News Liste Taur

Patch 1.31
Taur
24.05.22 08:47 Community Announcements

Version 1.31

  • Added in-game handling of save file corruption. [list]
  • The game now saves an additional savedatabackup.dat file in the savedata.dat file location.
  • If the save data file fails to load on game startup, the game will attempt to load the backup file instead.
  • An in-game message screen will appear to inform the player if save corruption has occurred and whether the backup file was successfully loaded or not. [url=https://clan.akamai.steamstatic.com/images/36616689/d61e767aec8faca55b3f24f9502affa44be64cfd.png] [/url]
[*] Added new Paladin tech:
  • [b]Inferno Shells[/b] Increases the blast radius of Paladin main turret projectiles by [b]100%.[/b]
  • [b]Unstoppable Might[/b] Paladin main turret projectiles receive a [b]100%[/b] chance to bypass enemy shields.
[*] Added the ability to have a platoon/sentinel autoselected for deployment by right-clicking its reinforcement button. [*] Added text that displays the campaign difficulty of each game save in the load game screen. [*] Added a text displaying the current game version in the main menu. [*] Fixed a bug with save data versioning, which could cause some players in certain circumstances to lose their rebel units and reset the health of sentinels to 0. [*] Fixed a bug where an enemy infantry unit could get stuck alive inside its killed dropship on some maps, preventing the mission from progressing/completing after killing all enemies. [*] Fixed a UI performance bug that could occur when entering the campaign screen after a battle, severely reducing FPS while in any of the campaign menu screens. [*] Fixed a bug with Sentinel gun turrets incorrectly predicting their target movement when aiming. [*] Fixed a UI exception bug when switching campaign screens using a hotkey while also dragging a rebel unit icon. [*] Fixed a UI visual bug that occurred for some screen resolutions when dragging a rebel unit icon. [*] Fixed incorrect pricing for a rank of the Melee Expertise rebel tech. [*] Fixed UI alignment issues in the Trade campaign screen for some screen resolutions. [*] Stalker units now break stealth if they are the last enemy/enemies alive. [*] Increased the ranged damage bonus across all Rebel ranks from a range of [b]0% - 50%[/b] to [b]0% - 100%.[/b] [*] Increased reload time of Specialists from [b]20 [/b]to [b]25 [/b]seconds. [*] Increased base damage of Scouts from [b]10 [/b]to [b]20[/b]. [*] Increased base damage of Gunners from [b]6 [/b]to [b]13[/b]. [*] Increased Paladin main turret base damage from [b]150[/b] to [b]500.[/b] [*] Increased Paladin beam turret base damage from [b]10[/b] to [b]20.[/b] [*] Increased Paladin missile turret base damage from [b]15[/b] to [b]50.[/b] [*] Increased Paladin missile turret rate of fire by [b]35%.[/b] [*] Increased Avenger main turret base damage from [b]200[/b] to [b]625.[/b] [*] Increased Avenger beam turret base damage from [b]10[/b] to [b]30.[/b] [*] Increased Avenger gun turret base damage from [b]15[/b] to [b]40.[/b] [*] Increased the Specialist damage bonus from Volatile Payload tech from [b]35 [/b]to [b]150.[/b] [*] Increased health restoration of Nanoleech Blades tech from [b]5 [/b]to [b]15 [/b]health. [*] Increased the number of ranks for the Kinetic Strike tech from [b]3[/b] to [b]5[/b], it now generates [b]1/2/3/4/5[/b] armor per hit. [*] Increased the number of ranks for the Good Relations tech from [b]3 [/b]to [b]5[/b], it now grants [b]1/2/3/4/5[/b] Rebel volunteers after trading with the Rebel trade group. Also changed it to only trigger [b]once [/b]per day. [*] Increased the reload speed bonus of Optimized Shells tech, from [b]15%/30%[/b] to [b]25%/50%.[/b] [*] Increased the reload speed bonus of Optimized Autoloader tech, from [b]10%/20%/30%[/b] to [b]20%/40%/60%.[/b] [*] Increased health recovery of the Repair Facility tech from [b]60/120/180/240/300[/b] to [b]100/200/300/400/500.[/b] [*] Increased health recovery of the Nanogen Hull tech from [b]60/120/180/240/300[/b] to [b]120/240/360/480/600.[/b] [*] Increased damage bonus of the Punitive Shells tech from [b]10%/20%/30%[/b] to [b]20%/40%/60%.[/b] [*] Increased damage bonus of the Searing Plasma tech from [b]35%[/b] to [b]75%.[/b] [*] Increased reload speed bonus of the Relentless Bombardment tech from [b]15%/30%[/b] to [b]20%/40%.[/b] [*] Increased the price improvement of the Ample Spoils trait from [b]50%[/b] to [b]75%.[/b] [*] Increased the supply probability of all resources for the Organic Colonists trade group. [*] Reduced the weapon switching time of all Prime Cannon weapons from [b]2.0[/b] seconds to [b]0.66[/b] seconds. [*] Reduced overall Power gain over the course of a campaign. [*] Reduced Grenadier grenade throwing cooldown from [b]3.5[/b] seconds to [b]2.5[/b] seconds. [*] Reduced Grenadier base reload time from [b]15[/b] seconds to [b]11[/b] seconds. [*] Reduced and adjusted most Paladin and Avenger tech costs. [*] Reduced the supply probability of Massive Power Cores and Prime Crystals for the Tauron Rebels trade group. [/list]