Incoming Changes
The Ranged Skill has arrived!
- [p]Skill up to Level 50 and enjoy a slate of new Spells, a fletching table for the new sets of arrows, and much more.[/p][/*]
- [p]Stop your foes in their tracks with the new Snare ability (which is later upgraded to Venomous Trapper!).[/p][/*]
- [p]Use the new Ability Hunter Sense to gain awareness of nearby foes.[/p][/*]
- [p]Enchant your bow to Astral Magic to allowing arrows to pierce multiple enemies.[/p][/*]
- [p]New Archery target buildable[/p][/*]
- [p]1-Handed Crossbows are here! Now! Along with that, plenty of new bolts to unlock and use.[/p][/*]
- [p]Tons of other abilities are there to be unlocked, so have a look![/p][/*]
- [p]For more information around the ranged skill, check out our blog post “Introducing the Ranged Skill!”.[/p][/*]
Creative Mode is now available!
- [p]You will need to create a new “Creative Mode” character to access worlds that are Creative Mode enabled.[/p][/*]
- [p]For those that just want a relaxing, chill and build experience. Check out our blog “Introducing Creative Mode!” with Mod Deluxe for more details.[/p][/*]
Custom World Settings
- [p]You will need to create a new “Custom World” character to access worlds that are using Custom World settings.[/p][/*]
- [p]When creating a Custom World, click on Advanced in the upper left to access the World Settings.[/p][/*]
- [p]Over 40 settings are exposed, from damage, thirst, hunger, to XP rates and processing.[/p][/*]
Controller Support (Alpha State)
- [p]As mentioned in our blog post last month, “The Road to Fellhollow: A Check-In form our Product Director” with Mod bitf0x, controller support is being updated however we believe it still needs polish.[/p][/*]
- [p]Players will be able to lock onto enemies, navigate through menus, and we’ve refreshed / reoptimized input bindings.[/p][/*]
- [p]We’ll be keeping you updated on when we’ll be releasing the next round of polish to make these feel good on the sticks.[/p][/*]
- [p]Functional Keyboard Rebinding implemented[/p][/*]
- [p]New multiplayer protections have been added:[/p][list]
- [p]Gravestone Protection: A new option in gameplay settings so that other players will not be able to loot your gravestone.[/p][/*]
- [p]Build Protection Totem: We have added totems with a sphere around them that will prevent other players from building within that area. You will have 8 to place.[/p][/*]
- [p]Chest Privacy: Chests can now be locked by the owner. Just open the chest and check the box labeled Private.[/p][/*]
- [p]As part of adding Custom Worlds and Creative mode, new icons have been added on character selection and the world selection screens to denote the type of world.[/p][/*]
- [p]Antipoison now uses Marentill rather than Haarlander[/p][/*]
- [p]Antipoison now resists poison buildup, rather than fully preventing it. This effect stacks with the fungal fortitude buff from certain foods.[/p][/*]
- [p]The "fungal fortitude" buff from food now fully prevents buildup of poison.[/p][/*]
Additional Fixes
- [p]Status effects will now persist correctly on reloading[/p][/*]
- [p]Fixes to places where players or AI could get out of bounds[/p][/*]
- [p]Floating Rune Essence will be appropriately damaged by secondary staff attacks[/p][/*]
- [p]Clock widget will now display night correctly for clients[/p][/*]
- [p]Improvements to desync in AI combat[/p][/*]
- [p]Ranged projectiles should display correctly[/p][/*]
- [p]SFX added in multiple places where it was missing[/p][/*]
- [p]Multiple UI and icon display fixes[/p][/*]
- [p]Text updates for some incorrect information in quests and the journal[/p][/*]
- [p]Abyssal Whip special attack will now damage Velgar as expected[/p][/*]
- [p]AI will no longer attack through Palisade Walls[/p][/*]
- [p]Clouds are more visible when it is raining[/p][/*]
- [p]Player waypoints will appear on the compass[/p][/*]
- [p]Many fixes to foliage clipping through terrain throughout the world[/p][/*]
- [p]Some improvements to unnatural animations and poses in specific scenarios[/p][/*]
- [p]Various performance and stability improvements[/p][/*]
Known Issues
- [p]Controller Support still needs work to get it feeling how we want it to[/p][/*]
- [p]Custom World Setting values displayed are not always fully accurate[/p][/*]
- [p]We are tracking the specific settings that are acting up and will hot fix them in the coming weeks.[/p][/*]
- [p]Host & Clients’ weather state may not be in sync[/p][/*]
- [p]A restart may be needed immediately on launch, particularly with AMD GPUs[/p][/*]
- [p]Temporary Freeze when the Protection Totem is first placed in the world[/p][/*]
- [p]Unlock notifications will incorrectly display for building pieces in Creative Mode[/p][/*]