???? SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. ????
You can also check out our previous preview blogs:- [url=https://store.steampowered.com/news/app/294100/view/4160834030793878434?l=english]Anomaly expansion and update 1.5 announced! [/url]
- [url=https://store.steampowered.com/news/app/294100/view/4160834030793913385?l=english]Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld[/url]
- [url=https://store.steampowered.com/news/app/294100/view/4160834030793914025]Anomaly preview #2: Containment facilities, creatures, and release date[/url]
- [url=https://store.steampowered.com/news/app/294100/view/4128184830673758833]Anomaly preview #3: Cultists, hate chanters and rituals[/url]
- [url=https://store.steampowered.com/news/app/294100/view/4128184830673759439]Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages[/url]
- [url=https://store.steampowered.com/news/app/294100/view/4173222729821718521][HERE] Anomaly bonus preview: Ghouls, ghouls, ghouls[/url]
GHOULS
The aptly named [b]ghouls[/b] are former humans, turned into maddened, flesh-craving idiots by the bioferrite forced into their living bodies. (I bet they can pick up 5G too.) You'll usually first see these when one attacks your colony without warning, brandishing its bioferrite spikes. Ghouls are ravenously aggressive and never feel pain, so hit them hard from a distance. If you’re luckier, one might crashland a transport pod nearby - having presumably left devastation wherever it came from. The ghoul will start in shock, but will soon recover and attack anyone it sees. It can be captured to a holding platform for further study. Capture it, or kill it, before it wakes. This being RimWorld, you can create your own ghouls using your harvested bioferrite and a surgical procedure. Be warned, this is irreversible. For those you dislike, it’d be kinder to mindwipe or lobotomize them.
If the hideous surgical procedure is a success, this once-human becomes a strong, relentless melee combatant, useful for fighting tougher enemies and tanking in larger-scale battles. Ghouls only fight - they cannot work. And if they are killed, you can revive them with an injection of a [b]ghoul resurrection serum[/b]!
THE GHOUL IN YOUR CROWN
Ghouls cannot carry equipment - they’re too far gone for that. However, given the unnatural resilience of their half-dead bodies, ghouls can be augmented with a variety of dreadful implants.
Implants are the height of mostly-dead fashion. They can be protective, like [b]bioferrite armor plating[/b] or a [b]metalblood heart[/b], both of which improve the ghoul’s survivability at the cost of speed. Aggressive implants include a [b]corrosive heart[/b] that enables it to spray acid, an [b]adrenal heart [/b]that lets it move and attack impossibly quickly, and barbed [b]bioferrite spikes[/b] which improve its melee damage while slowing it. (You try running with bioferrite railroad nails stuck through your body…)
Get a ghoul-friend today!
