Dwarven Dominions in underground bases! This should also help put weak kingdom in early bases and strong kingdoms in late ones There will be occasional exceptions to keep things interesting, but overall things should make more sense now Decrease chance of re-using the same fortress Randomize Colors on subsequent uses of iconic Fortresses Add support for Farms Add support for procedural Storage Add support for optional Defensive Props Omitted automatically until a Kingdom is Strong then... 25% chance to omit Catapults 50% chance to omit Ballistas NPC Kingdoms Add Wealth and Simulate Acquisition of Wealth Choose a Fortress when visited for the first time Stock Fortress with Items relevant to Beliefs Adopt Beliefs Faster Rich Kingdoms now elevate the Prestige of their Nobles NPC Raids Replace just in time recruiting with Hiring Mercenaries Respect Wealth Hire Mercenaries when Raiding other Kingdoms Hire Mercenaries to Defend Kingdom Hook up Tech Introduction for Battering Rams Fix bug with using previously Introduced Tech Fix bug that prevented callout of Tech being Introduced Player Kingdom Add ability to Send Envoys to other Kingdoms Add ability to Declare War on other Kingdoms Add ability to Raid other Kingdoms Add ability to Conquer other Kingdoms (Raid with your Ruler) Add ability to Offer Peace to other Kingdoms Add ability to Swear Allegiance to other Kingdoms Add ability to Break Allegiance to other Kingdoms Add ability to Request Allegiance from other Kingdoms Add ability to Sever Allegiance from other Kingdoms Add ability to Request Support from other Kingdoms Add ability to Negotiate with other Kingdoms Add ability to Offer Gifts to other Kingdoms Add ability to Demand Tribute from other Kingdoms Add ability to Negotiate for Peace for Wars between other Kingdoms Player Kingdoms Add ability to choose your kingdom's Emblem (from World Screen) Add ability to choose your kingdom's Color (from World Screen) Player Negotiations The player can Negotiate for Concessions from NPC Rulers based on Influence Available Concessions Send Items Declare War on X End War Adopt Belief Abandon Belief Swear Allegiance Sever Allegiance Break Allegiance Release from Allegiance Dispatch Support Mercenaries Mercenaries are Mortals that can be Hired for a Deposit and Salary The Salary is a recurring cost The Deposit is returned when they return to the Company Mercenaries act as members of your Kingdom while Hired Mercenary Companies maintain a changing roster of Mortals Mercenaries can be released early Mercenary Salary is affected by their Opinion of your Ruler Ballista Primarily useful as a Defensive Prop Can be Operated by Guards to Attack Enemies Use them to cover weak points in Exterior Defense Best against non-moving Targets Enable Operate to have Guards occasionally Scan for threats and earn XP! Slow to Reload Manually Rotated to Aim at Target by Operator Breaks down faster than Catapults Unlocks at Building Lvl 12 Uses the Guarding (Melee) Skill to Operate Gives your Guards something to do until your exterior defenses are Breached! Guarding Skill affects Damage Turn Speed Reload Speed Accuracy Operators will yell when they don't have Line of Sight Battering Rams Introduce Battering Rams, a Secondary for Bashing Props Add Bash Animations and FX Shields Wielding Shields is now Toggleable When Wielded Increase Aggro from nearby enemies Decrease rate of Attack Disable Attack Comboing Mortals can now Block attacks when Walking with increased difficulty Decrease Blocking Difficulty Increase Blocking Difficulty when flanked Increase Blocking Difficulty when attacked from behind Increase Blocking Difficulty when knocked back Vary Blocking Difficulty for various non-mortal enemy types Turn faster to face target when Blocking Fix bug that prevented chained Blocks Fix verbiage in Recent Event entries for Blocking NPC Defenses Expand Guarding Strategy Add understanding of Territory Add understanding of Borders Add understanding of Hooks Add understanding of Catapults Add understanding of Ballistas Add understanding of Killboxes World and Choose Your Fate Screens Add Kingdom Might List Ranks Kingdoms by Might (Strength + Allies) Add History List Shows all known events relevant to Diplomacy Expand View area Add Territory Visualization Improve Ruler Spacing Increase variety of Kingdom Colors Hide Mercenaries and Prisoners from Kingdom Circle Learn about a Kingdom if we know its Founder World Simulation Introduce grace period between new Kingdoms Increase Wanderer Party Sizes Increase Wanderer Turnover Ranged Weapons NPCs will yell when they do not have Line of Sight Leading Moving Targets is now Skill based Improve Hit Detection for fast moving Projectiles Increase Skill required to Lead targets with Crossbows Allow allies to aim and shoot through friendly props... Angled Walls Arches Columns Tabletop Decorations (nearby) Small Lighting (nearby) Pipes Short Walls Wall Attachments```Restart the game and steam to pick it up! Pathing Fix several Pathing Issues Threaded Reachability Introduce Threaded Reachability Utilizes additional CPU cores Decreases the latency in detecting reachability from ~30s to ~.3s Dishonorable War Add support for Dishonorable Wars Dishonorable War is declared if you ambush another Kingdom without giving them a chance to defend themselves Good Mortals and Friends do not like