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Planetbase 2 - Dev Update 01
Planetbase
1 Tag 08:39 Community Announcements
Hello Everyone, We've recently announced that we've started work on Planetbase 2. The response has been great, people seem to be as excited about the project as we are, we thank you all for that! We are now hard at work to make sure the game delivers according to everyone's expectations. We are actually coding the game from scratch (as we did for Dawn of Man) as the code for Planetbase 1 is very old and it's just better to start over. We've added a ton of stuff so far, but these are some of the highlights:

New Astronaut models

We've updated the Astronauts with a more modern look and with more real proportions, a bit more like the characters in Dawn of Man. Models can be tinted with various colors for the different specializations. We've posted more details about this on social media if you are interested: Video - Concept - PB1 Comparison.

Vehicles

We have various vehicles in the game. They allow colonists to carry more resources and reach locations further from the base. You can also build roads, which make vehicles a lot faster. Colonists automatically pick up vehicles when needed, but you can also manually tell them to do so, and tell them where to drive the vehicle. We are also working on specialized mining and tanker vehicles. More details: Video - High Poly - Pathfinding

Nuclear Power

We have the complete nuclear power mechanics in the game. - There is a Nuclear Reactor structure, that needs to be fed Nuclear Fuel. - They need to be monitored from the Nuclear Console in the Control Center (like Telescopes in PB1). - They produce Nuclear Waste, that has to be taken to the Nuclear Dump. - The Landing Ship will have a nuclear reactor inside, which will provide initial power for the colony. - We will still have Solar Panels and Wind Turbines, nuclear power will be an alternative that will work well in certain situations. See the Nuclear Reactor (available in 3 sizes) and Nuclear Dump:

Conclusion

We are also working on other stuff, like the Tech Tree, Work Areas, Mining and even Toilets! We intend to post updates every 2-3 months here, but if you want to stay more up to date with the development you can follow us on X or Bluesky, we post several times a week there. Let us know what you think! Martiño.
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Release:16.10.2015 Genre: Strategie Entwickler: Madruga Works Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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