Bugfixes & Stability
- Fixed Waterskin not decreasing Intoxication when used.
- Fixed Torture Tools dropping herbs when searched.
- Fixed Deadly Trick not exchanging places when Blood Golem if it’s killed with this skill.
- Fixed arrows visually stucking in the doorways.
- “Rapid Restoration” potion buff now also restores a set amount of health each turn, thus becoming actually usable in battles.
- Fixed environmental objects not displaying their names in the events log.
- Fixed “Keeping Distance” skill not always triggering an attack.
- Fixed extensive weapon buff stacking.
- Fixed a possibility to overlap exploding Blood Golem with some other object.
- Fixed Archon not using his Backwards Dash skill.
- Lots of typos, misspellings and mistakes fixed.
- Fixed weapon crit effects and damage special effects not considering corresponding resistances.
- Outcast no longer speaks lines. He is an unintelligent monster after all.
Art
- New visual effect for completing actives tasks.
- Various minor visual fixes.
UX
- Abilities now automatically unlock when you load. No need to read treatises every new try.
- Mobs no longer spawn near floor transitions.
- Some skills and stat hovers were edited for better readability.
Balance
- Tweaked item drops formula to provide more gradual and just loot distribution. You’re more likely to find better items on the second floor now.
- Items rarity was rebalanced so you may encounter some new items during your runs right now.
- Rebalanced Maces and Greatswords damage.
- Containers had their HP rebalanced. Barrels and Crates have less health, while large containers have more.
- Destroyed non-searched containers now properly drop loot as well.
- Food drops a bit rarer now, as previous drops were way too abundant.
- Randomized loot on the mercenary’s corpse a little. Increased pool of his possible weapons.
- Decreased Archon’s Life Drain and Energy Drain attributes (33% > 13%).
- Decreased duration of Curses applied by Unholy Damage special effect.
- Increased duration of Confusion applied by Psionic Damage special effect.
- Staves: Hail of Blows strikes now deal -60% damage instead of -50% damage
- Shields: Reduced default Block Chance (60% > 50%) and duration (3 > 2) of the Raise Shield skill. Tweaked Shield Bash and Breakthrough damage formulas.