Dishonorable Wars Support Add ability to ask for Support from other Kingdoms Supporting groups will act as temporary members of your kingdom (allies) for the duration Support is dispatched to the current map Support leaves if you leave Battles include Supporting Parties Pack Capacity (Weight) Introduce Pack Capacity when Traveling on Adventures Derived on the Hauling Capacity of Party members Add Weight to Items Generally, 1 carryable stack or Item weighs 1 Exceptions Corpses Weigh 1 + whatever is in their inventory Book Sets weigh More Catapults weigh More Coins weigh More Petitions Petitions from Diplomatic Relationships have consequence if Ignored or Rejected Receive Petitions from Overlords more frequently Withhold Petition Notification until Petition Arrives Show time remaining for promises Increase variance between Petitions from Kingdoms Start wait between Petitions from when last Petition was completed Increase likelihood of receiving Petitions from Smaller Kingdoms 1/4 as likely to receive Petitions from Enemies Petitions from Enemies come 1/4 as often Add Petition Frequency Setting Overlord/Vassal Petitions Include Coins Adventures Decrease the difficulty of High and Impossible Adventures Remove Trees that overlap with Settlements Defend from Rabids Increase Difficulty by 50% Population Increase Population of NPC Kingdoms Increase number of Wanderers Increase frequency of Visitors Study Books Rebalance crafting for Study Book Sets Fix several issues with Book Set Crafting Tooltips Storage Reduce storage latency in half for Kingdoms with large numbers of Shelves and Items Resolve storage when on load Grapple Hooks Limit Throughput based on Type and Quality Make harder to Cut Fight Simulation Improve Simulation Improve Retreating Catapults Decrease Projectile Damage Projectiles Lose velocity as they penetrate targets Catapults are Damaged by the force of firing and must be repaired Add Informational Icon when there is no Target Selected Looting other Kingdoms Take ownership of known, abandoned items on a Kingdom's map when it Dissolves Grant ownership of abandoned items when discovered Raiders bring fewer stacks of items Loot Wanderers and Envoys Carry 2x+ the number of Coins when visiting Decrease loot for Settlement members Decrease loot for Bandits Props Increase non-door resistance to Battering Ram damage Increase prop resistance to Arrow damage Decrease door resistance to Melee damage Add Damage Log entries (that include resistance numbers) when attacked Crime Enemy Combatants are designated as Criminals when at War Ranged Attackers Add Toggle for Allowing Friendly Fire Allow your Ranged Attackers to attack even when it risks Friendly Fire Use Melee when targeting Doors if Enabled Improve Leaning attacks Items Improve Rendering of Items Destroy abandoned Items when closing an NPC Map Tweak Icon Colorization Doors Allow Player to Barricade/Unbarricade doors they've been granted permission to Rename Add Barricade to Add Barricade Holder Rename Remove Barricade to Remove Barricade Holder Remove Weapon requirement from Barricading a Door Rulers Rulers now drop their Crowns when Captured or Exiled Stop Add Stop button to stop Mortal from doing what they're currently doing Belongings Give belongings to the home faction when abandoned Add support for Mercenaries Borrowing Belongings They'll return them when their contract expires Choosing an Owner from Popup will update Claimable properly Simulated Adventures/Raids Surviving members now bring back corpses of any Casualties Player Retreating You must now reach the edge of the map to Retreat when away from home Right clicking a downed Ally and transporting them will carry them to the edge when retreating Rendering Add Edge Highlighting Traveling Improve State of Needs when you Return Injuries Mortals can now Treat themselves Do not collapse duplicate Injuries from the Context Menu Decrease the chance for Injuries slightly Injuries can now happen during simulated fights Simulate treatment of injuries in those situations Fix bug that caused Treat Injury commands for corpses Camera Fix a number of bugs that cause the camera to settle underground Improve underground detection for lighting Mortals Fix Description when Resting because of Pain Stop Resting because of Pain when we should be Working Take a break from Resting because of Pain every few hours Reduce idling at higher simulation speeds Belongings Unlock Auto Claim, Auto Junk, Auto Salvage Rules even when disabled Schedule next Auto Claim instead of triggering it in response to player actions You can still trigger it manually if you'd like Training Reroll Training Choice when evaluating tasks (every 1-2h or so) Fix bug that caused Melee and Ranged to have double chances Should cause people to spread their training amongst assigned options Abandoned Bases and Camps Abandon Rooms and Buildings in addition to Props Fixes Bug that caused Props to become reowned on Load Storage Do not Move items out of Unowned Props unless we're storing them somewhere else Building Fix issue with Building caused by Gatherables on other Maps Temperature Props Temperature Range -> Temperature Volume Represents the number of Tiles this Prop handle Perception Improve nuance in Mortal Perception Portraits Merge Ally portraits into the main Portrait List Keep Mages at the upper right of the first