How do raids work? Your Dynasty draws the attention of nearby villains. The more valuables in your storage and enemies in the region, the bigger the risk of a raid happening. If you want to lower that risk, you can defeat roaming enemies or raise your security by employing guards. But don’t let your guard down, as different events or seasons may quickly turn the tide!
But fret not; rumors spread fast across the Nata Valley, and you will get one day's notice before a raid starts. A shady enforcer will appear in your village, asking politely for a small donation for “protection”. If you fail to pay up, several waves of attackers will try to raid your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty's storages. Once they take what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!
And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.
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There’s a lot of other things we’ve added:
Remove enemy camps
After you defeat an enemy camp, you will now be able to build a special project to remove all structures and decorations from the area and free up premium real estate for new villages.
Build special structures in your villages
The new “Way of the Leader” perk allows you to construct some structures you may have encountered on the map in the form of a special project. For example, you can build bridges of all types to greatly improve access to a riverside village, or a lighthouse for a coastal settlement.
Wear a mask and a hat at the same time
Masks now occupy a separate EQ slot, so you can wear them along with any headwear. That comes with a combat stats rebalance for masks to make them more interesting.
And here’s the full list of changes (accompanied by this friendly reminder to update your GPU driver to the latest version):
Added
- Trees will now be visible in the distance, making landscape vistas much more photogenic
- New male and female hairstyles
- Jump attacks
- A lot of new encounters on the map
- New tiers of torches that will last you longer and look more advanced
- More player tent variants – one new travel tent that can be used on your journeys and some large, empty decoration tents for your village
- New decorative candles – there is now a plethora of candles on a metal holder or in a bamboo container that can be used as decoration. And now, they produce small flames and light!
- A new type of shoe - Asagutsu sandals
- A new type of headwear - Kanmuri
- A new type of accessory - Inro cases of several tiers that lower your encumbrance
- New types of village structures
- Various kinds of Trash Piles allowing you to find some minor loot each season - you wouldn't believe what your villages can throw away
- Guard Post, with a lower tier guard workplace furniture
- The ability to build guard furniture at the Hunter’s Hut tower
- Special Project signposts now depict the structure they are related to
- Doors to the ice storage building
- Additional decorative surfaces were added to some structures, like the Tea House, Guard Tower, and shrines
- Paper Bark interactive resource around appropriate trees
- Bones around caves and enemy camps
- SFX for several animations: using a broom, adding wood to the campfire, adding fuel and tending to the tatara furnace, lighting a candle, fixing a cart, and many more
- Voice-overs for status effects
- More plantable trees – you can now cultivate all large trees that you can find in the wild
- New female refugee/villager names
- Game setting to disable status effects
- Autosave limit (maximum 5)
- The "Craft more" amount slider now speeds up when using the controller
- Game setting to increase villager limit (max 200) - works as a modifier added to your current villager limit based on your Dynasty Level
- New player village icons
- New entrance types: wooden ramp and stairs
- New tutorials and knowledge tab entries to reflect new game mechanics like raids, raid chance, and guards
- Nvidia Reflex and Frame generation support for RTX 50XX
Changed
- Enemy bodies now disappear after a short time and turn into loot bags
- Neutral villages and enemy encounters were updated with new compositions, making them look cooler and more unique, depending, for example, on the enemy type
- Enemy encounters will now include premium animals, and sometimes even kidnapped people in cages
- Mata, Kojiro, and Toshichi can now be recruited as villagers after completing their quests in Sosogi
- Joining important dialogue in co-op is now obligatory for all players on the server only before story cutscenes, otherwise, it is optional
- Tool durability consumption in workplaces has been significantly rebalanced
- Personal Quest changes: [list]
- Added new Personal Quest types
- Added new encounter with a Personal Quest NPC – Bounty Hunter, who will ask you to provide them a Gunchujo
- Changed the Personal Quest icon to be more unique
- Rewards in Personal Quests now scale with the Dynasty Level better, to reflect their scaled objectives
- Personal Quest givers now repeat quest requirements if you talk to them while the quest is active
- Village name and icon change popup
- Assign village in the Population tab
- Dynasty Summary tab layout – now includes raid info and a more streamlined population breakdown
- The villager Details in the Population tab is more streamlined and elegant now
- The change Season panel got a major improvement
- Many instances of text overflow or too long text being cut were fixed
- Removed custom markers distance from Compass UI for less clutter
- Storage furniture in production buildings is now grouped into separate categories to make the radial menu less cluttered
