- New quest tracker HUD
- Added support for adding/removing dependencies to other mods in the Mod Tool
- Other mod dependencies show up in Tile Editor and World Builder when launched from the Mod Tool
- Fixed a crash that occurred when generating icons for blueprints in a custom game mod with translation files
- Fixed bug where part names in mods would fail to fallback to English when translation to selected language was missing
- Fixed crashes where json files would contain invalid numbers
- Fixed builder guide icon positioning
- Electric Engine powers up significantly faster
- Added support for modded log book entries in custom games
- Fixed bug where too long names for mods and blueprints would not upload to steam
- Fixed bug with health bars in challenge mode showing up for clients
- Fixed crash when attempting to weld joints against joints
- Fixed bug with missing fires and other script data when entering old worlds
- Fixed bug with modded items having the wrong sorting order in inventory
- Fixed bug with sm.joint.setTargetLength not working with pistons added in survival
- Fixed bug when carrying objects and got incorrect interaction prompts
- Fixed bug where menu music would continue to play when starting a custom game
- Added prefabs to the Mod Tool Tile Builder
- Horn GUI improvements
- Blueprints can again have flat shapes but should no longer cause crashes
- Fixed a crash that occurred when blueprints had invalid joint json
- Fixed a crash that occurred when renderable json files had an invalid root object
- Added option in script API to stop effects with stopBreakSustain, this allows some looping sound effects to end correctly when triggered from scripts
- Added blueprints to the Mod Tool Tile Editor (Must be in $CONTENT_DATA/Blueprints)
- Added tools, projectiles, melee attacks och harvestables to Blocks and Parts mods
- Fixed a crash related to the Controller
- Fixed crash that occurred when projectiles were fired in an area triggers projectile hit callback
- Added a temporary quickfix for looping sounds. (A better fix coming next week)
- Waypoint nodes available in the in-game Tile Editor
- Added nodes to the Tile Editor
- Custom Game mods can define their own nodes
- Crash fixes
- The horn GUI is back (still work in progress)
- Added scrollbar functions to the script API
- Fixed a crash that occurred when generating icons in the Mod tool
- Added setWorldPosition to character userdata in the script API
- Dropped carried items are now placed in the same place as when built, they should now be much less likely to fall through the ground
- Fixed a crash that occurred when writing a chat message too early from a script
- Kinematics support added to the default mod terrain script
- Tutorial GUI now displays the correct keybinding
- New tutorial added to the crash site bucket
- Updated quest texts
- Mods can now set character name tags with setNameTag
- Added shapes to the Tile Editor
- Added sm.gu.translateLocalizationTags to script API
- Fixed more API calls not correctly translating $CONTENT_DATA
- Fixed a crash that occurred when spamming the take picture button in the blueprint export GUI
- Fixed a crash that could occur when closing GUIs of some interactable parts after the part was destroyed
- Fixed a crash that could happen when a client is joining a game into a world that is being destroyed (challenge mode)
- Added a low-quality option for World Builder.
- Added free placement menu toggle (previously only available on Shift + Click)
- Added brush size menu (previously only available on Shift + Scroll)
- Added options in editors to delete tiles and worlds
- Added more world sizes to the world builder
- Fixed custom tiles not showing up in tile browser when making a custom game world
- Fixed crashes for clients playing multiplayer challenge mode
- Fixed incorrect path reading in Lua API
- Fixed save dialogs in the mod tool
- Creating new assets sets in the mod tool now working
- Fixed a crash related to the builder guide
- Fixed player hands being rendered incorrectly
- Fixed fix tree crash
- Fixed a crash that occurred when having incorrect item translation files in a mod
- Fixed particle emitters being hidden incorrectly in the particle editor
- Fixed a particle editor shutdown crash
- Updated Visual Studio runtime
- Fixed an issue where with the builder guide visualization that could lead to a crash
- Some items that disappeared from the creative inventory in the previous update are back
- Fixed a crash when using non-english new save filename
- Fixed a crash when mods use an inventory smaller than the hotbar size
- Fixed a bug where the game settings dropdown would stay after closing the menu
- Fixed num pad and other special key button prompts spacing and font color
- Fixed a crash when displaying visualization and switching worlds
- Fixed auto-generation for effect sets in the mod tool
- Fixed a bug where mods could not dofile() script files in the core content directories
- Fixed an interaction bug with the logbook
- Fixed broken tutorial GUI in some resolutions
- Survival tutorial car builder guide part is hidden in creative mode
- Fixed script errors
- Preview image generation fix for Worlds and Tiles
- Fixed a crash when starting the game with an invalid menu blueprint
- Fixed a crash when sending an AreaTrigger to a client
- Fixed bug where player spawn position would be wrong when loading in a warehouse
- Fixed issues with file referencing in mods
- Fixed GetHarvestableForCell script callback for mods
- Other mod scripting fixes
- Quest script fixes
- Other crash fixes
- New Tile Editor GUI
- Added a lot of Tile Editor features
- New World Builder GUI
- Added a lot of World Builder features
- Worlds can be uploaded to Steam Workshop
- Multiplayer join settings added
- Tutorial Quests added to Survival Mode
- Builder Guide part added to Survival Mode
- Loading time optimizations
- Ragdoll optimizations
- Debris optimizations (new debris system)
- Particle quality improvements
- Lighting improvements
- Visualization shader improvement
- Custom Game mods added to the Mod Tool
- Tile Editor standalone version for editing Custom Game content added to the Mod Tool
- World Builder standalone version for editing Custom Game content added to the Mod Tool
- New Particle Editor added to the Mod Tool
- Tools and Weapons
- NPC Characters
- Kinematics
- Harvestables
- Game Script
- World Scripts
- Terrain Scripts
- Projectiles
- Melee attacks
- Effects
- Terrain ground materials
- Decals usable in Tile Editor
- Major Script API update
- Foliage clutter
- Prefabs usable in Tile Editor
- Blueprints usable in Tile Editor
- Adding nodes in Tile Editor
- Loading Blocks and Parts mods to custom games
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