Hello Heroes,
today's the day! The FINAL Major update (bringing the final DLC) for The Last Spell is finally available! This final major update brings new apocalypses, a ton of balancing, a full rework of the ballistae, and so much more!
[b]We also have some AMAZING news: The Last Spell is now officially VERIFIED on Steam Deck![/b]
But we KNOW what you're waiting for, the one thing some of you will read before even launching the game: the BIG changelog for this new version!!
Watch the Tales of Torment DLC Trailer
[previewyoutube="zgJX3Dclgws;full"][/previewyoutube]NEW APOCS
We have added [b]4 new Apocalypse modifiers[/b], bringing the maximum possible Apoc level to 100. We of course don’t recommend using all of them at once, but this should let you tailor the difficulty of the game even more, especially since Tales of Torment encourages you to play with apocs on. Here are the new modifiers:
[img src="https://clan.akamai.steamstatic.com/images/35576831/a3511b3549d81d60918b20f0800b821df26cd737.png"][/img][img src="https://clan.akamai.steamstatic.com/images/35576831/db8a9f4e8c31982dab2246c28002d7bb4542b293.png"][/img][img src="https://clan.akamai.steamstatic.com/images/35576831/9fe6548c2423d53f775b46575bfa064df7163d7b.png"][/img][img src="https://clan.akamai.steamstatic.com/images/35576831/4718aaa513890efb6fe38dfa5144e905819b8136.png"][/img]
CORPSE PILES VS PANIC
One issue that we wanted to address for a long time is that the rewards coming from corpse piles were worth much more than what people could get from achieving an A or S rank night, which incited players to play counter-intuitively and let enemies come into the Haven. We have rebalanced both mechanics so that both are [b]viable and equal strategies.[/b]
[img src="https://clan.akamai.steamstatic.com/images/35576831/1c7f622c7e5f98df19012920ba7d810718ae4509.png"][/img]
DEFENSES
For a while now, we have felt that defense building was a bit too one-dimensional. To address this, we have made two major changes:
First, the Ballista now has [b]3 different upgrades[/b] instead of just one. Each upgrade has its own unique strengths: the mounted ballista has vision and extended range, the heavy ballista has much higher damage and armor piercing, while the split ballista can hit multiple targets at once. With this change, defending your base will not just be spamming the same fully upgraded ballistas everywhere: you will have to think about your needs, and which type of ballista fits them best.
[img src="https://clan.akamai.steamstatic.com/images/35576831/7e597dd5edb9a794d039014a9625ae6aa7a9925e.png"][/img][img src="https://clan.akamai.steamstatic.com/images/35576831/da0ae6b3df5165db6336be3017b296d011605093.png"][/img][img src="https://clan.akamai.steamstatic.com/images/35576831/197f6a9f8fa24ff02e622a1f32d82d50334ace5c.png"][/img]
Second, all defenses now have [b]global upgrades that improve their damage or effect[/b]. This will let them scale better in the late game.
[img src="https://clan.akamai.steamstatic.com/images/35576831/322cbc8a8f12cd3987d13c449ce784efa83d85f1.png"][/img][img src="https://clan.akamai.steamstatic.com/images/35576831/2407a17fb32dfafe2c753a794bf71f0a8b91b639.png"][/img][img src="https://clan.akamai.steamstatic.com/images/35576831/826cf2419bad4789e709309c47eeec465f0749a9.png"][/img]
REWORKED SKILLS
Two weapon skills have been reworked for balance purposes:
The second skill of the Longbow has been replaced by a new skill, [b]Acid Shot,[/b] which is a debuff skill with multi-hit. It can be very strong against beefy targets.
[img src="https://clan.akamai.steamstatic.com/images/35576831/e1c66ed901ef5814505fea159bbb41e5a77aac24.gif"][/img]
Since we don’t like to throw things away entirely, [b]Watchout[/b], the old skill from the Longbow, is now available to Heroes sitting inside a Watchtower.
[img src="https://clan.akamai.steamstatic.com/images/35576831/7a6b4304c664ab6f2f9a3ffd69320ee27c82c433.gif"][/img]
The main skill of the Rifle has been reworked and renamed into [b]Shrapnel Shot[/b]. It now has 1 Propagation Bounce, and still has very high damage.
