- Fixed crash related to KeyValues
- Fixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr)
- Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon)
- Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre)
- Fixed automatic "Control Point Lost" lines not playing (community fix from robbilookatme)
- Fixed spacing issues for item descriptions (community fix from DiskIntegrity)
- Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan)
- Fixed The Fancy Spellbook's large backpack icon not matching the small version
- Updated VScript to allow set damage for force calc (community fix from doclic)
- Updated the Snow Merc to count as an assister in the death notice
- Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs
- Updated the Die Regime-Panzerung to add a 'No Bullets' style
- Updated/Added some tournament medals
- Updated the Mann of the Hour[list]
- Restored missing rim mask
- Made shapekeys for a few problematic face flexes
- Replaced incorrect normal map
- Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul
- Updated backpack icon to represent above changes
- Fixed some lighting issues with the pipes next to the control point
- Replaced some textures in the radio rooms
- Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy)
- Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane)
- Fixed a leftover prop being inside a wall
- Fixed a texture in the jumppad using the wrong cubemap
- Made the catwalk behind the office building a bit bigger
- Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels
- Removed attic balconies overlooking the capture zone
- Moved a small pickup location into the attic
- Fixed clipping errors
- Fixed various collision issues across the map[list]
- Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry
- Some of these involved closing off open areas where explosions could vanish
- Some of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn't
- Players should be able to cleanly walk and jump along these pipes without getting stuck
- Additionally, rockets and other explosions should collide cleanly through the pipes so they don't block splash damage
- Stickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe model
- Most were already nonsolid, but this should make most props consistent
- Fixed various collision issues across the map[list]
- Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry
- While there are small gaps and holes in the windows/doors of the new bunker and the stack of wood/chickenwire, they are covered with bullet block to prevent collision issues
