Feature
- [p]First version of Contracts (previously referred to as Quests) [/p][list]
- [p]These are in-game missions that let us present story elements alongside gameplay[/p][/*]
- [p]Provides something to strive towards for both new and veteran players via completing quests and unlocking rewards[/p][/*]
- [p]This system is intended to grow over time[/p][/*]
- [p]Clear damage feedback[/p][/*]
- [p]Easier build comparison[/p][/*]
- [p]The feature is not immediately turned on with this update, but is included in the game build[/p][/*]
- [p]January’s beta showed good results[/p][/*]
- [p]We will run tests to ensure the experience is solid before switching entirely away from dedicated servers[/p][/*]
Gameplay
- [p]Prevented the Sociopath OVERKILL weapon from becoming permanent if its wielder was cloaked just as its timer ran out[/p][/*]
- [p]The BISON and RG5 weapon changes from a previous update have been reverted following community feedback[/p][/*]
- [p]Fixed an issue where starting an interaction during a slide would cause the player to stand up[/p][/*]
- [p]Introduced a lockpicking penalty zone on Very Hard and OVK difficulties to discourage button-mashing[/p][/*]
- [p]Added a fail-stop mechanic for lockpicking on Very Hard and OVK. If triggered outside of green or penalty zones, the rotation slows down for a short time[/p][/*]
- [p]Fixed a crash that could occur when shooting the Mamba OVERKILL-weapon while being kicked by a Cloaker[/p][/*]
- [p]Added a 6-second invincibility to players connecting to an ongoing session[/p][/*]
- [p]Prevented the mouse from switching player weapons while viewing security cameras[/p][/*]
- [p]Fixed an issue where tied-up cops would try to stand up and hide behind the shield enemy[/p][/*]
- [p]Updated the smoke and gas grenade fog effects[/p][/*]
Art
- [p]Fix for Richard's mask cosmetics and patterns not appearing in the correct location[/p][/*]
- [p]Updated animations for first-person sliding[/p][/*]
- [p]Private security contractors have revised their physique requirements to be more inclusive. Guards with a wider variety of body types may now be encountered on duty[/p][/*]
Audio
- [p]Added more audio stingers when securing bags after a set amount[/p][/*]
- [p]Added missing sound effects for "Multitasker Aced" skill in Solo Mode[/p][/*]
UI
- [p]Fixed the icon for "Tagged Iron Sights" appearing low-resolution[/p][/*]
- [p]Updated the hit indicators to make them clearer and visually distinct[/p][/*]
Known Issues
- [p]Some Contracts may be randomly completed without fulfilling the contract criteria[/p][/*]
