News Liste Terraria

Terraria State of the Game - May 2025
Terraria
29.05.25 20:39 Community Announcements
Greetings Terrarians! May has come and gone already? Time is really flying this year - or maybe it's just us? Terraria turned 14 years old this month, which is crazy to think about - a massive thanks to each and every one of you for your support over the years! Anyway, another month of progress is in the books and the concerted effort (and extra hands on deck) towards tackling tickets is already paying off. Our rate of working through these has accelerated noticeably. There is still a good ways to go, but we are very pleased with the pace. We know that everyone is desperately wanting a release window. We discuss this very topic on a regular basis - ultimately, we don't want to ever cut corners, and we want to be very sure of any date/timing we give whenever it is ready for prime time... so just hang in there with us a bit longer. We know this update has taken a long time, and we thank you for that patience you show each month. That said, let's dive into the latest and greatest, shall we?

PC - RE-LOGIC

SLIME - NOT JUST FOR BREAKFAST ANYMORE!​

Often, early game Terraria can feel a bit limiting in regards to gear choices. Sure, you will eventually find enough ore to slap together a cool new sword, or perhaps luck will favor you with a shiny drop from a chest hidden near the surface... but outside of getting desperate and turning to Wood gear, what choice do you have? This becomes even more of a factor on World Seeds with limited resources, such as Skyblock. What if you could craft a nice early weapon out of the most common enemy that roams the plains and forests of Terraria - the humble slime? Well, in Terraria 1.4.5 you will be able to take some of that extra Gel and form it up into one of two new early game weapons: the Slime Spear and Slime Whip! These weapons will also inflict the Slime debuff on enemies. This will make them both easier to keep track of - and (also new to 1.4.5), more susceptible to fire! This makes for a nice one-two punch alongside some fire arrows, Wand of Sparking, or anything else that can inflict On Fire! This will also make these Slimy weapons a bit more "interesting" in multiplayer situations... Let's just hope Baby Slime doesn't ask what that whip is made of... Now you're cooking with Slime! In case you missed it, we also released Terraria 1.3.0.8 as a beta branch on Steam in celebration of Terraria's 14th Anniversary. Read our note to the community and check out the details around how you can access the latest retro version of Terraria via the link below!

TERRARIA TURNS FOURTEEN

STEAM WORKSHOP NEWS

Click the banner above to check out the Terraria Workshop! Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

WHAT ELSE IS GOING ON?

Trying our very best to narrow in on that elusive launch window...

TMODLOADER NEWS - TML TEAM

Hello everyone! We've hit another impressive milestone this month. The workshop now has over 10,000 mods available! That's amazing! Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Each month hundreds of new mods are released, each a result of countless hours of work put into them by their creators. Here is a collage of the icons of the most-subscribed Terraria mods available on the TML Steam Workshop! On June 1st the monthly update release of tModLoader will go live. We are once again grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains new capabilities and examples, such as new hooks for properly implementing custom equipment layers and a full custom ModType example in ExampleMod that modders can use as a reference for implementing their own custom ModTypes. Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

TMODLOADER STEAM WORKSHOP

The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5. As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.) Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

Hey there, Terrarians! As you may have seen over the past few months, we’ve been looking to simplify mobile’s control scheme through the addition of various new Quality of Life features. We have another one of these to share with you today: a feature called “multi-touch”! In short, multi-touch is a new feature that can be toggled for each button in your control scheme. By enabling it for a button, the following changes occur:
  • You can now drag your finger off the button and have it remain held.
  • The button is now only released when your finger leaves the screen itself.
  • With your finger still pressed to the screen, dragging it to another multi-touch button will press that button too.
  • However, dragging your finger away from this new button will stop pressing it.
[previewyoutube=Vp-QnfGBIX8;full][/previewyoutube] Through this change, it is now much easier to perform actions simultaneously. Were you wanting to continuously fire in a direction and periodically jump, you can now do so by pressing the fire button and dragging on / off of jump.Taking advantage of this feature, we have also added a new optional control scheme - single stick! This removes the right stick in favor of target locking, alongside a few other changes. In tandem with multi-touch, it now serves as a competent yet approachable way of playing. [previewyoutube=1szocF2oXvo;full][/previewyoutube] To that end, here’s some footage of us putting it through its paces in a Pre-Mech Duke Fishron fight! --- Until next time, Console & Mobile friends - thanks for all of your love and support!

COMMUNITY

​ Greetings Terrarians! Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

TERRARIA MERCHANDISE HUB​

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!). Click the banner above to head to Terraria.org/store now!​

TERRARIA MERCHANDISE UPDATES​

TERRARIA GREEN CAP JUST DROPPED ON TERRARIA.SHOP

We can neither confirm nor deny that the Green Cap that just dropped on terraria.shop is indeed THE Green Cap worn by everyone's favorite Guide, Andrew... or just a really good imitation. Either way, you will be cruising the biomes of Terraria in style with this brand new headgear! As always, click on the image above to head on over to terraria.shop and pick yours up today. While you are there, check out the entire collection of amazing merch over at terraria.shop!

