









- Feed the Flames – if the enemy’s on fire, each Fire Barrage’s bolt increases burning duration for 1 turn.
- Flame Saturation – restores some energy each time an enemy is set aflame within the vision range.
- Scorch – causes Hellbreath to debuff Fire Resistance of all damaged targets.
- Excess Heat – each enemy killed with Pyromancy restores some energy.
- Safe Distance - increases casting range of pyromantic spells by 1 tile.
- Baptism of Fire – taking fire damage reduces the duration of all active pyromantic cooldowns.
- Pyromania – increases Magic Power and Crit Chance for every burning enemy in sight (yes, casts can also become critical).