A note on Anti-cheat:
The current state of cheating is one we are acutely aware of and actively combating. We have a team of skilled engineers, data analysts, security experts, and machine learning experts whose full-time jobs are centered around anti-cheat. Talking too much about anti-cheat can provide too much info to those who build, sell, or use cheats. And yet, if we say nothing, many will feel we aren’t doing enough. Easy-Anti Cheat is our base software. It acts as the first line of defense and a catch-all for blatant, non-careful cheating. After that, we have added additional layers of prevention methods and anti-cheat tools and software that obfuscate, check telemetry, hardware behavior and more. With each passing week, we add more rules based on our own data and adjust the old ones. This is because anti-cheat is a game of cat and mouse. With every change we make, the cheat makers respond, and we switch tactics and they follow suit. When we catch cheaters, depending on the level of offense, we may provide a 7 day ban or a permanent ban. If the offender is cheating for a second time, the ban will become permanent. We have also introduced a video report program on [url=https://discord.gg/thefinals]Discord[/url], where you can capture cheating when you see it and provide the video as evidence. This is to catch cheaters who evade our current anti-cheat preventions and to provide our community of players with a place to report hard evidence. From these reports, we will be able to better understand the types of cheats that evade our current systems. Please know that we are developing several new technologies and techniques that we will test and deploy as soon as they are ready. We will never back down from this challenge. Now, let’s look at the mid-season update in detail:[b]Balance Changes[/b]
[b]Gadgets [/b] Barricade- Increased the size of the Barricade by 20%
- Update glitch effect so that it will now pass through Mesh Shields and Dome Shields
- Increased the Stun Gun projectile’s maximum travel distance from 12m to 16m
- Players who are stunned can now use their Specializations and Gadgets while stunned
- Players who are stunned can now aim down sights while stunned
- Players who are stunned can now crouch
- Decreased the impact of the cloaking effect on the Vanishing Bomb, so affected players are slightly easier to see when moving
- Tweaked the traversal options between Villas and Park for easier access to rooftops
- Minor adjustments to the spawn points around the Forest and Royal Plaza areas to provide a clearer frontline during the final stretch
- Slightly adjusted the path of the platform to fix some clipping issues and make it more accessible on the road between Shopping District and Forest
- Decreased the impact of the cloaking effect so that cloaked players are slightly easier to see when they are moving
- Decreased damage from 25 to 22
- Increased magazine size from 20 to 25
- Increased the fall-off damage multiplier at max range from 50% to 55%, meaning the weapon does slightly more damage at range
[b]Content and Bug Fixes [/b]
[b]Animation [/b]- New intro and idle animation added for Dagger and Sword
- Swapping items when quick meleeing will now instantly cancel the quick melee animation
- Fixing an issue preventing hand gestures from playing for dual-wield items
- Increased priority of enemy footsteps, and tweaked attenuation and occlusion to make them easier to hear.
- Tweaked loudness of dematerialize and rematerialize sounds
- Added two bonus pages of rewards to the end of the Battlepass – good luck contestants!
- Fixed an issue where the fur on the bunny outfit was flickering when viewed at close distances
- Fixed an issue where players did not get the default outfit when creating a new contestant
- Moved gyro aiming options to a separate tab in the settings menu.
- Made general improvements to the responsiveness and precision of gyro aiming controls.
- The "gyro orientation" setting now has three modes: [list]
- World (New) - Rotation is based on the controller's rotational movement in the world
- Local - Rotation is locally read from the controller's point of view
- Player (Previously World) - Rotation is based on the controller's rotational movement from a player perspective
- Reset vertical rotation (necessary when playing with flick stick)
- Toggle gyro aiming (On/Off)
- Disable gyro aiming (Hold)
- [b]Flashbang [/b] [list]
- [b]Fixed an issue where weak flashes could overwrite strong flashes[/b]
- Power Shift [list]
- Added Seoul to the map pool
- [b]Reduced graphical Temporal Anti-Aliasing (TAA) artifacts on consoles[/b]
- General [list]
- Adjusted collision on some bushes to improve interactions with placeable jump-pads
- Fixed an issue where Zipline Cables did not break correctly when intersecting certain objects
- Reduced the intensity of some of the interior colors
- Lowered the requirement to start private matches to 2 players
- The private match lobby creator now has the option to opt out of participating in the match
- The private match lobby creator can now kick players from the lobby
- Minor UI improvements to the private matches screen
- Power Shift is now available in private matches
- Reduced Ranked Tournaments size from 48 to 24 players
- Reduced Ranked Tournament duration from four rounds to three, to account for the change in the number of players
- Increased the speed at which visible league rankings synchronize with SBMM ratings
- Improved matchmaking to closer matchmake player within their league rank
- Added an indicator in the league overview screen to show your change in rank progression from the last tournament you participated in
- Add a link to the Embark Portal in the system menu
- Fixed an issue where turrets lost targeting on players with riot shield
- Fixed an issue where turrets would fall through buildings and not rotate when landing
- Fixed three of the most common crashes
- Fix for being able to close the "Compiling shaders" screen resulting in a softlock
- [b]Players can now purchase single items within a Bundle[/b]
- There’s now an equip button in the store rewards screen
- We have added a score log to display more scoring events in all different game-modes
- Various playertag marker changes [list]
- Playertags now show distance to you
- Playertags in-game are now uppercase
- There’s now an effect on in-game healthbars to indicate healing
- Ping-icons are now smaller and will scale depending on their screen-centeredness
- Pings, team health bars and objective icons now fade out when they come closer to the center of the screen
- Off-screen enemy pings now behave like other off-screen icons and hug the screen edge closest to the pinged location. (Was previously not visible when off-screen)
- Fixing bug where spectating players wouldn’t fade icons when the spectated player enters aim-down-sights
- In general, pinging something will now ask your allies to engage with that object, while pinging the ground will announce your own intention to move there
- “Huddle here” changed to “Group up,” with all new voice lines
- “Moving here” changed to “Go here,” using more consistent voice lines
- Long range damage
- Short range damage
- Melee damage
- Polished the grappling hook wire animation.
- Improved melee aim assistance so that it not only looks for targets when the attack is initiated by the player, but also validates that they are still correct at the time aim correction is applied. This should reduce the number of occasions where melee attacks could pull the player away from a target
- Added a requirement to have Secure Boot enabled for suspicious players
- Several new suspension rules based on anomaly detection
- Added suspension rule for using Aimbot
- Tweaks to current anomaly detection
- Hardened the suspension progression system