row Combat Show current Target Heavy is The Crown Start Mortals with some XP Ensure Rival Raid comes early (if enabled) Ensure Monsters come early (if enabled) Selection Add Melee and Ranged Selection Shortcuts Improve Target Selection when Fighting Choose Your Fate Fix bug that could cause Rulers to Desert to join Origins Hide idling Wanderer Parties Settings Rename existing Raid Settings to Incoming Raid Add Outgoing Raid Difficulty Setting Add NPC Wealth Difficulty Setting Add Petition Difficulty Setting Add Edge Highlights Toggle Hotkeys Add Shield hotkey Add Stop hotkey Items Tab Only show Items available on the current map Fix bugs that caused Items belonging to others to show up in the log Collect Actor Projectiles Fix bugs that cause Mortals to target Actors who are off map Cooking Tweak Blocked Messages Cloaks Fix Opinion Text Bandits Allow Bandits to Jump down Characters Fix for bug that prevented Portraits occasionally Visitors Now Soothe Downed Friendlies Now Feed Downed Friendlies (when starving) Travel Meals Decrease Carry Chance Increase Price (2x) Pause Menu Add Submit Fortress Button Mortal Sheet Add Contract Information Include Reason in History where appropriate Hide dead non-relatives from Relationships Tab Reactions/Opinions Tooltip Break up long lists UI Improve Tooltip positioning Fire Fighting Decrease Difficulty Decrease Speed NPC Loadouts (including mercs) Choose secondary options that better align with opinions and skills NPCs are less likely to carry Crossbows NPCs are less likely to carry Hooks NPCs are less likely to carry Battering Rams Startup Limit initial Demolition on Startup to... Floors, Walls, Roofs, Doors, Siege Props, and Beds Trades faster startup for occasional small hitches on Destruction Better longterm solution in progress Optimization Warm physics on launch to reduce initial slowdown Crossbows NPCs take longer to aim Crossbows Crossbows take longer to Fire Treasure Chests Increase Damage Taken Fog of War Prevent Redundant Fog of War VFX Defected Fix bug with transfer when you ask someone to Defect Saves Cleanup unnecessary Mortal data Guarding No longer attack retreating enemies when unenlisted Fog of War Animate when paused Improve performance Temperature Overlay Show Temperature for NPC owned spaces Digging Digging is more difficult in unfamiliar Terrain (away from home) Studying Do not try to Study Books that cannot be Seen Do not try to Study Books that cannot be Reached Combat Training Do not try to Train on Props that cannot be Seen Do not try to Train on Props that cannot be Reached Moral Interactions Improve Nuance in reactions Diplomatic Relationships amplify strength of reactions Schedule Fix bug that caused schedule to display blank if the owner wasn't following it because of unmet needs Attacking Doors Recheck for alternate paths (or permission) occasionally Food Permissions Add Mercenary Options Beliefs Add Mercenary Options NPC Settlements Improve placement of procedural Buildings NPC Factions Improve nuance in granting Player Permission to their Territory Succession Prefer Legitimate Children First Rival Prevent Rival from being Raided while they're trying to start a War with the Player Conversations Fix Text bugs Breacher Increase Melee Block difficulty Imps Slightly more frequent Wolves Slightly more frequent Rabid Animals Slightly more frequent Information Tweak Reason choices Farming Fix behavior bug when Farm is unreachable Hunting Switch back to wanting Ranged after being assigned to someone using Melee Fire Extinguish Fire on other Maps when you leave them Pause Fire on your Map when you leave it Add support for NPCs Fighting Fire in their Settlement Improve Fire simulation Nerf Flame growth rate Nerf Spread rate Combat Do not attack enemy props with Ranged Weapons while Idling Fleeing Do not Flee when engaging a target Do not Flee when Cutting Climbing Ropes Do not Flee when Firing Catapults Relax Do not try to Relax in unseen Places Do not try to Relax in unreachable Places Socialization Improve Topic Selection Flow Debug Menu Constraint to DEVELOPMENT Build Strength/Difficulty Remove Shields Add Wealth (where relevant) Add Allies (where relevant) Terrain Fix rendering of bottom layer of Terrain NOTE: still has selection and pathing issues Items Fix bug that causes Items on ground to re-drop on load Execution Moment Fix edge cases Moments Improve difficult moment tracking Notifications Hide Visitor Notifications (bottom right) by default Save games Add Migration path from v0.29 to v0.30 Choose Your Fate Known information is limited to that which your ruler Knows at the start Slow down simulation speed on lower speeds Player Perception Reset Discovery of other Characters when you leave other Maps Downed Prevent Unconscious if Downed was Resolved while the player was away Days Per Yir Improve simulation stability when using a non-default number of Days per Yir Main Menu Add Battle Scene Iterate on Main Menu Text UI Hook up Conquest Loading Screen Hook up Conquest corner Vignette Credits Add Sato to Credits (finally!) Add Fortresses Section Localization Add Localization for most Conquest Strings Raids Fix bugs with intro text Text Fix various typos Mods Add v0.30 tag Add support for mixed Skinned/Static Meshes in one prefab Use selectiveSkinning=true to enable[/code]Restart the game and steam to pick it up!

