News Liste THE FINALS

THE ARENA IS OPEN
THE FINALS
08.12.23 04:19 Community Announcements

[b]WELCOME TO SEASON 1 [/b]

After years of development, multiple community Alpha and Beta tests, and many months of “soon,” we are so excited to launch THE FINALS! We could not have done it without all the time, energy, feedback, and love heaped onto us by our community of players. As we welcome you to live service, you will see below that we have been very very busy. But we’re not done. Live service games take continuous work, a lot of listening, iteration, patching, fixing, and balancing. Rest assured, we’re up for the challenge and ready to support this game and its players (that includes us!) through thick and thin. Thank you for being on this journey with us – it means the world.! Suit up, contestants. Cameras are rolling. The arena is open.

Content Updates

[b]New ways to express yourself in the arena! Such as: [/b]
  • Reload and Inspect animations
  • Emoticons
  • Gestures
  • Pets (!!!)
  • Sounds
  • Watches
  • More? Yes, more!
The [b]Store[/b] is open and you’ll have access to an ever-changing [b]selection of content[/b] to make your contestants p[b]o[/b]p in the arena. The[b] Season 1 BattlePass[/b] contains [b]12 pages[/b] of unlockable rewards.
  • That amounts to [b]96 exclusive rewards[/b]
  • 29 rewards can be earned for free!
  • Unlock the whole BattlePass to receive a total of [b]1575 Multibucks[/b]!
[b]Play and progress[/b], master your loadout with:
  • 6 Mastery [b]L[/b]evels per weapon
  • 6 Mastery Levels per gadget
  • 5 levels per ability

New Features

[b]New Map[/b] Las Vegas
  • Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
New Map variants:
  • Don’t get lost in stingi[b]ng[/b] sands! Seek shelter and glory in this Las Vegas map variant: [b]Sandstorm[/b].
  • [b]Tripwires & turrets[/b]: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
[b]New event:[/b] Alien invasion
  • You’ll have to see this one to believe it. It’s outta this world!

Gameplay Changes & balance

Movement & Animation

[b]Movement[/b]
  • Made multiple updates to vaulting responsiveness and general smoothness when traversing
  • Updated various first-person animations to better sync with footsteps
  • Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
  • Improved speed-matching and added in-air animations when coining other contestants
  • General polish updates to third-person locomotion
[b]Combat Animations [/b]
  • Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
  • Updated jumping and zipline animations when aiming down sights
  • Added third-person reaction animations for Flashbangs, [b]G[/b]as, and Fire.
  • Reworked the animations for the Charge’N’Slam specialization

Controller

[b]General[/b]
  • Added sensitivity scaling based on zoom FOV
[b]Aim Assistance[/b]
  • Added better support and various improvements for sensitivity dampening on targets
  • Updated default aim down sights sensitivity reduction
  • Reduced zoom snapping active duration
[b]Controller Vibration[/b]
  • Settings added
[b]Controller Settings[/b]
  • Added setting to allow players to further customize their controller experience
  • Added separate dead zones for the different analog sticks

Maps

[b]All[/b]
  • Finally, the wrecking ball is back! Check the cranes.
[b]Monaco[/b]
  • Improved readability of map border
[b]Skyway Stadium[/b]
  • Added ‘Evenin[b]g[/b]’ environment condition

Specializations

[b]Charge’N’Slam[/b]
  • Updated damage of the ground slam so that it will break floors in buildings more consistently
[b]Cloaking Device[/b]
  • Rebalanced fade-in/out durations to make it harder to vanish mid-combat
  • Added fade-in/out visual effect
[b]Grapple Hook[/b]
  • Fixed a bug where players could become stuck when grappling during a vault
[b]Recon Senses[/b]
  • Reduced the total fuel, shortening the max duration
  • Fixed an issue where Recon Senses would trigger on [b]e[/b]nemy statues

Weapons

[b]General[/b]
  • Updated bullet dispersion system on all weapons when aiming down sights
  • Fixed various issues where weapons could fire infinitely or not at all
  • Fixed an issue where Gadgets could become stuck in an infinite cooldown
  • Added a new hitmarker to crosshairs for damage over time effects
[b]AKM[/b]
  • Updated recoil pattern, making it slightly less easy to control
[b]FCAR[/b]
  • Updated recoil pattern, making it slightly easier to control
[b]Flamethrower[/b]
  • Fixed a bug where the Flamethrower could be fired without consuming ammo
  • Max range reduced by 60 cm
  • Fire rate reduced to 160 RPM from 180 RPM
  • Adjusted Flamethrower impact effects to make them less blinding for the target player
  • Reduced damage to 28 from 31
[b]Lewis Gun[/b]
  • Updated recoil pattern, making it slightly easier to control
[b]LH1[/b]
  • Increased bullet dispersion when firing from the hip
  • Updated recoil pattern, making the weapon easier to control
  • Fire rate reduced to 300 RPM from 400 RPM
  • Increased LH1 damage from 41 to 45
[b]M60[/b]
  • Updated recoil pattern, making it slightly less easy to control
[b]Riot Shield[/b]
  • Fixed an issue where the Riot Shield could block bullets while the player was emoting
[b]Throwing Knives[/b]
  • Introduced Throwing Knives to the Light arch[b]e[/b]type
[b]V9S[/b]
  • Magazine size reduced to 20 from 24
  • Updated recoil pattern, making the weapon less easy to control
  • Increased damage fall-off to make the weapon less effective at long-range

Gadgets

[b]General[/b]
  • Fixed an issue where Gadgets could become stuck in an infinite cooldown
[b]C4[/b]
  • Increased health from 5 to 25
[b]Defibrillators[/b]
  • Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
[b]Gas Mine[/b]
  • Added trigger audio effect
[b]Glitch Grenade[/b]
  • Fuse time increased from 1.1s to 1.8s, giving it more range
[b]Night Vision[/b]
  • Removed Night Vision from the game, to be reworked in a future update
[b]Sonar Grenade[/b]
  • Radius reduced from 17.5m to 10m
  • Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
[b]Stun Gun[/b]
  • Removed sensitivity reduction from stunned players
  • Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
[b]Tactical Breach[/b]
  • Increased health from 5 to 25
[b]Vanishing Bomb[/b]
  • Introduced Vanishing Bomb gadget to the Light archetype
[b]Zipline[/b]
  • Ad[b]d[/b]ed line break effect to Ziplines
Logo for THE FINALS
Release:08.12.2023 Genre: Multiplayer-Shooter Entwickler: Embark Studios Vertrieb: Embark Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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