News Liste Of Ash and Steel

Patch 1.06 is Out Now
Of Ash and Steel
Heute 17:02 Community Announcements
[p]Hello everyone![/p][p]We’re continuing to actively work on improvements and bug fixes. A huge thank you to everyone who shares feedback, comments, and bug reports with us. [/p][p][/p]

1.06 Highlights:

Feedback & Crash Reporting

[p]An in-game feedback form has been added (accessible from the menu). It allows you to submit bug reports and attach your current save file. This will help us process reports more efficiently and in a more structured way.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/45307617/e45de9d644a0b7cba4f870784d328eb608d7bb4c.png"][/img][/p][p]Note: The feedback form will be localized into additional languages later.[/p][p]The standard crash reporter has also been updated. If the game crashes and you click Send, the crash data, including the required .dmp file, will now be sent directly to us.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/45307617/4b537f57ef41ed873fc5c7eb01d9ccfd8390c4ea.png"][/img][/p][p][/p][p]You can also describe the situation that caused the crash in the text field at the top of the crash reporter. This information helps us identify and resolve issues faster.[/p][p][/p]

Optimization

[p]One of our biggest ongoing tasks right now is memory optimization. At the moment, this work focuses on three major areas: static models, characters, and excess data that accumulates in save files over time.
[/p][p]In the current patch, we managed to optimize all static models, reducing their memory usage by 30–50% without any visual downgrade. This was achieved by disabling unused buffers. As a result, the overall game size has also been reduced by several gigabytes.
[/p][p]The next major step will be optimizing character assets and the way memory is handled for them, which should further reduce overall memory usage. We are already actively working on a new approach, and it will be introduced soon.
[/p][p]Another important optimization area is dealing with leftover data that accumulates during long playthroughs. You may have noticed that as you play, save file sizes gradually increase and loading times become longer. In extended sessions, save files could grow from 5–6 MB up to 17 MB. The cause turned out to be “dead” character poses stored in memory. With this patch, the game now cleans up this data after the first save, bringing save file sizes back to normal.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45307617/32dc1044bc67f5d2140ec591b7114ee6193c9752.png"][/img][/p][p]We have also improved inventory logic so that identical weapons, rings, and amulets can now stack properly, and the system automatically reduces the number of occupied slots where possible. Besides improving inventory organization, this change also had a positive impact on overall stability. There are still a few edge cases related to inventory handling, including some memory leaks when merchants hold extremely large amounts of items. These issues are partially mitigated by stacking and are currently being worked on.
[/p][p]We continue to optimize the city areas. A major source of crashes on the market square during the daytime has been resolved. Our current priority is addressing the microstutters.[/p][p][/p]

Reworked teleportation system

[p]We have reworked the teleportation system. You can now choose your destination from already discovered teleport points.[/p][p]To unlock a new teleport location, simply approach and activate it once. By default, an anchor teleport in the Outskirts is available from the start.[/p][p][img src="https://clan.akamai.steamstatic.com/images/45307617/08ce456be90520c17341070c56c4ab70b395f830.png"][/img][/p]

Achievement Display in the Main Menu

[p]We have finalized the achievement system in the main menu. You can now see the achievements of your hero from the most recent active save, ranging from camp-related progress to smaller details, including various side quest branches.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45307617/0023f4179c4b3f0388ddabaf720be28892323230.png"][/img]
Please remember that the game automatically creates a backup of your save files whenever a new update is released. You can also roll back to a previous version of the game using the version selection menu in Steam.[/p]


