Hello, community,
We're in the final stages of putting Patch 1.05 together. That patch, apart from fixing various bugs, will resolve the save loader issue that caused items to disappear from the game world. As our team is preparing to roll the patch out, we need to test the new save system in a closed environment to ensure the update's stability. This requires checking a wide variety of different save files.
If you have some spare time and would like to assist our team with testing Patch 1.05 (and potentially help us speed up the release), we would greatly appreciate it! To sign up for participation, fill in this form:
The Form
Testing the patch will be done on our Discord server. We will manually pick participants and give them access to hidden channels with testing instructions.
Reworking the save loader has taken quite a bit of time, but it is important not to rush it and break existing saves. Once the issue with missing items and loading is fully resolved, we’ll be able to release future patches much faster.
As we've already mentioned above, although Patch 1.05 primarily addresses the save loader system issue, it also includes numerous bug fixes and gameplay enhancements. Below is the complete list (so far) of improvements that will be included in 1.05.
A Sneak Peek into Patch 1.05* **
(* these patch notes are not final and may be updated)
(** Patch 1.05 is not live; the changes you will find below are not in the game yet)
Expand to read ⬇️
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Core systems:
- Completely reworked the loading logic that was causing items to disappear from the game world when loading saves.
- Updated the logic of certain dynamic objects that could cause objects to overlap and leave extra clutter.
Quests:
- Expanded the logic of Khutsut’s quest “A Five-Minute Venture”.
- Expanded Khutsut’s behaviour in “A Five-Minute Venture”: he can no longer die to monster attacks at the start of the quest.
- If Khutsut dies to hostile animals but the quest compass has already been delivered, his quest now properly completes.
- Expanded how Mazhar’s dialogues about Rukh are triggered.
- Adjusted hunter Hald’s reward.
- Fixed quest logic in “Dregs of Society” during the dialogue with Pascal and Shay.
- Fixed Corodelius’ dialogue block about the Petalophore.
- Fixed Corodelius’ dynamic task for creating a super potion.
- If you achieve the best outcome with the hungry woodcutters, Akim now gives the correct reward.
- Fixed the pig Stipay’s name.
- Expanded Irji’s quest logic in the Banker’s quest.
- Fixed a bug with Fox’s pouches.
- Fixed the reward for the quest “Best Snack Ever”.
- Fixed the reward for the quest “Hides for Gustav”.
- Fixed the rewards for the quest “The Hunters' Contest”.
- Fixed Brock’s condition check in the quest where his stomach growls.
- Fixed one of the dialogue options with Mustard.
- Fixed the logic of the quest "Buns for Tibor”.
- Fixed being unable to attack the cultists in the cave.
- Fixed the placement of enemy squads in the finale.
- Dallar is now correctly removed from the scene after you interact with him.
- Fixed one of Hogan’s dialogue branches that disabled trading.
- Adjusted Pinker’s position in the port.
- Fixed the conditions for rescuing Skibbs.
- Removed a property zone in the port that prevented talking to Rat.
- Lambert now has a non-lethal damage tag until you confront him (New Game).
- Adjusted transformation timing for Luna's Children according to their daily schedule.
- Adjusted Rogue’s persuasion dialogue via the INS check.
- Adjusted Irvin’s route on the road from the castle.
- Loaded quest interactions now correctly display interaction visual effects after loading.
- Fixed tutorial dialogue lines for Beltran, Irvin, and Kurt during story decisions.
- Lucio, Godrank, Horace, and Venegas now correctly change their appearance as the story progresses.
- Fixed Rogue’s dialogue with an INS check.
- Blad can no longer be killed prematurely (New Game).
- Fixed the dialogue with Zeze regarding the back scratcher.
- Fixed loading of the grate in the mines in its different states.
- Added an animation when interacting with a dead body in the mines.
- Added a reward for the quest “Broken Bridge”.
- Added a missing journal entry for Grago’s quest “Thirst for Knowledge”.
- Added daily schedules for Alfard’s quest-related workers.
- Added daily schedules for Orrik and Norka.
- Fixed a dialogue with Godrank that allowed you to report capturing the fort twice and return to Chapter 3.
- Fixed Talgat’s line that could cause the player character to get stuck in dialogue.
- Fixed several guards whose hair was clipping through their helmets.
