[b]Update 6.3 - Bunny Bash is Back![/b]
[b]Outfits fluffed, basket loaded. Bunny Bash returns![/b] Our egg-cellent spring event is back! For the next two weeks, you’ll be hopping into a version of Power Shift with locked loadouts, hand-crafted for chaos. Each class brings a different flavor of mayhem, from Miniguns and Mesh Shields to Glitch Grenades and Thermal Bores. Time for some seasonal fun,and a chance to rack up some amazing rewards! [b]Bunny Bash takes place across: [/b]- SYS$Horizon
- Monaco
- Skyway Stadium
- Kyoto
- Bernal
- Las Vegas Stadium
- Punk Bunny Ears - [i]Good Hare Day[/i]
- Punk Chicken Outfit Pieces - [i]Coop Core Vest, Nest Runner Pants, Fowl Fingers,Cluck Kickers[/i]
- Charm - [i]Rebel Hatcher[/i]
- Weapon Skins - [i]Rapid Scrambler for the CB-01, ARN-220, and M134[/i]
- Goo Grenade Skin - [i]Tama Easter Fling[/i]
[b]Balance Changes[/b]
[i]Dev Note: This week's balance changes are fairly light as right now, the overall meta is looking more stable than it has for a while. We are monitoring several items based on their performance at present though and are likely to make some adjustments to them in the coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS, as well as each of the three new weapons, the M134 Minigun, CB-01 Repeater and the ARN-220. [/i] [i]Additionally, we’re continuing to monitor the performance of the respawn system in Cashout mode and expect to have some refinements to make to the system in the 6.6 update.[/i] [b]Weapons [/b] Sword- Decreased secondary attack damage from 140 to 105
[b]Content and Bug Fixes [/b]
[b]Animation[/b]- Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction, it now flicks forwards as intended
- Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player's perspective
- Fixed an animation issue where cancelling the Wild Draw inspect animation for the Throwing Knives by attacking looked broken from another player's perspective
- Added missing shell eject for the CB-01 Repeater lever action animation
- Updated the M26 Matter reload animations to move the reticle less when aiming down sights
- Fixed a rare issue where the upper body on the third person contestant could become out of proportion
- Fixed the recurve bow’s animation breaking when swapping to another item while the bow is charged
- Fixed an issue where the Dual Blades was offset from the contestants hands in third person while sprinting
- Fixed the left arm looking broken in third person when equipping the breach charge while crouching
- Fixed an issue where the hammer for the CB-01 Repeater changed position when sliding and aiming down sights
- Removed faulty tier indicator number from the Ruby Badge
- Fixed a lighting issue on the contestant cards
- Fixed a lighting issue with some of the hairstyles
- Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy
- Updated frontend size of riot shield, making it easier to preview skins on shields
- Browse Clubs screen now hides full clubs by default
- Filter toggle added to include full clubs
- Fixed an issue where the controller rumble was turned on when spectating other players
- Fixed an issue with the text looking wrong on certain skins
- Fixed an issue that would previously lead to incomplete information when inspecting your teams loadout at the start of the match
- Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns
- Fixed a rare issue where the wrong loadout was selected in TDM when entering the round
- Fixed an issue where if backfilling into a Team Death Match game the user would not have all their loadout options available
- Fixed an issue that would make backfilling not work after the first round in team deathmatch and further tweaked the rules for backfilling
- Adjusted map borders for the OSPUZE and ENGIMO locations on Las Vegas Stadium so they no longer cut-out the jump pads on the street next to the spawns
- Fixed an issue on Kyoto where you could bump your head against invisible collision above the Hillside building
- Fixed an issue so that bots that got respawned by players now always show their correct animations
- Changed so that bots in the practice range stops firing against each other if the player is too far away from them
- Improved the responsiveness of bots reacting to player and dynamic behavior
- Fixed an issue where Goo could unintentionally launch the cashbox and player when wedged between them
- Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds
- Fixed an issue where gateways could be used to end up outside the Arenas boundaries on several locations in Team Death Match
- Fixed a rare issue where picking up an interactable item would cause the mouse to be blocked for the rest of the session
