Gameplay:
- [p]Oil Power Plant and Coal Power Plant buildings added to the game; [/p][/*]
- [p]Produced electricity can now be sold to citizens or used in production; [/p][/*]
- [p]Chemical Factory now consumes electricity to produce fertilizers and chemicals; [/p][/*]
- [p]Chemicals are now required to produce Dynamite in an Explosives Plant; [/p][/*]
- [p]Dynamite can be used to restore exhausted mines; [/p][/*]
- [p]Clay pits have unlimited deposits but require electricity for deeper extraction; [/p][/*]
- [p]Oil wells are now unlimited, but deeper pumping increases upkeep; [/p][/*]
- [p]Competitive Mode is now available for generated multiplayer maps; [/p][/*]
- [p]Added resource capacity scenario options for multiplayer maps; [/p][/*]
Balancing:
- [p]City Hall's internal consumption rate has been reduced; [/p][/*]
- [p]Contracts for produced commodities will now appear later; [/p][/*]
- [p]Banks provide services to a limited number of citizens on a monthly basis; [/p][/*]
UI:
- [p]Full/empty notifications can be managed per warehouse; [/p][/*]
- [p]Alt+Click on commodities now sets the correct number of carriages in the route planner; [/p][/*]
- [p]Added a "Delete All Old Save Files" button; [/p][/*]
- [p]Fixed 'researched' symbol for Geology map cells; [/p][/*]
- [p]While a train is selected, clicking on a city or a commodity on the map will always add it to the train's route. [/p][/*]
Fixes:
- [p]Trains now move against road direction if the path was set before the semaphore switched; [/p][/*]
- [p]Bridge pillars no longer disappear on long bridge; [/p][/*]
- [p]Bridge and tunnels were not built properly in some cases; [/p][/*]
- [p]Players can not launch auctions before building an office; [/p][/*]
- [p]Localization improvements. [/p][/*]