Localization

Translation into supported languages is included for 95+% of the Conquest strings. There's a pickup pass in flight for the last few stragglers that will be out soon!

Experimental

Updates like this arrive on the Experimental Branch first. If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions [url=https://steamcommunity.com/app/1769420/discussions/1/]here[/url] or on discord. Expect occasional issues - but know that we appreciate you helping us make the game better!

Mods

Thanks to Sato, all compatible Mods have been marked with v0.30. Let one of us know if you experience issues!

What's next?

We plan to spend the next few weeks working on bugs and QOL fixes that didn't make the cut for this release. After that, we're ready to dive into Feature Update #8(!) and from there the road to 1.0

Community Corner

This update's Community Corner features Fortresses submitted by players like you! [i]Knucklezen Mountains by PaddyMcfly[/i] [i]Caledonia by bc02[/i] [i]Axedoor Crossing by Lumetta[/i] [i]Mighty Tower by PaddyMcfly[/i] Thanks for your submissions, keep them coming!

Discord

Join the Official [url=https://discord.gg/HeAaQcS]Discord[/url] to participate in Development! [url=https://discord.gg/HeAaQcS] [/url]

Reviews

If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us. Thanks for reading and thanks for playing! The Noble Fates Team
Logo for Noble Fates
Release:14.12.2021 Genre: Actionspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Noble Fates 0.29.6.7 Released!
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15.07.24 20:46 Community Announcements
Noble Fates 0.29.6.6 Released!
Noble Fates
08.07.24 20:29 Community Announcements
Noble Fates 0.29.6.5 Released!
Noble Fates
01.07.24 20:44 Community Announcements
Welcome to the Steam Summer Sale!
Noble Fates
27.06.24 17:00 Community Announcements
Noble Fates 0.29.6.4 Released!
Noble Fates
26.06.24 23:55 Community Announcements
Kingdom Crier #35: Retooled Guided Experience and Paths!
Noble Fates
25.06.24 21:53 Community Announcements
Noble Fates 0.29.5.9 Released!
Noble Fates
11.06.24 21:20 Community Announcements
Noble Fates 0.29.5.8 Released!
Noble Fates
11.06.24 20:55 Community Announcements
Noble Fates 0.29.5.7 Released!
Noble Fates
27.05.24 22:14 Community Announcements
Noble Fates 0.29.5.6 Released!
Noble Fates
20.05.24 18:44 Community Announcements
Noble Fates 0.29.5.4 Released!
Noble Fates
14.05.24 19:31 Community Announcements
Welcome to Endless Replayability Fest!
Noble Fates
13.05.24 17:03 Community Announcements
Noble Fates 0.29.5.3 Released!
Noble Fates
10.05.24 20:46 Community Announcements
Noble Fates 0.29.5.2 Released!
Noble Fates
09.05.24 20:19 Community Announcements
Noble Fates 0.29.4.2 Released!
Noble Fates
07.05.24 21:11 Community Announcements
Noble Fates 0.29.4.1 Released!
Noble Fates
07.05.24 19:58 Community Announcements
Noble Fates 0.29.4.0 Released!
Noble Fates
04.05.24 22:24 Community Announcements
Noble Fates 0.29.3.11 Released!
Noble Fates
03.05.24 17:44 Community Announcements
Noble Fates 0.29.3.10 Released!
Noble Fates
03.05.24 01:19 Community Announcements
Noble Fates 0.29.3.9 Released!
Noble Fates
02.05.24 22:49 Community Announcements
Kingdom Crier #34: Fantastical Architecture!
Noble Fates
02.05.24 20:35 Community Announcements
Noble Fates 0.29.2.3 Released!
Noble Fates
10.04.24 17:47 Community Announcements
Noble Fates 0.29.2.2 Released!
Noble Fates
09.04.24 17:02 Community Announcements
Noble Fates 0.29.2.1 Released!
Noble Fates
01.04.24 16:54 Community Announcements
Noble Fates 0.29.1.5 Released!
Noble Fates
28.03.24 17:51 Community Announcements
Noble Fates 0.29.1.4 Released!
Noble Fates
27.03.24 18:49 Community Announcements
Noble Fates 0.29.1.3 Released!
Noble Fates
25.03.24 17:49 Community Announcements
Noble Fates 0.29.1.2 Released!
Noble Fates
25.03.24 16:57 Community Announcements
Noble Fates 0.29.0.5 Released!
Noble Fates
18.03.24 21:25 Community Announcements
Noble Fates 0.29.0.4 Released!
Noble Fates
15.03.24 22:14 Community Announcements
Noble Fates 0.29.0.3 Released!
Noble Fates
14.03.24 17:43 Community Announcements
Welcome to the Steam Spring Sale!
Noble Fates
14.03.24 17:01 Community Announcements
Noble Fates 0.29.0.2 Released!
Noble Fates
13.03.24 17:52 Community Announcements
Kingdom Crier #33: Choose Your Fate is here!
Noble Fates
12.03.24 16:59 Community Announcements
Kingdom Crier #32: Introducing Children, Families, and Ascension!
Noble Fates
28.02.24 18:43 Community Announcements
Noble Fates 0.28.12.10 Released!
Noble Fates
17.01.24 23:04 Community Announcements
Noble Fates 0.28.12.8 Released!
Noble Fates
21.12.23 22:22 Community Announcements
Noble Fates 0.28.12.7 Released!
Noble Fates
21.12.23 00:55 Community Announcements
Noble Fates 0.28.12.6 Released!
Noble Fates
20.12.23 00:27 Community Announcements
Kingdom Crier #31: Choose Your Home! Roadmap Update!
Noble Fates
19.12.23 19:04 Community Announcements
Noble Fates 0.28.11.18 Released!
Noble Fates
27.11.23 21:25 Community Announcements
Noble Fates 0.28.11.17 Released!
Noble Fates
22.11.23 22:28 Community Announcements
Noble Fates 0.28.11.16 Released!
Noble Fates
17.11.23 18:37 Community Announcements
Noble Fates 0.28.11.15 Released!
Noble Fates
17.11.23 01:35 Community Announcements
Noble Fates 0.28.11.14 Released!
Noble Fates
16.11.23 22:53 Community Announcements
Noble Fates 0.28.11.13 Released!
Noble Fates
14.11.23 22:28 Community Announcements
Noble Fates 0.28.11.12 Released!
Noble Fates
11.11.23 22:23 Community Announcements
Noble Fates 0.28.11.11 Released!
Noble Fates
11.11.23 00:30 Community Announcements
Kingdom Crier #30: Introducing Beliefs!
Noble Fates
10.11.23 21:18 Community Announcements
Noble Fates 0.28.10.9 Released!
Noble Fates
19.10.23 18:13 Community Announcements
Noble Fates 0.28.10.8 Released!
Noble Fates
17.10.23 20:01 Community Announcements
Noble Fates 0.28.10.7 Released!
Noble Fates
12.10.23 01:39 Community Announcements
Noble Fates 0.28.10.6 Released!
Noble Fates
11.10.23 20:01 Community Announcements
Noble Fates 0.28.10.5 Released!
Noble Fates
10.10.23 21:31 Community Announcements
Kingdom Crier #29: Starting Mortal Customization!
Noble Fates
10.10.23 17:40 Community Announcements