- New mission added to North Subjugation campaign
- CEO skill points and skills chart added to North Subjugation campaign
- Added Trading Department to office building
- Added contracts for goods delivery
- Finance Department now allows taking loans and issuing corporate bonds
- The finance staff now have skills related to bonds and loans
- Company Credit Rating system implemented
- Added 4-4-2 Atlantic locomotive to research chart
- Added new production building – Chemical Plant
- Added Trading Academy social building
- Commodity price and consumption speed now depends on the volume of consumption
- Seller price in some cases can now be higher than a buyer price
- Initial buy-sell price gap has been reduced
- Natural resources available for mining are now limited
- Different mineral deposits now contain different capacities
- Different capacity resource presets are enabled in generated scenarios
- Grain and cotton fields’ production is limited by soil saturation and now consumes fertilizers
- Resource capacity is included in the beginning options for generated scenarios
- Changes to commodity weights now affect all commodities on the map simultaneously
- More staff will be spawned in multiplayer sessions
- Multiplayer skill book effects rebalanced
- Research projects are now performed faster in multiplayer sessions
- License prolongation price can now be adjusted in the beginning scenario settings for generated scenarios
- In North Subjugation campaign, player will not lose when all extra funding is spent
- Other player locomotives can now be selected in multiplayer sessions
- A route can now be copy-pasted between trains in the train side panel
- Added money balance tooltip indicating company monthly costs
- FPS overlay dialog hotkey switched to F7 (instead of F12)
- Staff members can now be fired directly from the department
- Added cost marker fly-up for semaphores and railroads
- Added sound when all players are "ready" in multiplayer lobby
- Railroads and railroad station colors are now visible on the minimap in the Lobbying department
- Save files from previous game versions are marked as not supported
- Other UI improvements
- Parallel railroad tool (Alt) is now working properly for slopes and bridges
- Parallel bridge construction is not causing the raising of the soil level
- Train movement and pathfinding logic enhanced
- Now cities are developing further beyond the laid railroad lines
- Train breakdowns are now properly synchronized in multiplayer sessions
- Train badge now correctly focuses with the player camera
- Carriage masses are now shown properly in the cargo tab of a train
- Locomotive tech parameters are now properly synchronized in multiplayer sessions
- Laws now appear properly for newly established cities
- Buildings effects are now updated properly in a building UI
- No crash occurs after multiple generations in a single-player generated scenario
- Train used to freeze before entering the station in some cases
- Player color was not saved from the previous multiplayer session
- A commodity is now always available on the map if enabled during map generation
- Improvements in localization.