[b]Balance Changes[/b]
[b]Gadgets [/b] Breach Charge- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 2m to 2.5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 6m to 6.5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 3.5m to 4.25m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 4.5m to 5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
- Removed team wipes
- Decreased respawn time from 17 seconds to 10 seconds
- Added the ability for players to change to a different Contestant while dead
- Decreased lobby duration from 15 seconds to 10 seconds
- Decreased warm-up duration from 25 seconds to 20 seconds
- Decreased round duration from 150 seconds to 130 seconds
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 2.6m to 3m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 3.75m to 4m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 4.5m to 5.5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
[b]Content and Bug Fixes [/b]
[b]Animation [/b]- Fixed a bad transition animation between the Winch Claw and using the ability to lift items
- Fixed an issue where players could not play emote animations consecutive times
- Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered
- Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts
- Fixed various smaller issues with cosmetic items, such as various clipping issues
- Fixed an issue where the Thermal Bore could become stuck in mid-air
- Fixed an issue where it would sometimes not be possible to respawn
- Added Season 2 trophies for Ranked, Terminal Attack event & season
- Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match
- Added support for Turkish and Polish languages
- Made various fixes to improve the quality of building destruction
- Fixed various issues were there were gaps in the map
- Fixed an issue where the matchmaking region could be wrongly set for new players on consoles
- Fixed several issues that could cause client crashes
- Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets
- Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities
- Fixed an issue where respawn markers could fly off to unintended locations
- Increased max ping distance to 300m
- Added support for text chat in the front-end menus when in a party
- Improved profanity filter to include more languages
- Fixed an issue where chat from blocked players could sometimes still be visible
- Removed some status messages from text chat to make it less spammy
- Added info panel for the World Tour ‘THE FINALS’ event
- Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns[b] [/b]
- Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