[img src="https://clan.akamai.steamstatic.com/images/35576831/64a9c94bb8cec1e20626c619c54b20c448b5da8c.gif"][/img]
And now, the full changelog!
GENERAL
Apocalypse
[b]Added 4 new modifiers :[/b]
Hastened Enemy Scaling
Reduced Inn Heroes Level
Worse Hero Traits
Super Elite Affixes
[img src="https://clan.akamai.steamstatic.com/images/35576831/3eadc4c0b800ba2f6734715c16828ac7193008a9.gif"][/img]
End of Night
Ending a night at rank S now grants two items instead of one. One of them is guaranteed to be a weapon.
Ending a night at rank B now also grants an item
Rescaled the average rarity and level of items when ending a night at rank S or A: in the first nights, their level should be higher than before. In the late nights, their rarity should be better than before.
Other
Propagation Damage: Minimum reduced from 75% to 60%
Enemies are now capped at 95% Resistance instead of 100%
Increased minimum of multiple damage stats from 0% to 5%
WEAPONS
Physical weapons
Sword
[b]Blade Rush (Skill 3):[/b]
Cost: 2 AP, 2 Mana > 1 AP, 3 Mana
Ranged Weapons
Longbow
[b]Watchout[/b] (Skill 2) has been replaced by a new skill, [b]Acid Shot:[/b]
Cost : 1 AP
2 Uses per Turn
Single Target
5-12 Range
Multi-Hit x3
Applies : -20% Dodge, -200 Armor
Rifle
Stat malus changed from –1 Move Points to –10% Propagation Damage.
[b]Rifle Shot[/b] (Skill 1):
Renamed to “Shrapnel Shot”
Added Propagation x1
Magic Weapons
Tome of Magic
Base Damage at level 0: 70-111 -> 76-126
[b]Weakening Touch[/b] (Skill 2):
Propagation Bounces: 6 > 8
[b]Fireball[/b] (Skill 3):
DMG x1.1 (77-122) > DMG x1.2 (91-151)
[b]Lightning Strike[/b] (Skill 4):
DMG x1.3 (91-144) > DMG x1.4 (106-176)
Propagation Bounces: 9 > 10
[b]Other Items[/b]
Fixed some levels of Teleportation Scroll having the exact same effects as the previous level by rescaling use gains between levels.
BUILDINGS
Seer
Repel Mist now has 2 uses per Production phase instead of 1
Goldmine
Base Cost: 60 -> 50 Gold
Upgrade “Production +” cost: 60 -> 75 Gold
“Production +” upgraded effect: 40 -> 50 Gold produced
Scavenger Camp
Base Cost: 60 -> 50 Gold
Base production: 40 -> 50 Materials
Upgrade “Production +” cost: 60 -> 75 Gold
“Production +” upgraded effect: 60 -> 100 Materials produced
Temple
“Blessing” worker cost: 2 -> 1 workers
“Blessing” effect: +24 -> +20 Health
Upgrade “Blessing +” cost: 80 -> 50 Gold
“Blessing” upgraded effect: +32 -> +35 Health
Ruins
Increased the resource yields of all ruins :
[u]1-Tile ruin :[/u]
Gold Focus : 14 Gold & 13 Materials > 18 Gold & 16 Materials
Material Focus : 4 Gold & 40 Materials > 5 Gold & 50 Materials
[u]2-Tile ruin :[/u]
Gold Focus : 32 Gold & 28 Materials > 38 Gold & 32 Materials
Material Focus : 9 Gold & 90 Materials > 10 Gold & 120 Materials
[u]3-Tile ruin :[/u]
Gold Focus : 54 Gold & 45 Materials > 60 Gold & 48 Materials
Material Focus : 15 Gold & 162 Materials > 15 Gold & 210 Materials
[u]4-Tile ruin :[/u]
Gold Focus : 80 Gold & 68 Materials > 84 Gold & 64 Materials
Material Focus : 24 Gold & 240 Materials > 20 Gold & 320 Materials
Corpses
Reduced the average level and rarity of items obtained through corpse scavenging (except Elite Corpse Piles).
