[i]Updated March 30[/i]
[b]Bug fixes[/b]
- Fixed camera issues in the World Builder
- Players that had issues starting the game in the test branch should now be able to start
- Games containing a corrupt player position is repaired
- Fixed a crash that could occur when removing blocks or parts while restarting a challenge or exiting a world
- Fixed an issue that could cause the blueprint preview to stop updating
- Fixed a crash that occurred when placing blocks on the ground using the Vacuum (hotpatched)
- Fixed an issue where some harvesting assets were invisible, like corn and soil (hotpatched)
- Fixed a crash that occurred when joining a game containing custom characters that were not present on the client
- Fixed a crash with that occurred when setting the density of parts or blocks to 0
- Fixed a crash with that occurred when setting the character mass to 0
- Added a hint to verify the integrity of game files then shaders are broken
- Added Easy difficulty to the gameplay setting
- Glowstick added to creative mode
- Crafting resources needed by the Craftbot added to creative mode
- Added Bucket to creative mode
- /day - Set day
- /night - Set night
- Vacuum can suck up Pigment Flower, Cotton and dropped items
- Explosives can be triggered by bot collisions
- Fixed a case when bots could sometimes stop and not make a new decision
- Fixed some popups scaling issues
- Other GUI fixes
- Preloading character meshes for more smooth capsule pops
- Fixed a crash, introduced in the previous test, that occurred when accessing functions on a part directly after being created to a pre-existing creation.
- Updated flat terrain
- Added Craftbot to creative mode
- Added Refinery to creative mode
- Added Resource Collector to creative mode
- Added Large Chest to creative mode
- Added Vacuum Pump and Vacuum Pipes to creative mode
- /noaggrocreations - Bots do not aggro creations
- /popcapsules - Open all capsules
- /killall - Kills all spawned units
- /place tree - Places a tree in creative mode
- /place stone - Places a stone in creative mode
- /place birch|spruce|leafy|pine - Places a specific tree type
- /dropscrap - Enables or disables Scrap Metal loot drops in creative mode (default off)
- /restrictions - Allows removing restricted objects in creative mode, like tree parts.
- /clear -Removes all creations from the entire world in creative mode. Can only be used by the host and must be enabled with /allowclear
- /allowclear - Allows the use of the /clear chat command
- Threading prioritization improvements. Should solve issues with creations despawning for some players when driving around.
- Bot capsules can be opened by drilling or sawing them
- Updated Red Tapebot visuals
- Hotbar is saved in the menu build mode
- Game settings saved (per world)
- Bots no longer target capsules
- Fixed color of carried Scrap Metal
- Fixed an issue where creations containing static bodies triggered the fall through ground check.
- Spruce tree texture fixes
- Fixed an issue where players could be stuck with a grey screen after testing a challenge in the challenge builder
- Fixed an issue where creations placed on the ground could sometimes become loose in survival mode when returning to an unloaded area
- Optimized AI pathfinding
- Stone LODs added
- Fixed issues with lua running out of memory.
- Optimized the loading time of the user content icons in the main menu
- Scripts can access the hotbar in creative mode
- Fixed issues with mods reading and writing json files
- Mods can load custom GUI layouts
- Fixed an issue where adding shapes to existing bodies from scripts could crash the game
- Fixed a crash that occurred when creating a modded thruster with invalid configuration
- Added Woc capsule.
- Added Glowbug capsule.
- Fixed a crash that occurred when clients left the game with a spudgun equipped.
- 64 bit executable.
- Physics quality sliders.
- Added bot capsules in creative mode.
- Bots can be painted.
- Painted bots will team up with bots of the same color.
- New creative worlds will now have water.
- New creative worlds will now have trees that can be cut down and stones that can be drilled.
- Tiles containing water can now be used in the world builder terrain.
- Larger creative flat world.
- Added a fence around the edge of the flat world.
- Added buildable main menu background.
- Added the Beacon to creative mode.
- Added the Water Cannon and Water Container to creative mode.
- Added the Ammo Container to creative mode.
- Added /noaggro and /aggroall chat commands in creative for bot vs player combat settings.
- Fade to black when respawning and while riding elevators.
- Chat history, press up and down in chat to repeat chat messages.
- The character can now be rotated in the main menu character customization screen.
- New loading screens for all game modes.
- Added new Logic Gate GUI.
- Collision Effects should now trigger more consistently at high speeds.
- Collisions with bots and wocs are much more responsive.
- Reworked character vs character collision.
- Creation visualization is now more accurate for animated parts when using the Lift and Weld Tool.
- Added a blur effect in the main menu.
- The Logbook can now be opened while seated.
- Better lighting in creative mode.
- Saw blades deal more damage to small logs.
- Slightly increased Spudling Gun damage.
- Reduced hand refine time.
- Tweaked sledgehammer chain attack timing.
- Tweaked collision damage.
- Crafting the Beacon requires a little more metal.
- Improved loading times when joining world with many creations.
- Optimized inventory searching.
- Faster load times when loading particles.
- Other optimizations :)
- Fixed an issue that caused Terrain Asset Mods to not work with the World Builder terrain.
- Fix for dropping framerate when playing survival for a long time.
- Fixed a sound issue with the yellow Totebot Head.
- Fixed an issue where Totebot Head settings did not save and sync properly.
- Fixed an issue where Terrain Asset Mods would not load properly.
- Fixed a bug that could cause Farmbots to become unkillable.
- Fixed an issue that caused Wocs to unload if they were ragdolling while driving them around.
- Fixed connect tool rendering issues that could occur when building more than 1024 bodies.
- Fixed an issue where dynamic creations could stay in the air if laying on a lift and the lift was removed.
- Fixed crash that could occur when joining a game.
- Fixed a crash that could occur when switching display resolution.
- Fixed a crash that could occur when characters were ragdolling.
- Fixed an issue where lifts could be seen on the wrong warehouse floor.
- Fixed an issue where other players would not seem to have a tool equipped when spawning.
- Fixed an issue where carry animations would not be played.
- Fixed an issue where the player could still erase things while seated.
- Fixed an issue that could cause physics impulses to stop working on characters.
- Fixed a bug causing some effects to be missing.
- Fixed client crash caused by sending invalid creations.
- Fixed a bug that would give multiple yields and when harvesting the same plant with multiple vacuum pumps.
- Fixed an issue where beacon distances sometimes did non update correctly in the logbook.
- Fixed rendering issues with the build area and goal holograms in challenge mode.
- Fixed an issue that could cause the camera to get stuck if the player respawned while aiming at a Dressbot.
- Various tool animation fixes.
- Mechanic Station graphics fixes.
- Water can now be added in the tile editor.
- Fixed an issue where the tile editor would not save multiple Terrain Asset Mod dependencies for a tile.
- Option to create assets with or without random rotation in the tile editor.
- Fixed tile icon rendering issues.
