ADDED
- Implemented wealth and enemy presence Raid Risk modifiers to the game settings.
- Added a hold button prompt asset for dropping items and quick slots.
- Localization to equipment context menu.
CHANGED
- Replaced real-time outlook sequence with a cutscene for better performance.
- Improved Trash Pile loot and POI setup.
- Increase the visibility range of the guard marker.
- Increased blacksmith hammer durability.
- Japanese and Korean translations have been corrected.
FIXED
- Fixed the region details not showing the unlock conditions for the region under certain circumstances (if another region had been unlocked).
- Fixed raid risk tooltip not appearing in some tabs after raids are enabled again.
- Fixed adding items to Special Projects taking one of each “any tool” tiers.
- Fixed fetch quests removing items from quick slots.
- Fixed crafting cost does not allow a Zero value in the UI.
- Fixed neutral villages not blocking construction of simple structures.
- Fixed the social overlay not appearing on Epic Games.
- Fixed some UI text overflow issues.
- Fixed the inari shrine quest marker not being visible for clients at all times.
- Fixed the bow T1 duplication for NPCs.
- Fixed the region being incorrectly calculated if the player was at the edge of the region texture.
- Fixed performance drops when holding items that have dropping durability.
- Fixed the shrine in the main game not showing the quest marker for clients.
- Fixed headwear on the client unhiding hair when swapping the headwear.
- Fixed that Respawn is not killing a player who has more than 100 HP.
- Fixed that renaming a structure pop-up remains opened after a player's death.
- Fixed NPCs levitating slightly when idle.
- Fixed traders roaming instead of choosing POIs.
- Fixed “Create server” button not working.
- Fixed that the ‘number of season’ days on the map UI resets to default settings after restarting the game.
- Fixed special project appearing in the Job tab list even if it is not within the bell tower radius.
- Fixed wolf perception not working.
- Fixed that loot spawners have items on creation.
- Fixed the hair color reverting to black after unequipping hats.
- Fixed loss of input on custom game settings when hosting a multiplayer game through the main menu in some screen resolutions.
- Fixed Toshichi's and Kojiro’s hands becoming invisible after becoming the player's husband.
- Fixed hats visible in FPP.
- Fixed "Hold to skip" on Special Project cutscenes not working for clients.
- Fixed hair color missing after unequipping hats.
- Fixed available needs not be calculated on the client side.
- Fixed “(hold)” missing in emote menu button hint.
- Fixed the needs panel overshadowing selectable options in the job management.
- Move “Foliage distance” under foliage quality option to better group them thematically in video settings.
- Fixed misaligned guard towers.
- Fixed the Bounty Hunter Beast Problem quest cannot be completed after restarting the game.
- Fixed the Village tab showing the wrong age.
- Fixed that raid starts without notification after changing season via sleep.
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