News Liste Taur

Update 1.2
Taur
12.02.21 21:07 Community Announcements
[i]Hello commanders! The second content update for Taur is now live. This update introduces 7 new enemy units: A large [b]dropship [/b]unit, a [b]gunship [/b]unit and 5 different types of [b]heavy infantry[/b] units, each with their own unique specialization and equipment. Also added are 10 new maps in 2 new biomes: [b]Lunar [/b]and [b]Space[/b]. These maps have low to no gravity, making infantry knock-down effects especially deadly. Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know! Check out more details below:[/i]

Version 1.2 - Content Update 2

  • Added new Imperion dropship unit: [b]Skybringer[/b] [list]
  • Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield
  • Only targets ground units
  • Has 1000 health
  • Has 750 armor
  • Has 1000 shield
  • Each gattling gun can fire 50 rounds before reloading for 10 seconds
  • Each projectile deals 1 damage and has a 50% chance to knock back infantry
  • Temporarily stops firing while deploying carried units
  • Can appear in battle from day 15
[*] Added new Imperion gunship unit: [b]Firehawk[/b]
  • Long-range gunship unit equipped with four rocket launchers
  • Prefers ground units
  • Has 300 health
  • Has 300 armor
  • Can fire 4 rockets rapidly before having to reload for 20 seconds
  • Each rocket deals 15 damage in a 3 meter radius around its impact
  • Rockets can be intercepted by the Talos turret
  • Can appear in battle from day 6
[*] Added new Imperion heavy infantry unit: [b]Berserker[/b]
  • Anti-infantry melee-only unit equipped with dual power axes
  • Only targets infantry
  • Has 300 health
  • Regenerates 3 health per second
  • Deals 15 melee damage
  • Very fast melee attack speed
  • Melee charge can hit multiple units at once and knocks down infantry
  • Can appear in battle from day 8
[*] Added new Imperion heavy infantry unit: [b]Firebearer[/b]
  • Anti-structure unit carrying a small warhead
  • Only targets structures
  • Has 200 health
  • Detonates itself upon reaching its target structure or when killed
  • Deals catastrophic damage to structures in a small radius around the explosion
  • Deals 25 damage to units of any faction in a very large radius around the explosion
  • Can appear in battle from day 8
[*] Added new Imperion heavy infantry unit: [b]Praetorian[/b]
  • Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield
  • Only targets infantry
  • Has 200 health
  • Has 250 armor
  • Has 300 shield
  • Regenerates shield energy with every melee attack, equal to melee damage dealt
  • Deals 20 melee damage
  • Can appear in battle from day 8
[*] Added new Imperion heavy infantry unit: [b]Stalker[/b]
  • Accurate long-range unit equipped with a sniper rifle, bayonet and cloaking tech
  • Prefers infantry targets
  • Has 225 health
  • Projectiles deal 20 damage and knock down infantry
  • Deals 10 melee damage and knocks back infantry on hit
  • Cloaking is briefly exposed when firing
  • Deactivates cloaking when entering melee combat
  • Can appear in battle from day 8
[*] Added new Imperion heavy infantry unit: [b]Brute[/b]
  • Versatile unit equipped with a two-handed war hammer and shoulder-mounted tri-cannon
  • Has 500 health
  • Melee attacks deal 30 damage
  • Melee attacks can hit multiple units at once and knock down infantry on hit
  • Very slow melee attack speed
  • Shoulder cannon can fire independently both while moving and while in melee combat
  • Every shot fires 3 projectiles at once, each dealing 4 damage
  • Can fire 3 shots in rapid succession before reloading for 5 seconds
  • Can appear in battle from day 8
[*] Added new map biome: [b]Lunar[/b]. Maps in this biome have low gravity, making infantry knock-down effects more dangerous [*] Added new lunar map: Lost Outpost [*] Added new lunar map: Desolate Fields [*] Added new lunar map: Queen's Landing [*] Added new lunar map: Fallen Colony [*] Added new lunar map: Hollow Basin [*] Added new map biome: [b]Space[/b]. Maps in this biome have very low gravity, making infantry knock-down effects extremely dangerous [*] Added new space map: Asteroid Mine [*] Added new space map: World's Face [*] Added new space map: Orbital Rock [*] Added new space map: Lost Remnants [*] Added new space map: Belt Station [*] Reworked invasion spawn system, allowing for greater variety of unit composition [*] Green Abyss map reworked and renamed Flooded Cross [*] Fixed a bug where explosions could sometimes deal double damage to Taur structures [*] Fixed a bug where aircraft thruster smoke sometimes would not despawn properly when killed [*] Fixed a navmesh issue on the Weatherpeak map that could cause tanks to get stuck [*] Improved destruction quality of all infantry units [*] Improved baked lighting quality of some maps [*] Improved aerial targeting when aiming directly at an enemy aircraft [*] Improved ground targeting when aiming directly at tanks [*] Marauder melee damage lowered from 15 to 10 [*] Vanguard melee damage lowered from 15 to 10 [*] Havoc missile damage increased from 200 to 300 [*] Reduced skyfall difficulty slightly [/list]