News Liste RimWorld

Odyssey preview #4: Quests, the mechhive endgame, drones, and more
RimWorld
09.07.25 16:00 Community Announcements
Hello everyone. Odyssey launches in a couple of days on July 11, 2025! We’ve had a lot of fun sharing the previews with you guys. So many great comments, fanart, videos, analyses, and theories. Your 1.6 feedback has also been awesome during the unstable beta.

Today’s final preview is a bit of a grab bag. We’re covering quests, the mechhive endgame, new drone traps, unique weapons, miscellaneous stuff, and languages.

https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Reminder to please wishlist Odyssey so that Steam tells you the minute it’s out.

Let’s go!

New quests: rumors, ruins, and orbital adventures


Odyssey adds new quests that take you across the planet - and into orbit.

Some quests start with a rumor. A visiting trader tells of ancient mercenaries recently awoken from cryptosleep, holed up in a dilapidated bunker. Their warlord carries a one-of-a-kind weapon. Take them down, and it’s yours.

Other quests can be discovered from reading old planetary maps. They point to forgotten places like insect-infested settlements, or derelict launch sites hidden in the jungle. These locations offer tech, treasure, or rare materials - if you can get past what’s guarding them.


Some quests lead to space. With a gravship or shuttle, you can reach asteroid mining sites rich with leftover plasteel or uranium. You may go to abandoned space stations still defended by ancient security systems - or already claimed by hostile salvagers. These places have loot, but you’ll have to fight for it. You might also be hired to hunt down an orbital fugitive hiding deep within a space wreck, but reaching them won’t be easy.


The mechhive


Somewhere above the planet drifts the mechhive - the nexus of mechanoid production and direction that drives the machines on their endless quest to wipe out human life.

You can stop it. But first, you’ll need to collect gravcore technology from around the planet and nearby orbital ruins to pinpoint the mechhive’s location. You’ll also need a signal jammer to breach the platform’s automated defenses and land safely.

The mechhive is a labyrinth of frozen metal in the vacuum of space. Mechanoid guards patrol from fortified outposts. Blast doors sealed for centuries protect the hive’s infrastructure. Heavy turrets turn intruders into meat within seconds. And within the metal walls, dormant mechs lurk while others gestate quietly inside mech vats.


(Tester screenshot: A section of the mechhive with all expansions active.)

At the heart of it all is the cerebrex core - a vast, AI superbrain that powers the mechhive and commands all mechanoids planetwide. It is nearly indestructible, shielded by cerebrex stabilizers hidden throughout the facility.

To reach it, you’ll have to fight through a fortress of machines to destroy the stabilizers. Mechanoid defenses awaken the moment you strike, and reinforcements pour in from every direction. Among them is the new cyclops mechanoid, armed with a gatling beam repeater.

Survive the gauntlet, expose the core, and make a choice.


Destroy the core and eliminate the mechanoid threat for good. The machine war will end and your story continues.

Or, you can harvest the technology for yourself, and wield a mechanoid weapon of untold power.

New drones and traps


Ancient ruins are defended by drones built to kill trespassers. Some lie hidden in the darkness, and trigger the moment they detect an intruder.

Hunter drones rush enemies and detonate on contact. Blast them apart before they reach you, or run for your life. Colonists can research and build their own hunter drones, either as stationary traps or as wearable hunter drone packs that you can launch during fights.

Wasp drones split into swarms of stinging units, injecting paralytic venom into their targets.

Sentry drones are heavy-duty bots armed with scatterguns. Doomed to follow their programming, they patrol relentlessly - waiting to ambush careless explorers.


Unique weapons


Odyssey introduces unique weapons - rare, one-of-a-kind variants of guns. They come with custom names, randomized traits, visual mods, and special abilities that change how they perform and feel in combat.

You might find a chain shotgun named Thunderous Gutspewer, with incendiary pellets and a short-range AI targeting system that tightens its spread. Or a heavy SMG that fires tox rounds, accented with a jade inlay that looks sick - but isn’t very accurate. Some even come with underbarrel attachments, like a grenade launcher, smoke canister, or EMP cannon.

Unique weapons are rare. You can acquire them through quest rewards, by raiding hidden orbital stashes, opening crates found in ruins, or another secret method…

Miscellaneous


Statues let artists sculpt friends, lovers, or rivals - immortalizing their likeness in metal, wood, or stone. (Or making a very unflattering imitation of them.)

Outfit stands display full gear sets and weapons that colonists can quickly swap into. Perfect for sudden center drops or a cold snap, without having to go rooting through your shelves to find the doomsday launchers and parkas.

Heavy bridges allow you to build whole colonies on water. They’re stronger than wooden bridges, so they can support stone walls, big buildings, and everything else a colony needs.

Languages and launch


Odyssey will have full support for 14 languages at launch: English, Chinese Simplified, Chinese Traditional, Russian, French, German, European Spanish, Latin Spanish, Brazilian Portuguese, Japanese, Korean, Polish, Turkish, and Ukrainian. ????

