Changelog
- Made crater descriptions more generic.
- Clarified the orbital scanner description.
- Clarified the gravcore description.
- Made ritual text more generic to fit more situations.
- Added flooring to subroom prefabs on orbital platforms.
- Reduced the chance of the gravship landing spot being over deep water.
- Gravcores are no longer asked for in trade request quests.
- Reduced psilocap catatonic breakdown chance from 4% to 1% and psilocap creative inspiration chance from 6% to 2%.
- Made the breathless gene suppress the normal vacuum resistant gene, removing its metabolic impact.
- Prevented hospitality quests from being acceptable in space due to it causing various bugs.
- Removed unnecessary PawnRenderNode_Apparel cast in Apparel dynamic setup for modders
- Prevented traps spawning next to exterior doors.
- Prevented outfit stands from being uninstalled because they destroy their inventory if deconstructed while minified.
- Updated some player names per request.
Fixes
- Fix: Corner punching turrets, buildings through corners affecting room roles, beds becoming prisoner beds through corners, and enemies setting fire to buildings through corners.
- Fix: Flickables are reset to be powered on when gravship launches.
- Fix: Power connections are scrambled on gravship launch.
- Fix: Diagonal walls could incorrectly leak room vacuum.
- Fix: Issues with shuttle crash quest after moving maps.
- Fix: Player shuttles could be lost in water when landing.
- Fix: Issues with nomadic precept not saving/loading properly (resetting to poor mood on load).
- Fix: Mechanoid signal quest sometimes didn’t drop the grav engine.
- Fix: Areas previously occupied by gravship weren’t being updated by the pathfinder, so pawns would appear to walk over empty space.
- Fix: Cannot fill in Odyssey craters without Anomaly enabled.
- Fix: Could place the gravship hull off of substructure.
- Fix: Roof overlay not updated after gravship leaves grav anchored map.
- Fix: Roof zones are left on map after gravships leave.
- Fix: Lava emergence causing freezes in very specific circumstances.
- Fix: Reduced the possibility of getting a double grav engine.
- Fix: Draw styles were using area instead of selected cell number.
- Fix: VTR issues with frenzy field and sleep suppression.
- Fix: Gravship overlapping prison cell for "prisoner willing to join" quest.
- Fix: Pawns standing on the same cell as another building (most commonly doors) can take friendly fire when within safe range.
- Fix: Issues with age reversal demand time not being set correctly from chronophagy, and reset on save/load.
- Fix: Wolverine wasn't configured to be a predator despite having prey size.
- Fix: Orbit layer not using correct world size if loaded into an existing 1.6 save.
- Fix: Strange signal quest disappearing if target map is destroyed.
- Fix: Pawns won't fish if the closest water body to them has no fishable cells.
- Fix: Error in PawnsAvailable quest part after switching maps.
- Fix: Improve fallback for spawning shuttle on map from caravan.
- Fix: Shuttles now properly apply peace talk outcomes on landing.
- Fix: Issues with using gravship scenario ScenParts outside of odyssey scenario.
- Fix: Cypress tree being destroyed by floodwater, unlike all other trees.
- Fix: Archonexus reset does not reset grav engine inspected status (prevents the gravship quest from being obtained again, so no gravcores can be obtained).
- Fix: Slow startup performance (InitializeShortHashDictionary) with lots of modded content.
- Fix: Ancient mechanitor complex can fail to generate on a map where it should be able to fit.
- Fix: Map gen exception and broken UI if ancient reactor fails to find a place to spawn, adjust order so they fail to find a place less often.
- Fix: Training decay time not taking into account sentience-catalyst-adjusted wildness.
- Fix: Alligator eggs hatching into sea turtles.
- Fix: Quest pawn arrival could break in space.
- Fix: UI cascade error when pawn targeted with skip dies.
- Fix: Tended goodwill being reset if the pawn is downed again after being tended.
- Fix: Gases on gravship never dissipate after landing.
- Fix: Error when accepting bestower quest.
- Fix: Incorrect index calculations in river flow code.
- Fix: Loading non-Biotech save with Biotech enabled creates record-related errors.
- Fix: Abandoning a map with an ancient exostrider on it doesn't count as abandoning your chance to get a mechanitor, so the complex never generates.
- Fix: Player not considered to have a grav engine while gravship in flight.
- Fix: Linux build didn’t inherit launch arguments configured in Steam.
- Fix: Apparel setup was not passing parent tag def into render node.
- Fix: Enemies in Odyssey structures will now respond better to colonists being unreachable.
- Fix: Pawns with ranged weapons missing melee attack float menu option when in melee range.
- Fix: Statue doesn't visually update until save/reload if you use transmute steel on it.
- Fix: Error when slave rebellion tries to trigger while slave is in gene extractor.
- Fix: Strange signal quest was acceptable in space.
- Fix: Unnatural healing/healer serum removing sentience catalyst.
- Fix: Sentience catalyst can target wild people.
- Fix: Apocriton doesn't have parts for heavy shield apparel.
- Fix: Incorrect message when trying to set prisoner as pilot.
- Fix: Typo in plant grove description.
- Fix: Typo in mechhive location description.
- Fix: Typo in lava snail description.
- Fix: Various typos.