- Removed unnecessary references to the villagers’ age
Controller improvements and fixes
- Pressing B on the gamepad will now close full-screen tabs and the ESC menu
- Controls UI will open the gamepad section if the controller is detected
- Added controller hint for changing priorities in the Priority tab on the gamepad
- It’s now possible to put a custom marker on the map with a controller
- It’s now possible to navigate Quest UI with a controller
- Fixed Custom Game Settings issues with recognizing the input of the gamepad's left stick
- Fixed navigation in the Priority tab gamepad breaking the focus and skipping positions on the list
- Now all (hold) interactions are described as such in the UI
- The village name field can now be focused with a controller
- Tweaked the sensitivity of camera controls on the controller
- Fixed the issue that when pressing "Y" while loading the game closed the loading screen and resulted in a partial input loss
- Fixed server browser still being accessible with the gamepad controls
- Fix accepting empty server code causes input loss on the gamepad
- Fixed jogging animation, sprinting speed, and stamina usage when the controller stick is at ~50% input
- Fixed sprint attacks not working with the sprint toggle on the controller
- Fixed gamepad loses focus after closing pop-up on the save/load UIs
- Change controller binding for Track Quest action
- Fixed gamepad loses focus when closing Assign Tool UI
- Fixed gamepad loses focus when leaving online session creation
- Fixed some tutorials mentioning only keyboard bindings when using a gamepad
Fixed
- Multiple replication issues. The game should now work better for clients, allowing for a smoother combat experience in co-op
- Hitches when ticking off/on increased need consumption in the endgame
- Hair meshes not being visible while wearing headwear
- Loot chests now spawn their contents on interaction so that Ebisu’s Boon perk applies in real time to all chests on the map
- Completed quest markers persisting after loading the game
- Some inaccuracies in the spouse dialogue when a player passes dynasty and becomes an heir
- Ako and Sayuri offering an irrelevant dialogue if their recruitment quest fails to start due to villager limit
- Search area map marker for the Wild Hogs Quest, during the “Find Yajiro” objective
- Ghosts of some furniture like small tables blocking other objects
- Some furniture like sleeping mats clipping with the floor in the Workshop building
- Special project icons on the map not updating properly
- Equipment item stats do not display encumbrance modification from perks
- Weapon damage showing different values in item details and player stats
- The Master Hunter perk description not mentioning the player's stamina boost
- The Master Warrior perk description not mentioning the player's HP boost
- The Adept Builder perk description not mentioning an item delivery boost
- Incorrect mantle animation for all left-hand holdables
- Certain tools sliding into hand in FPP
- Samurai Armor's mesh issue in the idle pose
- Missing outfit elements in some refugee/villager NPCs
- Broken leek model
- Forager's Hut decorations ghost being visible prematurely for clients
- Animal position not saving properly
- Small Eku holdable covered with snow
- Snow appearing in the onsen's building
- Minor issues with water across the map
- Collision issues next to the Iwasaki's mine entrance
- Bandit headwear not displaying properly on a female character
- Wet and warm status effects not removing themselves from player(s) upon season change
- NPCs temporarily disappearing in the player's line of sight
- The Ascetic Training perk reducing food gain instead of reducing food stat decay
- The player Item Cost Modifier not working properly with the Master Artisan perk
- NPCs getting stuck on stairs and other steep surfaces
- Dead animals remain standing if the client was far away from the host when they were killed
- XP rewards from quests being not affected by XP modifiers
- “Get a knife and a spear” objective not accepting all knives and spears
- Pressing LMB with the equipped source of light blocking the input for other tools
- Some animals having wrong HP values
- Flames VFX appearing to float above the Sunken Hearth
- Reloading a save file restocking vendor's items
- Some enemies and animals getting stuck in some encounters
- Several structures causing navigation issues for NPCs
- Game skipping one day at the start of a new season
- Super-fast hammer animation while crouching
- The possibility to repair broken items via the RMB menu without paying for it
- The Stonemason furniture not being able to move if the ghost is clipping with its mesh
- Some recipes having different seasonal requirements for players and villagers
- Dead enemies are still moving from client's perspective
Known Issues
- You may still experience some desynchronization issues in late-game scenarios, especially in 4-person coop sessions. We are working on addressing the remaining issues in future updates.
- If you’re continuing from an older save, please make sure to build new guard furniture in your guard towers.
- Also, please wait for the season change and production tick to see proper Raid Points in the UI.
- Guards stay at their stations from 8 to 18. If a raid happens outside these hours, they might not be manning their dedicated guard spots and will run toward attackers from elsewhere.
- Raiders can be spawned inside raided villages if walls are placed on the edge of the villages radius.

https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