Full List of Changes in Patch 1.06

Quests

  • [p]Fixed an issue with Gorah’s dialogue on load that could leave the player permanently locked in a cage.[/p][/*]
  • [p]Added the ability to deliver the package to Rogvold in the quest “Big Delivery” if Oswald was killed.[/p][/*]
  • [p]Added Oswald’s reward for the quest “Nothing Ever Bites”.[/p][/*]
  • [p]Fixed a persuasion dialogue option with Pinker in the final conversation.[/p][/*]
  • [p]Fixed Boone’s dialogue after finding all the Cold Warriors’ bodies.[/p][/*]
  • [p]Fixed the item ID for Aristocrat’s Clothing sold by Dillis.[/p][/*]
  • [p]Rita now grants the ring reward at the correct moment.[/p][/*]
  • [p]Fixed Lucio’s daily schedule after reporting to Anghel.[/p][/*]
  • [p]Fixed Valdo’s dialogue related to barrel counting.[/p][/*]
  • [p]Added a journal entry for the quest “Rotten Business”.[/p][/*]
  • [p]The quest “Squibbs Is Missing” can no longer be taken before Chapter 2.[/p][/*]
  • [p]Squibbs now correctly takes the required items in the quest “Grand Party”.[/p][/*]
  • [p]Removed outdated dialogue options from Fluke.[/p][/*]
  • [p]Fixed the dialogue ID for Fluke’s ingredient-related conversation.[/p][/*]
  • [p]Fixed the logic of a quest-related stone in the mines that could become inactive under certain conditions.[/p][/*]
  • [p]Fixed Patrice’s quest involving bandit kills if the third bandit failed to spawn.[/p][/*]
  • [p]In the quest “Stalker”, dialogue with Djuba is now available immediately after surveillance begins.[/p][/*]
  • [p]Duster’s waiting window has been expanded. He now waits for the player at the port from 16:00 to 24:00.[/p][/*]
  • [p]The quest “Rotten Business” now completes correctly.[/p][/*]
  • [p]Fixed an issue where “Mordecai’s Sword” could be completed prematurely.[/p][/*]
  • [p]Fixed a bug where Lambert did not receive damage during the quest “Strange Crystals”.[/p][/*]
  • [p]Pegasus can no longer be attacked, preventing players from getting locked inside the fort storage.[/p][/*]
  • [p]Fixed an issue where Devin was unavailable for dialogue during “Strange Crystals”.[/p][/*]
  • [p]Fixed the quest “Camp Supplies”, where required items were not counted correctly.[/p][/*]
  • [p]Fixed an issue with the chest in “Alcohol Supplier”. The chest is now interactable only after the quest starts. Interaction has been enabled for players who had already accepted the quest but opened the chest earlier.[/p][/*]
  • [p]In “Way of the Herbalist”, required herbs now match the quest description. Odric’s non-quest herb purchasing is now available only after completing the quest.[/p][/*]
  • [p]Erick and Johanna no longer appear before Chad’s task begins.[/p][/*]
  • [p]Scarlett’s quest “Fresh Blood” is now available only from Chapter 3 to prevent Viola from entering the Upper Quarter before completing “Joining the Order of the Seven”.[/p][/*]
  • [p]Fixed an issue where the lever in Grago’s house became inactive after loading a save.[/p][/*]
  • [p]Added a fix that completes the task in “Radim’s Grand Construction” if not all deserters are spawned.[/p][/*]
  • [p]Fixed an issue where not all beetles spawned for Stipay in “Empty Plates”.[/p][/*]
  • [p]Fixed an issue in “Buns for Tibor” where Bert would run out of the house during the fight with Fisher.[/p][/*]
  • [p]Fixed an issue in “A Five-Minute Venture” where it was possible to outrun Khutsut on the road from the lighthouse and kill the bandits early.[/p][/*]
  • [p]Fixed an issue where journal entries from another quest appeared during “Troubled House”.[/p][/*]
  • [p]Added journal entries for “True Warrior’s Trophies”.[/p][/*]
  • [p]In accordance with dialogue, Farlaff now offers the hero a beer during their first meeting.[/p][/*]
  • [p]Fixed an issue where Chewgoon had no dialogue options for “The Information Miner” if the mace quest had not been completed.[/p][/*]
  • [p]Victory over Fecht now only counts after agreeing to the fight.[/p][/*]
  • [p]Fixed an issue where players could flee poachers during “Give a Man a Fish...” and only continue the quest via a fine.[/p][/*]
  • [p]Fixed cases where Marvin could not be given medicine.[/p][/*]
  • [p]The quest “Bad Neighbourhood” can now be completed independently of “Cursed Lands”.[/p][/*]
  • [p]Edwin’s invulnerability is now removed when initiating combat with him.[/p][/*]
  • [p]Adjusted Thorn’s position (the dude in the rock).[/p][/*]
[p][/p]