- Fixed an issue where picked up objects could sometimes drop inside geometry in an incorrect way
- Prevent items from being teleported infinitely when gateways are placed closely together in a confined space
- Fixed an issue with ammo showing up as 0/0 after respawning
- Fixed a rare issue where after an elimination the flow would not proceed beyond the kill-cam, the contestant can now respawn while stuck in kill-cam if it were to happen
- Fixed another issue that could cause sights and scopes to appear misaligned
- Fixed issue where the first person weapon would cover the screen after teleporting through the gateway while holding a carriable
- Fixed an issue where players could vault onto obstacles while holding interacts
- Fixed a staircase in the Hotels (ISEUL-T) area being slightly too steep, causing odd movement behavior when jumping into it in specific ways
- General polish on collision, materials, and destruction
- Fixed an issue with missing polygons in attic floor in one of the Monaco House
- Removed tree from path that players often got stuck on
- Improved and fixed some minor issues with ground collision
- General polish on collision, materials, and destruction
- Fixed an issue with decals on Las Vegas Stadium that covered jump pads
- Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away
- Fixed issue with missing holes in Kyoto Temple floor leading to basement
- Simplified some collision on Kyoto to reduce memory cost and increase performance
- Fixed an issue with streaked lines appearing on billboards based on customization
- Reworked billboards to be more cosmetic accurate and less error prone from visual artefacts
- Optimized GPU performance in high-load destruction scenarios
- Fixed some of our more common crashes
- Added global kill-feed to spectator slots
- Fixed an issue with VOIP where players in a party could still hear each other through VOIP in a private match when placed in different teams
- Allow for opting out of game show events in private matches
- Fixed distant outlines not showing up in spectator mode
- Fixed an issue in the Lobby when too many players joined at the same time they could start duplicating
- Fixed the spectator keybind info not being accessible in Power Shift.
- Added Original Las Vegas as a selectable map in private matches
- Fixed an issue where volumetric effects appeared black on lower quality settings
- Added support for NVIDIA DLSS 4, including multi-frame generation, and the latest SuperResolution models. See the updated DLSS related options in the Video settings.
- Added an option to choose between "CNN" and "Transformer" models for NVIDIA DLSS in the Video settings. [list]
- "CNN" is the model coming from DLSS 2 and 3 versions. It's a fast and high quality method.
- "Transformer" is the new model introduced with DLSS 4. It's even higher quality, but more GPU intensive.
- Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match
- Fixed an issue where the reload times were incorrect for ARN-220 and CB-01 Repeater in the weapon overview screen
- Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle
- Fixed an issue where you could scroll the text area of a player card
- Fixed issue where some in-game UI elements could get drawn on top of menus
- Rich presence status now correctly displays 'Editing Contestant' while in the Contestants menu
- Fixed an issue with the “My Outfits” tab where the inspect action would sometimes preview the incorrect customizations
- Fixed an issue with outfits created after you have reached the limit of allowed outfits
- When renaming outfits there's no longer a warning message when the name of the outfit is the same name as you started with
- The tiles in My Outfits feature a new hover icon for better visibility of the options menu
- The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store
- Removed Quit button from "game summary screen" and improved the skip/next flow in the end of round/reward flow
- Fixed badges getting cropped incorrectly in the reward card
- Fix player cards sometimes not updating after editing outfits
- Winding up the minigun no longer uses the secondary fire input action. Instead winding up the minigun uses the same keybind as aim down sight (Hold or Toggle)
- The scope movement when aiming down the scope is now toned down to more accurateLy reflect where the shots will land when firing
- Improved the camera motion when crouchiNg or stopping after moving while aiming down the scope
- Fixed first person sniper scope visuals flicKering when going into crouch
- Fixed an issue where the Horizon Hammer skin was slightly misaligned when aiming down sights
- Improved messaging for forbidden tools
- Refined detection systems
