News Liste The Last Spell

Patch 1.0.2.14
The Last Spell
07.04.23 08:33 Community Announcements
Hello Heroes! In this update, we are balancing multiple weapons, items and Omens, as well as changing a bit the Boss Nights. A list of Bug Fixes can be found at the end of the patch note.

BALANCING

Weapons

Axe

[u][b]Shred (Skill 1):[/b][/u]
  • Added back Inaccurate (x1.5)
  • Opportunism Multiplier: x1.25 -> x1.35

Two-handed Sword

Base DMG at level 0: 95-129 -> 101-138

Sledgehammer

[u][b]Mega Stomp (Skill 3):[/b][/u]
  • Debuff: -33% DMG (2 Turns) -> -20% DMG (2 Turns)

Spear

Base DMG at level 0: 90-120 -> 99-126

Magic Wand

[u][b]Magic Missiles (Skill 3):[/b][/u]
  • DMG x1 (72-101) -> DMG x0.85 (61-86)

One-handed Crossbow

[u][b]Slow Death (Skill 2):[/b][/u]
  • Poison Damage: 40 (3 Turns) -> 60 (3 Turns)
[u][b]Blaze (Skill 3):[/b][/u]
  • DMG x2 (98-116) -> DMG x1.75 (86-102)
  • Propagation bounces: 4 -> 3

Items

Warp Crystal:

  • Teleportation : Added a limit per turn of 3.

Power Ring:

  • Will now appear less often

PERKS

Poisonous

  • Base Poison: 35 (3 turns) -> 40 (3 turns)

Lone Wolf

  • Damage bonus (range 5): +8% -> +12%
  • Damage bonus (range 10): +12% -> +18%

Blood Magic

  • Resistance conversion rate: 30% -> 25%

Vivified

(Energized replacement when using Blood Magic)
  • Health to spend: 28 -> 42

Blood Shield

(Mana Shield replacement when using Blood Magic)
  • Health to spend: 8 -> 12

Critical Master

  • Base Critical Power bonus: +25% -> +20%
  • Additional Critical Power bonus: +5% -> +4%

Human Ballista

  • Base Damage: 110-140 -> 90-125

Specialist

  • Damage bonus: +30% -> +50%

Berserk

  • Damage bonus: +3% -> +4%

Potent Toxins

  • Poison Damage bonus: +75% -> +100%

Fortress Master

  • Range: 10 -> 6

Don’t Panic

  • Total Damage bonus: +30% -> +40%
  • Accuracy bonus: +10% -> +15%

BUILDINGS

Ballista

  • Maximum amount of Ballista (Normal and Mounted) : 40 -> 32
  • Ballista cost: 40 Materials -> 65 Materials
  • Cost of upgrading from Ballista to Mounted Ballista: 40 Materials -> 35 Materials
  • Mounted Ballista cost: 80 Materials -> 100 Materials

Watchtower

  • Cost: 60 Materials -> 40 Materials

Barricade

  • Cost: 8 Materials -> 7 Materials

Wooden Wall

  • Cost: 15 Materials -> 12 Materials

Wooden Gate

  • Cost: 15 Materials -> 12 Materials

Reinforced Wooden Wall

  • Cost: 25 Materials -> 20 Materials

Stone Wall

  • Cost: 40 Materials -> 30 Materials

Stone Gate

  • Cost: 40 Materials -> 30 Materials

Reinforced Stone Wall

  • Cost: 50 Materials -> 40 Materials

Ruins

[b][u]1-tile ruin scavenge yields[/u][/b]
  • Gold focus : 12 Gold/13 Materials -> 14 Gold/13 Materials
  • Materials focus: 4 Gold/38 Materials -> 4 Gold/40 Materials
[u][b]2-tile ruin scavenge yields:[/b][/u]
  • Gold focus: 28 Gold/28 Materials -> 32 Gold/28 Materials
  • Materials focus: 9 Gold/84 Materials -> 9 Gold/90 Materials
[u][b]3-tile ruin scavenge yields:[/b][/u]
  • Gold focus: 48 Gold/46 Materials -> 54 Gold/46 Materials
  • Materials focus: 16 Gold/138 Materials -> 16 Gold/160 Materials
[u][b]4-tile ruin scavenge yields:[/b][/u]
  • Gold focus: 72 Gold/67 Materials -> 80 Gold/67 Materials
  • Materials focus: 24 Gold/200 Materials -> 24 Gold/240 Materials

Corpses

Corpses are now slightly less effective when it comes to rewards, but playing around them is more consistent.