TERRARIA - THE BOARD GAME UPDATE

Hello Terrarians! Chris here, lead developer at Paper Fort Games; I’m back with this month’s Terraria: The Board Game designer diary. Firstly, we want to wish a very happy 14th birthday to Terraria for earlier this month - congratulations to the Re-Logic team for this amazing milestone! This month has been dominated by preparations for UK Games Expo 2025, one of our favourite tabletop game conventions. You’ll find full details below, as well as updates on pre-production components, biome tile art and more. If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below... TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES --- Grab your pickaxes and let’s dig in! VISIT US AT UKGE 2025, STAND 2-714 From Friday 30th May to Sunday 1st June, the Paper Fort Games team will be at the UK Games Expo in Birmingham, UK. Last year, we met loads of you at the show, and we’d really love to see you again; if you’re attending the convention, please swing by stand 2-714 to say hello and check out how the game has developed since UKGE 2024. We’ll be running multiple demos of the game every day of the convention, as well as bringing our daily giveaways, beanbag toss, slime balloons and King Slime photo cutout; we can’t wait to see you there! Below are some photos from our stand in 2024: --- LATEST PRE-PRODUCTION COMPONENTS In anticipation of UKGE, we’ve been working with the Gameland manufacturing team to produce as many close-to-final components as we can for demos at the convention. This has involved lots of preparation of print files, reviewing of proofs and discussions with the factory, but we were very keen to have up-to-date copies to show at the event. Last year (and until very recently), we were using a handmade version of the game for demos and development, featuring laser-cut tokens, generic dice and 3D-printed miniatures; this year we’re delighted to be showing off the game’s production-quality components (though Chris is a little sad at not being let loose on the laser as much this year…) You’ll be able to see the game’s organiser trays, die-cut punchboard pieces, moulded plastic miniatures, printed transparent cards, wooden character pack, spiralbound Bestiary/ Crafting Menu, full-art card sleeves and much more. We received many of these components in advance - Gameland are going to be bringing a few of the remaining components to the show. Below is a selection of the new components; it’s wonderful to finally see the tokens and tiles as punchboards! Gameland also sent us this video of the spiralbound Bestiary/ Crafting Menu sample, complete with the foiling on the covers! [previewyoutube=MkxsSeDiUO8;full][/previewyoutube] --- GAMEPLAY VIDEOS Getting our hands on these latest production-quality components will also give us the chance to do something we’ve be wanting to do for a long while - make new gameplay videos! With the game’s rules in flux due to playtesting and our development copy of the game get a bit ropey from all the handling/ stickering/ scribbling we’ve subjected it to, we haven’t been in a position to make a video that shows off the game in the way it deserves – until now! Once we’ve recovered from UK Games Expo, we’ll be organising a filming session; let us know in the comments if you’d prefer a full playthrough, bitesize overviews of different aspects of the game, or something else! --- GAME DEVELOPMENT NEWS Here’s what we’ve been focusing on this month:
  • Rulebook: The rulebook rewrite is ongoing – it’s taking a little longer than anticipated but it’s worth spending time on. The good news is that it’s simpler, and shorter!
  • Card wording changes: We’ve been going through the wording on every card with a fine-toothed comb to ensure consistency, simplify concepts and shorten text where possible. We’re currently replacing commonly used terms (such as draw, discard and scrap) with icons so it’s easier to parse a card’s effect at a glance.
  • Bosses: As well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a boss’s spawned ally more than just another enemy token in the world. We’re testing a new idea whereby Allies powerup their Boss via a ‘buff’ track – players will have to decide how to move Allies on this track to balance rewards and boss buffs. The wrinkle is that an Ally gets added each turn, forcing Allies already on the track into new spaces. We’ll have more about this next month, but here’s a sneak peek of the prototype cards:
--- We'll be Back in June! Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below: TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​ Until next time!

OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT

The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator. (CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT) by Wangdashe [previewyoutube=mP2SEVUkUlw;full][/previewyoutube] by SnookyZun by Comfortable-Mark5714 by dannonallred by Suinumi by RPDak by Shadou by 1That_one_guy by deerpawz by Argengy by phhooo by Alpre2 by ButterscotchIll4464 by DR3ADM4N by CloudArcade by Drawnbykrishna by AEngel-Art-777 by r2d2upgrade by MakFeed by fenced_in1 by 1984ren by Yampishna by Mr Creamy by Scarleihemn

TERRARIA TRIVIA EVENT WINNER!

Congratulations to those who were able to participate in our first ever Trivia Event! 1st Place: 50,000 points and the Event Winner role go to StarsAndStuff for scoring 26659 Points 2nd Place: 30,000 points go to hp-printer5 3rd Place: 20,000 points go to t! 4th Place: 10,000 point go to Monarchia! 5th Place: 5,000 points go to RadiantReaper Thanks again to everyone for participating! And special thanks to our team of Event Coordinators and Event Helpers! If helping out with events like this interests you, feel free to ask about applying for the Event Helper position by DMing @Mod Mail in the Terraria Discord server. If you have an idea for a server event, you can send it to @Event Mail to be considered. Event Coordinator applications open every so often, so keep an eye out on that channel! Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!
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Release:01.03.2012 Genre: Action-Adventure Entwickler: Re-Logic Vertrieb: Headup Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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