- 4 new maps added
- 33 new techs added to the Research tree
- War Zone resources are now gained piecemeal during battles in a total of 3 stages, instead of during the post-battle screen
- Reworked Air Raid, Siege and Skyfall battles. Their spawn intensity and total duration are now more consistent with Invasion battles
- Taur structure slots can now be demolished and rebuilt in the same battle
- Reduced randomness of War Zone rewards and they now scale based on overall campaign progress as well as by the level of resistance in the War Zone
- Overall campaign difficulty increased
- Added a controls screen to ingame menu. Will be replaced by a customizable key-bindings screen in a future update
- Additional support for ultra-widescreen resolutions implemented
- Various bug fixes and balancing tweaks
- New desert map added: Sand Pits
- New jungle map added: Green Abyss
- New snow map added: Freezing Isles
- New temperate map added: Skywood
- New tech added: Targeting Amplifier, increases the maximum range of Raptor turrets by 10%/20%/30%/40%/50%
- New tech added: Rapid Fire, increases the reload speed of Raptor turrets by 50%
- New tech added: Cryobeam Booster, increases the maximum range of Hydra turrets by 10%/20%/30%
- New tech added: Subzero Impact, increases the duration of the Hydra slow effect by 20%/40%/60%/80%/100%
- New tech added: Deep Freeze, increases the slow strength of Hydra turrets to 50%/75%
- New tech added: Volatile, increases explosion radius of Chimera shells by 10%/20%/30%
- New tech added: Inferno, Chimera turrets burn targets hit for 1/2/3/4/5 damage per second for 5 seconds
- New tech added: Heavy Barrage, increases Chimera max ammo to 2/3
- New tech added: Charged Lasers, increases the maximum range of Talos turrets by 5%/10%/15%/20%/25%
- New tech added: Fast Recharge, increases the reload speed of Talos turrets by 25%/50%/75%
- New tech added: Rapid Launcher, increases the reload speed of Sam Site turrets by 5%/10%/15%/20%/25%
- New tech added: Heavy Payload, increases the damage of Sam Site turrets by 15%/30%/45%/60%/75%
- New tech added: Fast Reload, increases the reload speed of Striker turrets by 10%/20%/30%/40%/50%
- New tech added: High-Powered Rounds, increases the max range of Striker turrets by 10%/20%/30%
- New tech added: Sustained Fire, increases max ammo of Striker turrets by 1/2/3
- New tech added: Shattering Shots, targets hit by Striker turrets suffer 25% more ranged damage for 3 seconds
- New tech added: Decimate, increases damage of Decimator turrets by 10%/20%/30%/40%/50%
- New tech added: Relentless Fire, increases reload speed of Decimator turrets by 10%/20%/30%/40%/50%
- New tech added: Shredder Rounds, gives Decimator rounds a 10%/20%/30%/40%/50% chance to pierce through infantry hit
- New tech added: Kinetic Shots, gives Decimator rounds a 100% chance to knock down infantry hit
- New tech added: Obliterate, increases Obliterator damage by 10%/20%/30%/40%/50%
- New tech added: Ceaseless Fire, increases Obliterator reload speed by 10%/20%/30%/40%/50%
- New tech added: Unstoppable Force, enables Obliterator shells to completely bypass enemy shields.
- New tech added: Destructive Ammo, increases Interceptor damage by 10%/20%/30%/40%/50%
- New tech added: Cryo-Shots, Interceptor projectiles slow down enemies hit by 10%/20%/30%/40%/50% for 3 seconds
- New tech added: High-Impact Rounds, gives Interceptor rounds a 100% chance to knock down infantry hit
- New tech added: Titanium Plating, provides Interceptor aircraft with 30/60/90/120/150 armor
- New tech added: Hardened Hulls, increases Spectre aircraft max health by 20/40/60/80/100
- New tech added: Titanium Plating, provides Spectre aircraft with 20/40/60/80/100 armor
- New tech added: Carpet Bomb, increases Spectre aircraft payload to 3 bombs
- New tech added: Hardened Hulls, increases Cyclone aircraft max health by 30/60/90/120/150
- New tech added: Titanium Plating, provides Cyclone aircraft with 50/100/150/200/250 armor
- New tech added: Searing Beams, increases Cyclone aircraft damage by 25%/50%/75%
- War Zone resources are now gained piecemeal during battles in a total of 3 stages, instead of during the post-battle screen (which now shows the total amount of resources aquired from the battle). Being defeated too early in a battle may result in the player losing out on some War Zone resources
- Reworked air raid, siege and skyfall battles. Their spawn intensity and total duration are now more consistent with Invasion battles
- Taur structure slots can now be rebuilt immediately after being manually demolished
- Resource refunds for destroyed structures are now given at the end of a battle instead of immediately after a structure is destroyed/demolished
- Reduced randomness of War Zone rewards and they now scale based on overall campaign progress as well as by the level of resistance in the War Zone
- Added a controls screen to ingame menu. Will be replaced by a customizable key-bindings screen in the future
- Added On/Off setting for tutorials in Options screen
- Added a tutorial explaining the new resource gain mechanic
- Additional support for ultra-widescreen resolutions implemented
- Campaign difficulty after day 10 increased
- Tutorial highlight text removed
- Retargeting AI improved for fighter, bomber and gunship aircraft, increasing their attack frequency
- Weatherpeak map reworked: New path for Imperion units + increased player line of sight
- Any projectiles that hit a crashing aircraft now have a chance to cause the aircraft to explode
- Startup music now plays campaign music as well
- Fixed a bug where the music volume slider had no effect on boss music
- Fixed a bug where some Taur turrets would sometimes begin aiming upwards in the air once their target was killed
- Fixed a bug where fighter aircraft would sometimes move incorrectly when chasing a target
- Fixed a bug where infantry would sometimes jitter when pushing each other to move forward
- Aegis shield upgrade costs increased
- Increased Mammoth speed by 20%
- Increased Helios speed by 25%
- Increased Raptor rotation speed slightly
- Increased Hydra rotation speed slightly
- Increased Striker rotation speed slightly
- Increased Decimator rotation speed slightly
- Increased Obliterator rotation speed
- Hydra slow strength reduced from 50% to 25%
- Hydra slow duration reduced from 5 to 3 seconds
- Reduced Chimera explosion radius from 6 to 5 meters
- Increased Talos reload time from 1 to 3 seconds
- Increased Raptor accuracy
- Reduced Striker damage from 75 to 50
- Reduced Striker accuracy slightly
- Increased Striker reload time from 5 to 8 seconds
- Increased Decimator projectile speed by 10%
- Spectre bomb explosion radius reduced from 8m to 7.5m
- Spectre speed reduced from 18m/s to 15m/s
- Cyclone speed reduced from 12.5m/S to 12m/s
- Cyclone base armor reduced from 100 to 0
- Havoc base reload time reduced from 8 to 4 seconds
- Ravager base reload time reduced from 10 to 6 seconds
- Tempest base reload time reduced from 15 to 11 seconds
- Destroyer base reload time reduced from 20 to 17 seconds
- Cryohawk base reload time reduced from 10 to 7 seconds
- Cleaver base reload time reduced from 14 to 5 seconds
- Destroyer base damage increased from 300 to 500
- Cleaver base damage increased from 200 to 400