BALANCING
Gauntlet
Overall
- Base DMG at level 0 for Novice variation: 56-86 → 84-101
- Base DMG at level 0 for other variations: 60-90 → 91-108
Geo Reservoir (Perk)
- Removed Bonus DMG
- Range Bonus: +5 → +6, increased by 3 for each of the Hero’s Skill Range attribute
- Added Undodgeable
- Added Vision
Snap (Skill 1)
- Range: 1-1 → 1-2
- No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
- Uses per turn: 4 → 5
- Opportunism Multiplier: x1.5 → x1.6
- Secondary tiles DMG multiplier: x0.6 → x0.3
- Secondary tiles: Added Debuff -8/9/10/12/14/16 Resistance (2 turns)
Shockwave (Skill 2)
- Range: 1-1 → 1-2
- No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
- Action Points cost: 1 → 2
- Mana cost: 2 → 0
- Uses per turn: 3 → 2
- Propagation bounces: 3 → 5 (4 hits → 6 hits total)
- Removed Armor Debuff
- Added Debuff -1 Move (2 turns)
- Added Inaccuracy x2
Geo Cannon (Skill 3)
- Range: 1-1 → 1-2
- No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
- Damage multiplier x1 → x1.25
- Added Unblockable
Items
- Adept’s Gauntlet bonus: +2/3/4/5/6/7% Prop DMG → +7/8/9/10/11/12 Mana & +3/3/4/4/5/5 Daily Mana Regen
- Master’s Gauntlet bonus: +6/8/10/12/14/16% Critical → +1/1/1/1/2/2 Skill Range
- Archmaster’s Gauntlet bonus: +1/1/1/1/2/2 Skill Range → +1/1/1/1/2/2 Propagation Bounces
Cannon
Overheat (Perk)
- Health Cost while Overheating formula: 4 + 6 for each base AP and Mana cost → 4 + 4 for each base AP and Mana Cost
- Fire Blast base DMG: 101-160 → 82-130
Cannon Ball (Skill 1)
- Health Cost while Overheating: 16 → 12
Rocket Jump (Skill 2)
- Health Cost while Overheating: 10 → 8
- Now have a range modifier
Mortar (Skill 3)
- Mana Cost: 2 → 1
- Heat generated: 4 → 3
- Health Cost while Overheating: 28 → 16
- Secondary tiles: Stun chance: 60% → 50%
Armageddon (Skill 4)
- Mana Cost: 4 → 3
- Heat generated: 7 → 6
- Health Cost while Overheating: 46 → 28
- Added Vision
Scrolls
[u][b]Geo Cannon Scroll[/b][/u]- Mana Cost: 2/3/4 → 5/6/7 (it was an oversight)
- Mana Cost: 3/4/5 → 5/6/7
Heroes
- Human heroes can now use "Jump over" to jump over a runestone
Runenberg
- Non-boss nights’ difficulty was adjusted, it should now be more in line difficulty-wise with the Final Night
- Fix Night slider progression (Boss Meter) on Runenberg: when new corrupted runestones appear the slider will now progress
- Boss night’s pacing and difficulty have been improved, it should now take less turns to defeat it
- There are now more enemies in nights 2-7 (mainly T1 enemies), which means Heroes will gain more EXP before the Boss night
- Night Rewards start at higher values, for both items and resources.
- Corrupted runestones are now more visible, which should help when there is a lot of enemies on screen. We'll be happy to hear what you think about this visual change in particular!
BUG FIXES
- Fixed Dwarves statues' health not increasing in Apocalypse modes
- Fixed the 'Collateral damage Medal' perk, its skill 'Collateral hit' can no longer target another hero and its AP cost was removed
- Carnage perk now reset its stacks properly with Spiky Counter
- Fixed the perk 'Heart of the Party', which didn't reset its stack at the start of the round. Now it only takes into account the damage inflicted this turn.
- Fixed tooltips on the item "Medal of Like a Shark " which displayed an "Undodgeable" effect when it should be an "Unblockable"
- Fixed Game Freezes when the player try to open the night reward with a controller
- Fixed The "Warcry"damage increase feedback icon , the damage bonus was not displayed at the start of the turn
- Fixed the "Blocked Damage" stat which was not tracked correctly in both the "Favor system" and the "Lifetimes stats" panel
- Fixed item perks being definetely attached to a character when equipping 2 items with the same perk (perks that have already been attached to a character will stay in your current game )
- "Controller bug" on Steam Deck is now fixed, sticks will be responsive in the official layout
Also we provided a fixe for PS4 and PS5 controllers, they are now responsive throughout all features. To make the fix effective please:
- Go to [b]%Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam[/b] (copy/paste this path on the file explorer)
- Open folder named with your steam ID (a sequence of numbers)
- Delete the file InputMappingSave in your folder
- This operation will delete your keyboard preferences, unfortunately, we don't have any other solution to fix this issue