All translations will be available on the translation GitHub pages to allow for further changes and improvements. A big thank you to our dedicated community translators who have helped make this happen!

https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
Wishlist Odyssey now so Steam emails you when it’s out!

Let us know what you think over on Reddit, X, and BlueSky.

Thank you for reading! See you in just a couple days for Odyssey’s launch: July 11, 2025!
- Tia
Logo for RimWorld
Release:16.07.2016 Genre: Strategie Entwickler: Ludeon Studios Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Odyssey preview #4: Quests, the mechhive endgame, drones, and more
RimWorld
09.07.25 16:00 Community Announcements
Odyssey preview #3: Animals, training, and fishing
RimWorld
04.07.25 16:00 Community Announcements
Odyssey preview #2: Gravships and space
RimWorld
27.06.25 16:00 Community Announcements
Odyssey preview #1: Map features, landmarks, and biomes
RimWorld
19.06.25 15:59 Community Announcements
Announcing Odyssey and update 1.6!
RimWorld
11.06.25 15:56 Community Announcements
New merch arrivals have crashlanded!
RimWorld
06.05.25 19:04 Community Announcements
The RimWorld merch store is live until Jan 9!
RimWorld
22.11.24 21:10 Community Announcements
Get the Terraform Titans Duo: Oxygen Not Included x RimWorld!
RimWorld
21.11.24 20:43 Community Announcements
RimWorld’s birthday and community event!
RimWorld
08.10.24 16:54 Community Announcements
Bow down to the War Queen! (Plus RimWorld enamel pins)
RimWorld
04.10.24 19:01 Community Announcements
City-building & colony-building bundle: Foundation x RimWorld
RimWorld
13.09.24 17:19 Community Announcements
Necesse & RimWorld bundle now available!
RimWorld
30.07.24 17:31 Community Announcements
The boomrat plush just might explode... with love!
RimWorld
27.06.24 17:03 Community Announcements
RimWorld & Dwarf Fortress bundle now available!
RimWorld
17.06.24 17:48 Community Announcements
Update 1.5.4104 released
RimWorld
24.05.24 14:42 Community Announcements
New ambient horror setting and tribal Anomaly support
RimWorld
03.05.24 19:17 Community Announcements
Integrating Anomaly more with the rest of the game
RimWorld
18.04.24 17:19 Community Announcements
Anomaly expansion and update 1.5 out now!
RimWorld
11.04.24 16:57 Community Announcements
Anomaly bonus preview: Ghouls, ghouls, ghouls
RimWorld
10.04.24 19:55 Community Announcements
Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages
RimWorld
09.04.24 19:15 Community Announcements
Anomaly preview #3: Cultists, hate chanters and rituals
RimWorld
04.04.24 17:25 Community Announcements
Anomaly preview #2: Containment facilities, creatures, and release date
RimWorld
28.03.24 20:41 Community Announcements
Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld
RimWorld
23.03.24 18:46 Community Announcements
Anomaly expansion and update 1.5 announced!
RimWorld
13.03.24 16:50 Community Announcements
RimWorld & Medieval Dynasty bundle now available!
RimWorld
15.02.24 19:02 Community Announcements
Winter Sale, Merry Christmas and Happy New Year!
RimWorld
21.12.23 23:46 Community Announcements
Rare plushie thrumbos have wandered into the area!
RimWorld
27.04.23 19:23 Community Announcements
Update 1.4.3704 released
RimWorld
19.04.23 22:56 Community Announcements
Update 1.4.3682 released
RimWorld
28.03.23 21:33 Community Announcements
Price reduction adjustments coming to multiple non-USD currencies.
RimWorld
17.02.23 18:20 Community Announcements
Update 1.4.3641 released
RimWorld
15.02.23 20:03 Community Announcements
Update 1.4.3613 released
RimWorld
18.01.23 23:57 Community Announcements
RimWorld's Winter Sale
RimWorld
25.12.22 10:21 Community Announcements
Update 1.4.3580 fixes and wishing you a happy 2023!
RimWorld
17.12.22 08:05 Community Announcements
Update 1.4.3563 improves quest reward variety
RimWorld
29.11.22 19:36 Community Announcements
1.4 content update adds more integration between expansions
RimWorld
21.11.22 19:34 Community Announcements
Unstable build update 1.4.3548
RimWorld
15.11.22 20:25 Community Announcements
1.4 content update in testing with cross-expansion integration
RimWorld
12.11.22 18:28 Community Announcements
Recent patches for 1.4
RimWorld
11.11.22 19:43 Community Announcements
Currency conversion rates updating soon
RimWorld
10.11.22 19:06 Community Announcements
Multiple updates for 1.4 and Biotech
RimWorld
03.11.22 17:59 Community Announcements
Update 1.4.3525 hotfixes some issues
RimWorld
22.10.22 17:37 Community Announcements