- Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker
- Fixed an issue where the weapon would be visible while getting revived
- Fixed an issue where the players would get stuck in the sword lunge animation
- Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive
- Can no longer attach to surfaces that are out of bounds
- Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces
- Disconnected players can now reconnect
- Fixed an issue that would cause the game to lock players in a state of accepting an invite
- Solo Bank It temporarily removed due to a bug
- Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team
- Fixed a bug that caused extraction location names to not be visible at the start of a round
- Fixed motion blur being incorrectly forced during the warm-up phase
- Fixed an issue where key insertion failed after the hold interaction was complete
- Improved the penalty system for delivering sanctions to players who leave the match early
- Fixed a bug that made it possible to overtake the platform after the round had ended
- Added improvements on cosmetics and distance fields to save memory
- Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw
- Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack
- Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen
- Changed the controller input for editing the Player Card to avoid canceling matchmaking
- Fixed an issue that caused player score to be cleared for reconnected players
- Disconnected players will be hidden in certain squad intro scenes
- Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended [i]Dev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.[/i]
- Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended
- Fixed an issue where the scope glint effect would not be shown at distances over 150m
- Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster
- Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them.
- Further enhancements to our Aimbot detection system for faster reaction time
