New Astronaut models
We've updated the Astronauts with a more modern look and with more real proportions, a bit more like the characters in Dawn of Man. Models can be [i]tinted[/i] with various colors for the different [i]specializations[/i].
We've posted more details about this on [url=https://x.com/madrugaworks]social media[/url] if you are interested:
[url=https://x.com/madrugaworks/status/1920066429254054209]Video[/url] - [url=https://x.com/madrugaworks/status/1918202661544829430]Concept [/url]- [url=https://x.com/madrugaworks/status/1925155543800336653]PB1 Comparison[/url].
Vehicles
We have various [b]vehicles [/b]in the game. They allow colonists to [i]carry more resources[/i] and [i]reach locations[/i] further from the base. You can also build [b]roads[/b], which make vehicles a lot [b]faster[/b]. Colonists automatically pick up vehicles when needed, but you can also manually tell them to do so, and tell them where to drive the vehicle. We are also working on specialized mining and tanker vehicles.
More details:
[url=https://x.com/madrugaworks/status/1928406174539399670]Video [/url] - [url=https://x.com/madrugaworks/status/1927332585681633692]High Poly[/url] - [url=https://x.com/madrugaworks/status/1912403672119529748]Pathfinding[/url]
Nuclear Power
We have the complete nuclear power mechanics in the game. - There is a [b]Nuclear Reactor[/b] structure, that needs to be fed [b]Nuclear Fuel[/b]. - They need to be monitored from the [b]Nuclear Console[/b] in the [b]Control Center[/b] (like Telescopes in PB1). - They produce [b]Nuclear Waste[/b], that has to be taken to the [b]Nuclear Dump[/b]. - The [b]Landing Ship[/b] will have a nuclear reactor inside, which will provide initial power for the colony. - We will still have [b]Solar Panels[/b] and [b]Wind Turbines[/b], nuclear power will be an alternative that will work well in certain situations. See the [b]Nuclear Reactor[/b] (available in 3 sizes) and [b]Nuclear Dump[/b]:
