


Version 1.3
- Added new game mechanic: Rebels [list]
- Rebel volunteer groups arrive periodically in the new Rebels -> Platoons campaign screen and can be recruited into one of three platoons, at no cost.
- A single platoon may be freely deployed to any mission as combat reinforcements.
- Platoons can gain or lose morale depending on battle outcome and number of units KIA.
- Platoon morale can greatly affect reload speed, melee speed and accuracy of its units.
- Rebel units, unlike regular military units, sustain damage taken in combat and must be repaired over time to regain full health.
- All Rebel units risk being KIA when killed in battle, at which point the Rebel unit is lost permanently.
- After a deployment, all surviving Rebel units gain experience which can allow them to rank up.
- Every rank gained grants a bonus to the ranged damage, melee damage, attack range and parry chance of the Rebel unit.
- All Rebel units have the ability to parry frontal melee attacks, completely negating any damage and effect if successful.
- Rebel units: [olist]
- Commissar [list]
- Squad leader infantry unit dual wielding a shotgun and powersabre.
- Has 125 max health.
- All melee attacks inflict 2 hits on the target.
- Long-range infantry unit using a bolt-action energy rifle equipped with a fixed bayonet.
- Has 75 max health.
- Burst rifle infantry unit equipped with a burst-firing energy rifle and bayonet.
- Has 70 max health.
- Grenade infantry unit equipped with plasma grenades and an energy sword for melee combat.
- Has 65 max health.
- Can only target ground units.
- Rocket infantry unit using a long range but slow-firing rocket launcher.
- Has 60 max health.
- Starting rank of Rebel volunteers.
- No bonuses.
- Increases ranged damage by 5%.
- Increases melee damage by 5%.
- Increases attack range by 2%.
- Increases parry chance by 2%.
- Increases ranged damage by 11%.
- Increases melee damage by 11%.
- Increases attack range by 4%.
- Increases parry chance by 3%.
- Increases ranged damage by 17%.
- Increases melee damage by 17%.
- Increases attack range by 7%.
- Increases parry chance by 5%.
- Increases ranged damage by 22%.
- Increases melee damage by 22%.
- Increases attack range by 9%.
- Increases parry chance by 7%.
- Increases ranged damage by 28%.
- Increases melee damage by 28%.
- Increases attack range by 11%.
- Increases parry chance by 8%.
- Increases ranged damage by 33%
- Increases melee damage by 33%
- Increases attack range by 13%
- Increases parry chance by 10%
- Increases ranged damage by 39%.
- Increases melee damage by 39%.
- Increases attack range by 16%.
- Increases parry chance by 12%.
- Increases ranged damage by 44%.
- Increases melee damage by 44%.
- Increases attack range by 18%.
- Increases parry chance by 13%.
- Increases ranged damage by 50%.
- Increases melee damage by 50%.
- Increases attack range by 20%.
- Increases parry chance by 15%.
- Active when platoon morale is between 0 - 20.
- Reduces melee speed by 30%.
- Reduces reload speed by 25%.
- Reduces accuracy by 40%.
- Active when platoon morale is between 20 - 45.
- Reduces melee speed by 15%.
- Reduces reload speed by 15%.
- Reduces accuracy by 20%.
- Active when platoon morale is between 45 - 70.
- Increases melee speed by 5%.
- Increases reload speed by 5%.
- Increases accuracy by 10%.
- Active when platoon morale is between 70 - 95.
- Increases melee speed by 10%.
- Increases reload speed by 10%.
- Increases accuracy by 15%.
- Active when platoon morale is between 95 - 100.
- Increases melee speed by 30%.
- Increases reload speed by 25%.
- Increases accuracy by 40%.
- Resistance HeadquartersUnlocks Rebel tech for research and immediately grants 5 Rebel volunteers.
- Radio Transmitter Increases the size of Rebel volunteer groups from 1 - 2 to 2 - 3.
- Communications Array Increases the size of Rebel volunteer groups 3 - 4.
- Advanced Broadcasting Increases the size of Rebel volunteer groups to 4 - 5.
- Frequency Booster Reduces the time between Rebel volunteer groups from 3 to 2 days.
- Frequency Amplifier Reduces the time between Rebel volunteer groups to 1 day.
- Good Relations Immediately grants 1/2/3 Rebel volunteers every time any type of trade is executed with the Rebel trade group.
- Spoils of War Increases the resupply bonus of the Stockpiled Loot trait from 100% to 200%.
- Exalted Commander Increases the duration of the Inspiring Command trait from 2 to 5 days.
- Propaganda Feed Provides all platoons with +1/+2/+3 morale gain per day.
- Inevitable Victory Increases platoon morale gain when a battle is won from 5 to 15.
- Fear Override Reduces platoon morale loss when a Rebel unit is KIA from 3 to 2.
- No Surrender Reduces morale loss of all platoons when a battle is lost from 60 to 25.
- False Justifications Reduces the morale loss of the Demoralizing Trade trait from 15 to 5.
- Market Manipulation Raises the price improvement of the Opportunistic Deals trait from 2% to 5%.
- Repair Facility Restores 10/20/30/40/50 health to every non-deployed Rebel unit each day.
- Training Programs Provides every Rebel unit with +8/+16/+24/+32/+40 experience per day.
- Remote Training Increases the starting rank of new Rebel volunteers from Recruit to Private/Corporal/Sergeant.
- Graceful Death Reduces the KIA Risk of all Rebel units from 75% to 50%/25%/5%.
- Art of War Increases the experience gained by deployed Rebel units after a defeat from 20 - 40 to 50 - 70.
- Tenets of War Increases the experience gained by deployed Rebel units after a victory from 40 - 60 to 80 - 100.
- Rebel Armor Deployed Rebel units receive +5/+10/+15/+20/+25 armor at the start of every battle.
- Nanogen Armor Deployed Rebel units generate +1 armor every 10/8/6/4/2 seconds.
- Armor Capacity Provides all Rebel units with +5/+10/+15/+20/+25 armor capacity.
- Melee Expertise All Rebel units gain +1/+2/+3/+4/+5 melee damage.
- Parry Protocol All Rebel units gain +5%/+10%/+15%/+20%/+25% parry chance.
- Riposte Code All Rebel units gain a 100% chance to knock back the attacker after a successful parry.
- Scout Resilience Provides all Scout units with +7/+14/+21/+28/+35 max health.
- Survivalist Code Scouts gain +10%/+20%/+30% parry chance.
- Expose Weakness Scout shots inflict Expose Weakness on hit, increasing target ranged damage taken by 5%/10% for 5 seconds.
- Crippling Shot Scout shots have a 50% chance to knock down infantry on hit.
- Gunner Resilience Provides all Gunner units with +6/+12/+18/+24/+30 max health.
- Heavy Fire Gunner shots have a 5%/10%/15% chance to knock back infantry on hit.
- Core Charger Provides all Gunner units with +1/+2 max ammo.
- Suppressing Fire Gunner shots inflict Suppressing Fire on hit, reducing target movement speed by 15%/30% for 4 seconds.
- Grenadier Resilience Provides all Grenadier units with +5/+10/+15/+20/+25 max health.
- Stun Blade Grenadier melee attacks have a 100% chance to knock back infantry on hit.
- Quick Throw Improves the reload speed of Grenadiers by 1/2 seconds.
- Far Throw Increases the attack range of Grenadiers by 50%.
- Specialist Resilience Provides all Specialist units with +4/+8/+12/+16/+20 max health.
- Tank Hunter Specialists receive a +50% accuracy bonus against tanks and will prioritize tanks when choosing a ranged target.
- Dynamic Reloader Improves the reload time of Specialists by 1/2/3/4/5 seconds.
- Volatile Payload Specialist rockets deal +35 damage.
- Commissar Resilience Provides all Commissar units with +10/+20/+30/+40/+50 max health.
- Power Shot Commissar shots have a 100% chance to knock back infantry on hit.
- Nanoleech Blades Each melee hit deals +5 damage and restores +5 health for the Commissar.
- Redistribution of Health The health from Nanoleech Blades is redistributed evenly among the Commissar and his squad members.
- Kinetic Strike Each melee hit generates 1/2/3 armor for the Commissar.
- Commissar Capacity Provides all Commissar units with +10/+20/+30 armor capacity.
- For the Motherworld When defeated in melee combat, the Commissar will call an Orbital Strike on his location before dying, dealing 75 damage in a 15 meter radius.
- Sentinels are powerful but expensive individual units that can be unlocked and upgraded in the new Sentinels -> Paladin/Avenger campaign screens.
- A single Sentinel unit, once unlocked, may be freely deployed to any mission as combat reinforcements alongside the Taur.
- If killed in battle, the Sentinel will be unavailable for deployment until its health has been fully restored.
- Sentinel units: [olist]
- Paladin Heavy tank equipped with the X-1 Wrath heavy gun turret by default. Paladin tech: [list]
- War Factory Unlocks the Paladin for deployment and the research of Paladin tech.
- Reinforced Frame Provides the Paladin with +150/+300/+450/+600/+750 max health.
- Optimized Autoloader Increases X-1 Wrath reload speed by 10%/20%/30%.
- Shattering Munitions Increases X-1 Wrath damage by 25%/50%.
