
- An improved tutorial with detailed advice on main game mechanics.
- Vampires were swapped with Proselytes – a new group of enemies with their own set of abilities.
- A reworked boss fight, which now consists of two consecutive phases instead of two parallel outcomes.
- A reworked health, injury and needs system. The old Prologue had it functioning based on RNG. Now it’s a transparent, deterministic process which you can assess at any time.
- More weapons, equipment and all kinds of items.
- Abilities from the closed beta are now available in the Prologue.
- Destructible environment. Press CTRL to attack environmental objects!
- Reworked Dual Wielding system.
- Lots of QoL improvements: better controls, more hotkeys, item comparison, inventory auto-sorting, pop-up hints and more. Though keep in mind that the game is designed primarily for mouse controls.
- Most of the game art was reworked.
- Dialogues and lore notes were rewritten to better clarify the opening events of the story. New voice-overs for the characters.
- Lots of changed and added mechanics (reworked Attributes, for instance).
- A reworked UI.
- Fullscreen support for 1366х768, 1440х900, 1600х900, 1680х1050, 1920х1080 and 1920х1200 resolutions.
- Added an event log.
- “Last Hope” and “At What Cost?” achievements were replaced by “The Bitter Beginning” and “Eternal Hunger” achievements. The rest of the achievements were updated to fit with the content changes.
- Enemies learned how to open doors.