Gameplay
- [p]Added two new gameplay quest: "The Collector Calling" and "Spectral Chinchompas" [/p][list]
- [p]Added new rewards for completion of activities including the Chinchompa Cape. [/p][/*]
- [p]As a reminder, these are smaller standalone gameplay moments that we'll continue to expand on, but they aren't replacing our major updates every quarter! [/p][/*]
- [p]Spectral Platforming: Soul-Rift and get jumping to find rewards.[/p][/*]
- [p]Spectral Birds have started appearing in the Fellhollow region. Hunt them down for Soul Fragments![/p][/*]
- [p]Buried Treasure has emerged - relax, clue chasers, not like that. Look for patches of disturbed ground. Dig them up, and find hidden chests! [/p][/*]
What we’re doing now
[p]The good news: Mod Arclaw and I have been hard at work bringing Ranged Damage back up to where it should be, plus a couple extras! Based directly on your feedback, he’s made the following changes:[/p]- [p]Increased the damage of Ranged projectiles (bolts and arrows). These are specific number changes (e.g. 17 → 24) but these then form the basis of damage calculations, so here's the percentages you'll see, and hopefully feel, going live:[/p][list]
- [p]+41% on Longbow full-draw shots.[/p][/*]
- [p]+40% on Shortbow full-draw shots. [/p][/*]
- [p]+25% on Shortbow quickshots. [/p][/*]
- [p]+29% on Crossbows.[/p][/*]
- [p]Power Level 5 bows are out there in Fellhollow if you want to ramp up and deal even more damage! [/p][/*]
- [p]Crafting Crossbow Bolts now produces 33 Bolts per Craft (up from 15)[/p][/*]
- [p]Arrows no longer require a region-specific wood to craft. Ash wood, feathers and a metal of choice will suffice! [/p][list]
- [p](Ash wood + feathers + metal of choice is enough!)[/p][/*]
- [p]Moving your character no longer cancels Hunter’s Sense[/p][/*]
What’s next?
Our internal playtests show these changes feel strong and much closer to where ranged should be, but we'll continue to monitor feedback and data and make further adjustments if needed, so please keep your feedback coming in.[/p][p]Thank you
Finally, I want to personally thank everyone who shared feedback with us on this, especially those who brought numbers, examples, and detailed breakdowns with it. We know how frustrating it is to see your favourite playstyle weakened heavily, and your input was crucial in helping us understand exactly what went wrong here. Your patience and trust with us has been very much appreciated. Your feedback didn’t just help towards fixing Ranged damage, it also highlighted other issues, like ammo recovery and bolt crafting costs. The changes you’re seeing now are a direct result of that collaboration between yourselves and us, and are a prime example of the community we wanted to create.Happy Hunting!
[/p][p]-Mod Pointy & Mod Arclaw[/p][p][/p]
Audio
- [p]Improved dismount SFX[/p][/*]
- [p]Audio iteration pass on Terrorbirds.[/p][/*]
- [p]Mixing for Sprint SFX.[/p][/*]
- [p]Vocalisation and footstep improvements.[/p][/*]
- [p]Added additional SFX to the Imaru boss encounter.[/p][/*]
Bug Fixes
- [p]Velgar will no longer randomly appear once he has been defeated in your world at least once.[/p][/*]
- [p]Trees no longer grow back through your base's foundations in Fellhollow.[/p][/*]
- [p]Some Willow tree variants no longer drop ash logs. [/p][/*]
- [p]Thorny Irit Seeds will correctly yield seeds when harvested.[/p][/*]
- [p]Added accessibility option to disable controller vibration under Settings->Controls[/p][/*]
- [p]Added accessibility option to disable screen shake under Settings->Gameplay[/p][/*]
- [p]Fixed an issue where the composter UI would grey out items that were valid to compost.[/p][/*]
- [p]Improved crafting on gamepad by making it a two-step process that first allows players to select desired quantity before crafting.[/p][/*]
- [p]Split stacks UI can now be controlled with D-Pad on controller.[/p][/*]
- [p]Build menu tooltips now anchor to the left of the menu so they do not overlap the icons on gamepad.[/p][/*]
- [p]Status effect names are now displayed alongside their icons when the inventory is open.[/p][/*]
- [p]Panel navigation has been streamlined. Switching panels in instances where the inventory and another window panel is open (such as crafting) is now handled with a click of the right stick only.[/p][/*]
- [p]Fixed an issue where chest name and private/linked fields could be accessed while moving items within a chest.[/p][/*]
- [p]Resolved cases where some input tooltips were incorrectly indicating that the input was a “hold” type.[/p][/*]
- [p]Zone-level information (visible in the inventory) can now be accessed using a controller.[/p][/*]
- [p]Localised versions of our latest Roadmap are now accesible in game! [/p][/*]