- Repair Facility The Paladin recovers 60/120/180/240/300 health per day when not deployed.
- X-500 Redemption Provides the Paladin with +1 X-500 Redemption shield generator.
- Energized Cores Provides the Paladin with +0.8/+1.6/+2.4/+3.2/+4 shield regeneration per second.
- Expanded Cores Provides the Paladin with +80/+160/+240/+320/+400 shield capacity.
- X-25 Retribution Provides the Paladin with +1/+2/+3 X-25 Retribution beam turrets.
- Optimized Chargers Increases X-25 Retribution reload speed by 15%/30%/45%.
- Augmented Coils Increases X-25 Retribution max ammo by 50%/100%/150%.
- Searing Plasma Increases X-25 Retribution damage by 35%.
- X-5 Purge Provides the Paladin with +1/+2 X-5 Purge missile turrets.
- Enhanced Trajectories Provides X-5 Purge with +10%/+20%/+30% accuracy.
- Launch Capability Provides X-5 Purge with +1/+2/+3 max ammo.
- Conflagration Missiles Increases X-5 Purge blast radius by 75%.
- Hangar BayUnlocks the Avenger for deployment and the research of Avenger tech.
- Reinforced Hull Provides the Avenger with +300/+600/+900/+1200/+1500 max health.
- Nanogen Hull The Avenger recovers 60/120/180/240/300 health per day when not deployed.
- Punitive Shells Increases XB-2 Vengeance damage by 10%/20%/30%.
- Relentless Bombardment Increases XB-2 Vengeance reload speed by 15%/30%.
- Vengeful Strike Increases XB-2 Vengeance blast radius by 50%.
- XB-15 Vindicator Provides the Avenger with +1/+2/+3/+4/+5/+6 XB-15 Vindicator bottom-side beam turrets.
- XT-15 Vindicator Provides the Avenger with +1/+2/+3/+4/+5/+6 XT-15 Vindicator top-side beam turrets.
- Core Optimizer Increases the reload speed of Vindicator turrets by 10%/20%/30%.
- Core Capacity Increases the max ammo of Vindicator turrets by 25%/50%.
- High-Powered Plasma Increases the damage of Vindicator turrets by 50%.
- XB-3 Retaliator Provides the Avenger with +1/+2/+3/+4 XB-3 Retaliator bottom-side gun turrets.
- XT-3 Retaliator Provides the Avenger with +1/+2/+3/+4 XT-3 Retaliator top-side gun turrets.
- Optimized Shells Increases the reload speed of Retaliator turrets by 15%/30%.
- Targeting Modules Provides Retaliator turrets with +15%/+30% accuracy.
- High-Powered Shells Increases the damage of Retaliator turrets by 50%.
- Fire Superiority Retaliator and Vindicator turrets gain a 33%/66%/100% chance to knock back infantry on hit.
- The new Trade campaign screen allows for buying or selling resources with different trade groups.
- Trade groups have their own supply of resources, which is resupplied over time.
- Each trade group has a price modifier which affects the cost of resources when buying and the value of resources when selling.
- Trade groups have their own traits, some of which may cause the price modifier to improve or deteriorate following certain campaign outcomes.
- Trade groups and traits: [olist]
- Tauron Rebels [list]
- Mutual Interests Fair prices by default.
- Inspiring Command Prices improve by 25% for 2 days following a Tauron victory against Extreme resistance.
- Stockpiled Loot Trade group immediately resupplies with a 100% supply bonus following a joint Tauron and Rebel victory.
- Desperate Times Poor supply of resources by default.
- Crippling Defeat Prices deteriorate by 50% for 3 days following an Imperion victory.
- Deep PocketsExcellent supply of resources by default.
- Opportunistic Deals Prices improve by 2% for every 1 point of Imperion control of Taurea, up to a maximum of 150%.
- Boundless Greed Very expensive prices by default.
- Rival Repression Prices deteriorate by 75% when Tauron control of Taurea reaches 100.
- Embezzled FundsDecent supply of resources by default.
- Ample Spoils Prices improve by 50% for 3 days following an Imperion victory.
- Bountiful Plunder Immediately resupplies with a 150% supply bonus following an Imperion victory.
- Corrupt Affairs Expensive prices by default.
- Demoralizing Trade All Rebel platoons lose 15 morale after executing any trade with this group.
- Enables Guardian units to throw their spears at enemy ground units
- Deals 25 damage and knocks down infantry on hit
- Can be used once every 30 seconds
- Allows Guardian units to completely negate the damage and knockback or knockdown effect of an incoming melee charge attack, while also throwing the attacker to the ground.
- Deals no damage to the attacker
- Can only be used against front-facing melee charge attacks
- Can be used once every 10 seconds