News Liste RuneScape: Dragonwilds

Eye on Ashenfall | 0.9 Update
RuneScape: Dragonwilds
11.09.25 11:11 Community Announcements

Incoming Changes

The Ranged Skill has arrived!

  • Skill up to Level 50 and enjoy a slate of new Spells, a fletching table for the new sets of arrows, and much more.

  • Stop your foes in their tracks with the new Snare ability (which is later upgraded to Venomous Trapper!).

  • Use the new Ability Hunter Sense to gain awareness of nearby foes.

  • Enchant your bow to Astral Magic to allowing arrows to pierce multiple enemies.

  • New Archery target buildable

  • 1-Handed Crossbows are here! Now! Along with that, plenty of new bolts to unlock and use.

  • Tons of other abilities are there to be unlocked, so have a look!

  • For more information around the ranged skill, check out our blog post “[url="https://dragonwilds.runescape.com/news/ranged-skill"]Introducing the Ranged Skill![/url]”.

Creative Mode is now available!

  • You will need to create a new “Creative Mode” character to access worlds that are Creative Mode enabled.

  • For those that just want a relaxing, chill and build experience. Check out our blog “[url="https://dragonwilds.runescape.com/news/creative-mode"]Introducing Creative Mode![/url]” with Mod Deluxe for more details.

Custom World Settings

  • You will need to create a new “Custom World” character to access worlds that are using Custom World settings.

  • When creating a Custom World, click on Advanced in the upper left to access the World Settings.

  • Over 40 settings are exposed, from damage, thirst, hunger, to XP rates and processing.

Controller Support (Alpha State)

  • As mentioned in our blog post last month, “[url="https://dragonwilds.runescape.com/news/fellhollow-check-in"]The Road to Fellhollow: A Check-In form our Product Director[/url]” with Mod bitf0x, controller support is being updated however we believe it still needs polish.

  • Players will be able to lock onto enemies, navigate through menus, and we’ve refreshed / reoptimized input bindings.

  • We’ll be keeping you updated on when we’ll be releasing the next round of polish to make these feel good on the sticks.

  • Functional Keyboard Rebinding implemented

  • New multiplayer protections have been added:

    [list]
  • Gravestone Protection: A new option in gameplay settings so that other players will not be able to loot your gravestone.

  • Build Protection Totem: We have added totems with a sphere around them that will prevent other players from building within that area. You will have 8 to place.

  • Chest Privacy: Chests can now be locked by the owner. Just open the chest and check the box labeled Private.

[/*][*]

Updated Character and World List UI

  • As part of adding Custom Worlds and Creative mode, new icons have been added on character selection and the world selection screens to denote the type of world.

[/*][*]

Character Slots increased from 4 to 8.

[/*][*]

Antipoison potions have been updated:

  • Antipoison now uses Marentill rather than Haarlander

  • Antipoison now resists poison buildup, rather than fully preventing it. This effect stacks with the fungal fortitude buff from certain foods.

  • The "fungal fortitude" buff from food now fully prevents buildup of poison.

[/*][/list]

Additional Fixes

  • Status effects will now persist correctly on reloading

  • Fixes to places where players or AI could get out of bounds

  • Floating Rune Essence will be appropriately damaged by secondary staff attacks

  • Clock widget will now display night correctly for clients

  • Improvements to desync in AI combat

  • Ranged projectiles should display correctly

  • SFX added in multiple places where it was missing

  • Multiple UI and icon display fixes

  • Text updates for some incorrect information in quests and the journal

  • Abyssal Whip special attack will now damage Velgar as expected

  • AI will no longer attack through Palisade Walls

  • Clouds are more visible when it is raining

  • Player waypoints will appear on the compass

  • Many fixes to foliage clipping through terrain throughout the world

  • Some improvements to unnatural animations and poses in specific scenarios

  • Various performance and stability improvements

Known Issues

  • Controller Support still needs work to get it feeling how we want it to

  • Custom World Setting values displayed are not always fully accurate

  • We are tracking the specific settings that are acting up and will hot fix them in the coming weeks.

  • Host & Clients’ weather state may not be in sync

  • A restart may be needed immediately on launch, particularly with AMD GPUs

  • Temporary Freeze when the Protection Totem is first placed in the world

  • Unlock notifications will incorrectly display for building pieces in Creative Mode

Be sure to join the [url="https://discord.gg/rsdragonwilds"]Official RuneScape: Dragonwilds Discord[/url] server to show off your best uses of The Wall™, find parties of dragon-slaying adventurers and chat! Be sure to follow us on our socials, too! We're on [url="https://x.com/RSDragonwilds"]Twitter[/url], [url="https://bsky.app/profile/rsdragonwilds.bsky.social"]BSky[/url], [url="https://www.reddit.com/r/RSDragonwilds/"]Reddit[/url], [url="https://www.instagram.com/rsdragonwilds/"]Instagram[/url], [url="https://www.facebook.com/RuneScapeDragonwilds"]Facebook[/url], [url="https://www.twitch.tv/RSDragonwilds"]Twitch[/url], [url="https://www.youtube.com/@RSDragonwilds"]YouTube [/url]and [url="https://www.tiktok.com/@rsdragonwilds"]TikTok[/url]!

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Release:15.04.2025 Genre: Rollenspiel Entwickler: Jagex Vertrieb: Jagex Ltd Engine: Unreal Engine 5 Kopierschutz:keine Infos Franchise:keine Infos
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