Rebalanced the resources obtained through corpse scavenging:
Small Corpse Pile (Gold Focus): +16 Gold > +15 Gold
Small Corpse Pile (Material Focus): +30 Materials > +32 Materials
Medium Corpse Pile (Resource Focus): +18 Gold & +32 Materials > +15 Gold & +48 Materials
Large Corpse Pile (Resource Focus): +72 Gold & +128 Materials > +45 Gold & +192 Materials
Elite Corpse Pile: +22 Gold & +38 Materials > +15 Gold & +48 Materials
DEFENSES
Walls
Reduced panic generated by ~50%
Ballistae
Added two new ballista variants, Heavy Ballista and Split Ballista, which are upgrades of the regular Ballista, similar to how the Mounted Ballista works.
Added a global upgrade to Ballistas that increases the damage of all Ballistas :
Level 1: +0% > +25% Damage, costs 200 Materials
Level 2: +25% > +50% Damage, costs 400 Materials
Removed the “Seasoned Operator” upgrade (the Seasoned Operator Favor now unlocks global defense upgrades instead).
[img src="https://clan.akamai.steamstatic.com/images/35576831/6023711928ea289f776730a329a5da24932d4a72.gif"][/img]
[u]Mounted Ballista[/u]
Damage : 140-170 > 120-140
Range : 8 > 10
[u]Heavy Ballista[/u]
Damage : 220-280
Range : 8
Attack has “Armor Piercing”
[u]Split Ballista[/u]
Damage : 80-120
Range : 8
Attacks 3 targets per turn
Traps
[u]Slow Trap:[/u]
Material Cost: 7 > 6
Added a global upgrade to Slow Traps that increases the debuff from 2 to 3 Move Points
[u]Stun Trap:[/u]
Material Cost: 10 > 8
Added a global upgrade to Stun Traps that increases the number of uses from 1 to 2
[u]Damage Trap:[/u]
Material Cost: 13 > 12
Added a global upgrade to Damage Traps that increases damage from 80-130 to 120-195
Catapults
Added a global upgrade to Catapults that increases the damage of all Catapults :
Level 1: +0% > +25% Damage, costs 200 Materials
Level 2: +25% > +50% Damage, costs 400 Materials
Watchtower
Now grants +2 Skill Range to Heroes inside a watchtower
Now grants the skill Watchout to Heroes inside a Watchtower
Poison Seeds
Skill range: 0-3 -> 0-5
PERKS
Dwarf Perks
[b]Jolly Drinker[/b]
Now also grants +30% Healing Received
[b]Hard as Rock[/b]
Block buff duration increased from 1 to 2 turns
[b]Against the Wall[/b]
Bonus damage: 10% + 2 per level -> 12% + 3 per level
[b]Stoneheart Shield[/b]
Block gained : 6 -> 10
Maximum block bonus : 30 -> 40
Now also grants +40 to Maximum Block
[b]Aggressiveness[/b]
Armor threshold: 15 -> 10
[b]Condensed Hate[/b]
Hits Needed: 8 -> 3
[b]Shower of Blows[/b]
Stat changes now cap after 10 consecutive hits
Damage bonus per hit: 5% -> 7%
Accuracy malus per hit: -4% -> -3%
OTHERS
The last favors are now revealed when there are only 10 favors left, helping players track their final objectives.
Tales of Torment DLC
[img src="https://clan.akamai.steamstatic.com/images/35576831/673bf1e9b606711e1d793e7990ba709346f48bb8.gif"][/img]
Tales of Torment is the third and final DLC, now available!
[dynamiclink href="https://store.steampowered.com/app/4191390/The_Last_Spell__Tales_of_Torment/"][/dynamiclink]
[b]Tales of Torment adds new challenges, bold and new rewarding new objectives, and powerful items and perks![/b]
Addition of the Altar, a new building granting permanent bonuses known as Epiphanies: unique weapons, armors, trinkets, unique perks, and more.
Exchange Memories for Epiphanies
Addition of Ordeals, additional objectives that you will be invited to complete each night to gain Memories
Addition of Epiphanies, brutal new modifiers that will grant you Memories
Addition of a new God, inviting you to complete Eposes, tasks similar to the Favors in the main game, to unlock even more Epiphanies
And that's all!
Take care, Heroes <3