Gameplay

  • [p]Optimized inventory performance and added item stacking[/p][/*]
  • [p]Fixed teleporters that could leave the player character stuck in buffer zones[/p][/*]
  • [p]Fixed a logic issue where guards could attack the player after fighting monsters or other NPCs if the player was nearby.[/p][/*]
  • [p]Significantly reduced light intensity for notice boards and the city map.[/p][/*]
  • [p]Character names are no longer shown in dialogue subtitles when subtitles are disabled.[/p][/*]
  • [p]Auto-lockpicking requirements now depend on lock difficulty:[/p][list]
  • [p]30 (Easy)[/p][/*]
  • [p]40 (Medium)[/p][/*]
  • [p]50 (Hard)[/p][/*]
[/*][*][p]Added a bed in the mines.[/p][/*][*][p]Adjusted the cost of altar prayers that grant bonuses.[/p][/*][*][p]Doors can now only be opened by characters.[/p][/*][*][p]All character achievements, including hidden ones, are now displayed in the main menu.[/p][/*][*][p]Fixed the recipe for smelting gold from jewellery.[/p][/*][*][p]Fixed incorrect item IDs in loot tables for some monsters (empty bottles, beer, wine, vodka, and herbs that previously did not count for crafting).[/p][/*][*][p]Added additional versions of all health recipes that do not require mushrooms.[/p][/*][*][p]Stance switching for the sword Legend no longer causes inversion.[/p][/*][*][p]When crafting Legend again, duplicate copies of the sword are now automatically removed (in case multiple copies were present in the inventory).[/p][/*][*][p]Two-handed scabbards for Legend now open and close correctly.[/p][/*][*][p]Fixed the white ribbon on Legend that previously lacked physics.[/p][/*][*][p]Added animations for Legend’s two-handed scabbards.[/p][/*][*][p]Adjusted accessory physics for Legend’s two-handed scabbards.[/p][/*][*][p]Fixed an incorrect ingot smelting recipe for Legend that did not require the sword and could cause duplication.[/p][/*][*][p]Fixed an issue where the Continue button could fail to load saves created after December 31, 2025.[/p][/*][*][p]Removed a small cart in the Arena that could be abused to exploit AI behaviour.[/p][/*][*][p]Fixed an issue that could lead to the barkbug stopping picking up items after saving.[/p][/*][*][p]Fixed an issue where item pickup would not complete properly and could lead to duplication.[/p][/*][*][p]The Master Lockpicker perk now applies to automatic lockpicking as well.[/p][/*][*][p]A broken lockpick no longer resets chest lockpicking progress if you still have additional lockpicks.[/p][/*][*][p]Quick item sorting (using F) now works correctly in both the player inventory and storage containers.[/p][/*][/list][p][/p]

Improvements

  • [p]Reworked teleportation system.[/p][/*]
  • [p]Added the ability to craft multiple items at once.[/p][/*]
  • [p]Crafting now takes all weapons in the inventory into account (stacked and not stacked).[/p][/*]
  • [p]Added sharpening functionality for axes and maces.[/p][/*]
  • [p]When upgrading Legend, you can now choose which weapon will be used.[/p][/*]
  • [p]Updated the logic for background NPC spawning in the city, which previously caused unnecessary system load even when NPCs were off-screen and sometimes crashed the game.[/p][/*]
  • [p]Optimized a large number of static meshes, which should slightly improve RAM and VRAM usage, as well as location streaming. Our next priority is optimizing the memory usage by certain characters.[/p][/*]
  • [p]Any weapon except legendary ones can now be smelted at the forge. [/p][/*]
[p][/p]

UI

  • [p]Adjusted the display of save timestamps.[/p][/*]
  • [p]Adjusted the display of in-game time.[/p][/*]
  • [p]Fixed aspect ratio issues when interacting with the city map (21:9).[/p][/*]
  • [p]Added subtle highlighting to the city map stands.[/p][/*]
  • [p]The city map no longer reacts to mouse button clicks.[/p][/*]
[p][/p]

Debug Console

[p]Several debug commands have been updated/added:[/p]
  • [p]resetonenpc \[tag] — Restarts a specific NPC.[/p][/*]
  • [p]teleportnpc \[tag] — Updated logic allowing NPCs to be teleported without affecting game performance. [/p][/*]
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Release:06.11.2025 Genre: Action-Rollenspiel Entwickler: Fire & Frost Vertrieb: tinyBuild Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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