Corpse generation

  • Corpse generation has been rebalanced %-wise to serve its original purpose better as a catch-up mechanic for tough nights (or risk-reward strategy for experienced players): emphasizing stacking enemies close to the haven for better results, while still being controlled on our part in terms of maximum quantities per night.
  • Elite Carrion generation % is now based of the Elite’s dangerousness: the scarier an Elite is the easier it will be to get an Elite Carrion.

Scavenge yields

[u][b]Corpses scavenge yields:[/b][/u]
  • Gold focus: 18 Gold -> 16 Gold
  • Materials focus: 32 Materials -> 30 Materials
[u][b]Pile of Corpses scavenge yields:[/b][/u]
  • Resources focus: 20 Gold/36 Materials -> 18 Gold/32 Materials
[u][b]Mountain of Corpses scavenge yields:[/b][/u]
  • Resources focus: 1 worker for 40 Gold/72 Materials -> 2 workers for 72 Gold/128 Materials
  • Items focus: 1 worker for 2 Items -> 2 workers for 3 Items
[u][b]Elite Carrion scavenge yields:[/b][/u]
  • 20 Gold/36 Materials/1 EPIC Item -> 22 Gold/38 Materials/1 EPIC Item

Maps & Bosses

Generally speaking, [b]Boss Nights now have less enemies[/b], and the Nights leading up to them have more enemies. This should reduce the gap in difficulty between Boss Nights and the rest of the run.

Gildenberg

  • Slightly increased enemy quantity of Night 6
  • Slightly increased night length of Night 6

Lakeburg

  • Slightly increased enemy quantity of Nights 7, 8, 9, 10 and 11
  • Slightly increased night length of Nights 7, 8, 9, 10 and 11
  • Greatly reduced enemy quantity of Night 12
  • Reduced Health and Armor values on Boss and their minions

Glenwald

  • Slightly increased enemy quantities of Nights 6, 7, 8 and 9
  • Slightly reduced enemy quantity of Night 10

Elderlicht

  • Slightly decreased enemy quantities of Nights 1 and 14

Omens

Omen of Supplies

  • Material bonus: 80 -> 100

Omen of Celerity

  • Move Point bonus: 2 -> 3

Omen of the Vulture

  • Gain per Corpses: 4 Gold & 9 Materials -> 7 Gold & 13 Materials

Omen of the Siege

  • Bonus damage for defenses: +25% -> +20%

Omen of the Trapper

  • Reduced damage on Damage Trap’s secondary tiles

Omen of the Engineer

  • Reduced damage on Ballista’s and Mounted Ballista’s secondary tile
  • Reduced damage on Catapult’s secondary tiles

BUG FIXES

  • Fixed the Defensive Training Perk granting way more XP than intended: it was always supposed to only grant the "Killer XP bonus" (additional 30% of the enemy's XP value) to the Hero as if they were the one killing it (since the base 100% of the XP is already accounted for in the Shared XP for defenses kills, just like any kill), but instead was granting them a whole additional 100%...
  • Added a safety to prevent infinite night because of an enemy that couldn't spawn
  • Fixed Blockers staying in the mist, stuck to a corpse or a barricade
  • Fixed weird interaction between Human Ballista perk and Vampire perk
  • Fixed the contagion alteration not spreading in specific cases
  • Added a safety to prevent players to play the next production phase after beating the boss (instead of winning the run)
  • Fixed heroes turning red when attacking a mirror elite enemy
  • Set the maximum value for the UI scale slider setting to 120% instead of 100% when playing on smaller resolutions
  • Fixed exiting construction menu when right clicking to cancel the preview of a building
Join us on [url=discord.gg/ishtargames][b]Discord[/b][/url], [url=https://twitter.com/ishtar_games][b]Twitter[/b][/url] & [url=https://www.instagram.com/ishtar_games/][b]Instagram[/b][/url] to discuss with the team and other players!
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Release:09.03.2023 Genre: Strategie-Rollenspiel Entwickler: Ishtar Games Vertrieb: The Arcade Crew Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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