

PC - RE-LOGIC
TERRARIA 1.4.5 - CHOPPING AWAY AT THE REMAINING WORKLOAD
Another fantastic month of development has passed by, and the team is really feeling great about what we have in store for 1.4.5. Another of the music tracks that we mentioned last time arrived over the past few weeks - it still needs a bit of work, but we are really digging it! As for what to share this month - remember the big Tree vs Axe debate/war/thing? Remember the promises made when the "peace treaty" was negotiated? One of those was a Fairy-Axe pet, and we figured what better way to truly memorialize the community event than by giving this pet a striking resemblance to the de facto leader of the Axe faction...

STEAM WORKSHOP NEWS


WHAT ELSE IS GOING ON?
Scoping out a few of the larger ideas we might explore, prepping for the Holidays...
TMODLOADER NEWS - TML TEAM

- Support for modded Builders Toggles
- Modded Emote Bubbles
- Rubblemaker support
- Reworked NPC buff immunity system
- A way to store world header data
- The long awaited Extra Jump API

TMODLOADER STEAM WORKSHOP


WHAT'S NEXT FOR TML?
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5. As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.) Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
Another month with even more progress on the Console/Mobile front! Aside from keeping pace with our PC friends, the team has had one eye on contingency planning for "what if" we need to swap out the components of Console/Mobile Terraria that utilize Unity. Given recent events, the team feels like this is a prudent step to take so that we can evaluate all possible pathways. Do note that *IF* the need arises for us to undertake such a swap, we do expect that it will take a bit of time. This would delay any in-progress update by however long that takes - our current best-guess being in the two-ish months timeframe. As of today, we are only laying out plans, and we have not decided if we will or will not make the shift at this point. If that changes, we will let everyone know. Thanks in advance for your understanding in this difficult situation! Now, with that out of the way, who wants to see a brand new Terraria 1.4.5 spoiler?! [previewyoutube=h26uUnlBcvM;full][/previewyoutube] Somebody out there always has to resort to slinging mud... Until next time, Console & Mobile friends - thanks for all of your love and support!
COMMUNITY
Greetings Terrarians! Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!
TERRARIA MERCHANDISE STORE HUB
The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

TERRARIA MERCHANDISE UPDATES
TERRARIA - THE BOARD GAME UPDATES
TERRARIA - THE BOARD GAME DESIGNER DIARY Here we are again with the latest "Designer Diary" entry from the lead designer for Terraria: the Board Game - Chris Kingsworth. Let's see what he and the Paper Fort team have been up to over the last month! --- Hello Terrarians! Chris here, game developer at Paper Fort Games. I’m back with the next instalment of the Terraria: The Board Game designer diary. This month, I’m going to be discussing world generation, updated artwork and Essen Spiel 2023 (the world’s largest board game convention). Planting the Seed Games with procedurally generated worlds, like Terraria, are a challenge to port into cardboard form. Players have to do the ‘heavy lifting’ of world generation that is usually handled by the digital game engine, so we need to make sure that this aspect of the game is quick and fun. At the beginning of Terraria: The Board Game, you’ll create a minimap of randomised, face-down biome tokens. As you explore the world, you’ll draw and place biome tiles to create the environment, revealing new places to explore, enemies to fight, materials to collect and chests to loot. Whenever you reach the edge of a biome, you’ll flip over the next minimap token; this will show you which biome to build next. It’s quick, simple and exciting; you can never be sure exactly what’s going to be revealed, and every world you generate will be different. As in the video game, you'll also get a choice of evil biome, or you can leave it up to chance during the minimap-making process. Updated Cover Reveal! When we announced the board game earlier this year, the cover art reception was generally favourable, but there were some aspects that fans weren’t as keen on. We’ve listened to your feedback, taken the core of what fans and Re-Logic loved about the artwork and overhauled the art style with the help of artist George Doutsiopoulos. Our aim was to stay faithful to Crowno’s 2018 cover, while adding new details that will appeal to veteran and greenhorn Terrarians alike. We’d love to hear what you think!




TERRARIA GRAPHIC NOVEL SERIES
We just wrapped up inks for Issue 5 this week, which just leaves colors and lettering before the next installment in our adventure should be ready to go! Additionally, we are very close to a final script for Issue 6 - so things are really starting to pick up. We are very excited to get these out to everyone and see what you think! Alongside the actual issues themselves, the art team has been spending some time pulling together some goodies that we plan to offer with the next rollout. We thought we would take a chance this month to share a few of the sticker designs that we recently completed. If we can get colors down the road far enough, perhaps we will tease a page (or part of one) from Issue 5 next month!


OTHER COMMUNITY NEWS
RE-LOGIC STANCE ON UNITY & SUPPORT FOR OPEN SOURCE GAME ENGINES
In case you missed it, Unity recently introduced some changes to their Terms of Service regarding fees - specifically adding a "charge per install" component that would be in place for all games (new and existing) starting January 1, 2024. This resulted in an almost-universal protest from the game development community. While Unity has in recent days made adjustments to this plan that are far more palatable to developers and publishers, Re-Logic stands by its statement and actions outlined in the image below:

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator. (CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT) FAN ART & BUILDS