- Fixed a small visual glitch on a rock in the mines.
- Closed a small shortcut into the mines through a gap above the gate.
- Added an additional way to get out of the catacombs in the valley.
- Fixed the interaction with the net in the “Fish Day” quest.
- Removed the invulnerability tag from the mushroom hunter.
Gameplay:
- Fixed equipment item swapping (changing different slots could duplicate or overwrite items).
- Fixed being able to change stances while drawing a weapon without having the required skill.
- Crossbows once again work as intended.
- Fine amounts have been reduced by 75% (temporary).
- NPCs now correctly react to theft (they either fight you or call the guards).
- Guards now have the bandit enemy tag.
- Fixed a collider near Nerest’s house that prevented you from jumping onto the rock with the plant.
- Fixed torches being automatically equipped when purchasing them from merchants.
- Fixed headshot damage for bows and crossbows.
- Lockpicks are now twice as durable.
- Added a post-fishing animation loop.
- A torch you’re using remains lit after loading a save.
- Storage containers and weapon racks now correctly save items.
- Fixed bleed damage dealt by monsters.
- Exiting Boorma now correctly loads the outer layers of the city.
- Followers now step back from the player if you stand too close, to prevent them from getting stuck in tight spaces.
- Fixed how the two-handed sword “Legend” is displayed in cutscenes.
- Adjusted the navigation mesh at the city gates that was preventing the party from entering.
- Fixed several ladders that were floating in the air.
- Fixed several traps that were floating in the air.
- Increased pickpocketing range (previously, slight movement by the target could interrupt the theft too early).
- Turtles are no longer raid bosses - they can now be properly damaged by heavy attacks.
- There is now a bed for the player in the poorhouse.
- Irvin now grants full experience for killing monsters.
- Reduced Kriggs’ health in Ranta.
- If a thrown torch on the ground is still burning, you can now pick it up.
- Reduced the intensity of the Red Sky effect.
- Reduced fog intensity in swamp weather.
- Slightly rebalanced XP for higher-tier monsters within the same class: the difference between young and regular specimens has been significantly increased.
- Fixed the cabbage pie recipe.
- Fixed a crash when using the smugglers’ pig.
- Fixed a swamp fly animation that launched it into space.
- The fine for fighting without cause is now applied correctly.
- Fixed the chance for NPCs to use the “latest rumors” dialogue pool.
- Notice boards now correctly refresh daily tasks for the Gravediggers’ Guild.
- Fixed photo mode collision.
- Gustav now also teaches rare trophies.
Sound and music:
- The end-of-combat sound has been moved to the combat music category (the combat music slider now controls its volume).
- Assigned correct classes to sounds that previously did not respond to the volume slider.
World:
- Fixed several NPC interactions.
- Fixed post-processing in the swamps.
Improvements:
- Guards now display the fine amount when arresting you.
- The fine amount is now shown at the moment you commit a crime.
- Added special locations for skipping time (they allow you to fast-forward time and are available in all key locations, but they do not restore health or fatigue, and only slightly reduce hunger and thirst).
- Added a new collider for merchants so you can interact with them across counters.
- The bulk-buy button is now highlighted in a different colour and shows the items being purchased at the top.
- Added a detailed town map stand.
UI/UX:
- Spacebar can now be used to pause cutscenes.
- Quick and autosaves are now sorted by date.
- Added a Continue button in the main menu and on the death screen, which loads the latest save.
- Bleed damage is now displayed on enemies.
- Updated trade logic: empty slots now shift toward free cells to prevent item duplication.
- Updated the health bar HUD; the fatigue marker has been removed; stamina is now governed by thirst.
- Fixed arrow display in combat mode.
- Notes from notice boards can now be taken by clicking the button with the mouse.
- Items that belong to someone are now marked in red.
- Character names are now displayed in dialogue subtitles.
- Improved display in Ranta mode (21:9).
- Improved hero display in Ranta deck selection (21:9).
- Improved map display (21:9).
- Improved inventory display (21:9).
- Improved journal display (21:9).
- Improved fishing display (21:9).
- Improved camp display (21:9).
- Improved display of most workstations (21:9).
- Time of day is now shown on the compass.
Localization:
- Fixed shovel localization in multiple languages.
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